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Author Topic: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator  (Read 88539 times)

10ebbor10

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #60 on: September 03, 2014, 04:04:00 am »

Yes, but the security guard could have been in the mascot suit, you know?

After all, we know it's someone who has access to the mascots, and all that stuff.
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SHAD0Wdump

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #61 on: September 05, 2014, 07:53:08 pm »

Yeah, the idea people have been getting is that a guy in a mascot suit killed those kids. The thing is those suits and such were in somewhat secure storage, so it's assumed a security guard, with the appropriate access, committed the crime.
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TempAcc

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #62 on: September 05, 2014, 08:20:48 pm »

Yea the tips the game gives you point out that a man passing for a security officer or an actual security guard lured the children and killed them, subsequently stuffing their bodies in the animatronic suits. The scream the enemies make when they catch you are based on an actual child's screen.
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WillowLuman

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #63 on: September 06, 2014, 02:27:53 am »

Nothing in the game indicates that it was a security guard, just that it was a man. That it was a security guard is just a popular theory, given that it explains stuff. Another is that the guy arrested was someone framed by the owners to cover Freddy himself murdering 5 kids.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Itnetlolor

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #64 on: September 08, 2014, 06:30:33 pm »

Want the game for cheap? Indiegala has it up for sale. Got my own copy.

https://www.indiegala.com/weekly

If it's anything like Amnesia (Shock value/scares), I'll be mocking the game during my many deaths, while I laugh hysterically at the playthroughs of others losing it at the jump scares (like in the video provided. Even then I wasn't surprised; my ears were ringing, but I was too busy laughing to be shocked. Paranoia would scare me more than the actual scares.). I grew up in the 90s, jump scares were a regular thing in my days. I'm a veteran at this stuff. Keeping track of these bastards is my main worry.

What I noticed in the videos was that these things are like the Weeping Angels/SCP-173. They only move when not observed.
« Last Edit: September 08, 2014, 08:15:24 pm by Itnetlolor »
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Apokaladle

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #65 on: September 08, 2014, 06:59:33 pm »

Wow, I really didn't expect it to be bundled this quickly. I'm not normally into horror games, but I guess I'll check it out.
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mattie2009

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #66 on: September 08, 2014, 09:23:02 pm »

Spoiler (click to show/hide)

lights above I love fanart
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WillowLuman

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #67 on: September 08, 2014, 10:07:07 pm »

I was going to post earlier that, from what I've heard from my brother, the fanart makes it hard to take the game seriously anymore. Apparently people have started shipping the various interpretations of the characters.
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mattie2009

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #68 on: September 08, 2014, 10:17:54 pm »

I was going to post earlier that, from what I've heard from my brother, the fanart makes it hard to take the game seriously anymore. Apparently people have started shipping the various interpretations of the characters.

nothing ruins 2spooky like alternate character interpretation
case in point

Spoiler (click to show/hide)

disregarding the inevitable rule 34 it's usually a fifty-fifty tossup between nightmare fuel and totes adorbs
and then occasionally it dips into this:
Spoiler (click to show/hide)
I don't care what anyone says this shit is hilarious
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Neonivek

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #69 on: September 08, 2014, 10:23:35 pm »

I don't know... The Fox being a loner who is afraid to be alone but hates attention isn't too bad of an alternative character interpretation.

It not wanting to freeken tear you apart, however, is pretty against its established character...
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Fniff

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #70 on: September 09, 2014, 07:39:51 am »

I was expecting Mike to get completely murdered by the end of that comic. I like the first set of comics characterization: goofy but still murderous.

itisnotlogical

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #71 on: September 09, 2014, 07:44:30 am »

I prefer the goofy-murderous kind too, myself.

If it were a movie and not a videogame, FNAF would be more of a black comedy than a horror.
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TempAcc

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #72 on: September 09, 2014, 07:48:14 am »

Foxy supposedly bit someone's front lobe off so even if he cried I wouldn't give him a chance :P

But yes, every character has been part of some weird fanart/fic by now, poor foxy became famous (infamous) because of this.
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Neonivek

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #73 on: September 09, 2014, 11:23:39 am »

It is probably because foxy actually shows the most... personality.
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