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Author Topic: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator  (Read 88627 times)

WillowLuman

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #45 on: September 01, 2014, 05:06:20 pm »

Actually, that's how Markplier beat it.
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Gunner-Chan

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #46 on: September 01, 2014, 06:07:13 pm »

The game unfortunately has a pattern.

Spoiler (click to show/hide)
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NobodyPro

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #47 on: September 02, 2014, 12:16:48 am »

Honestly to me the big question is how this place managed to stay in business.

This is like those games with haunted mansions that must have been a realtor's nightmare!

And it isn't like this place is normal during the day >_< the backstory makes it clear that no, these things cause fatalities in broad daylight.
The mascots have only caused one (horrifically non-fatal) injury since ███ ███████. They are actually going out of business, that's why they cheap out on your power supply.
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WillowLuman

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #48 on: September 02, 2014, 12:39:55 am »

I just wonder what happens to the animatronics once the place closes. Do they get sold for scrap, the security guard laughing maniacally as they meet their fate in the trash compactor? Sold to a theme park, where they live on to murder more people? Follow you home after the place's final day of operation?
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Knight of Fools

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #49 on: September 02, 2014, 12:52:32 am »

Sounds like a sequel to me!
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Itnetlolor

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #50 on: September 02, 2014, 01:15:56 am »

Due to their effectiveness at killing, they become prototypes for the Terminator project.

WillowLuman

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #51 on: September 02, 2014, 01:19:48 am »

"Aprill 11, 2014: Freddy Fazzbear's pizza becomes aggressive."
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Mech#4

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #52 on: September 02, 2014, 01:41:02 am »

"Aprill 11, 2014: Freddy Fazzbear's pizza becomes aggressive."

"According to a report released by the police on the scene, multiple children were found stuffed to the brim with pizza while various adults were stabbed to death with frozen slices of pizza. One policeman was seen nursing an injured hand and was heard commenting about "flying pizza boxes with teeth of those plastic spike thingies"
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NobodyPro

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #53 on: September 02, 2014, 03:18:52 am »

Spoiler: Exploit (click to show/hide)
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SwanTron

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #54 on: September 02, 2014, 05:57:20 am »

I would do everyone a favor and burn the restaurant the fuck down after my first shift.
Working in a CsC/BDOC on a quiet USAF installation at night makes this terrifying game all the more horrifying.
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WillowLuman

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #55 on: September 02, 2014, 12:46:16 pm »

I think that's the probable outcome after they fire him. Also, welcome to the forum:

Spoiler: image (click to show/hide)
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coolio678

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #56 on: September 02, 2014, 07:17:16 pm »

I just wonder what happens to the animatronics once the place closes. Do they get sold for scrap, the security guard laughing maniacally as they meet their fate in the trash compactor? Sold to a theme park, where they live on to murder more people? Follow you home after the place's final day of operation?
This also raises the question of why does Freddy's even need a security guard in the first place? Couldn't they just lock the doors at night and let the animatronics unwittingly defend the place from burglars through righteous murder?
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Fniff

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #57 on: September 02, 2014, 07:22:36 pm »

I've come to understand that you're basically live bait. I mean, without you, they'd get bored and break out. They could be taken down with a SWAT team, sure, but they might kill a few people before they do it and everyone would prefer the occasional corpse to clean up.

Sonlirain

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #58 on: September 02, 2014, 08:23:43 pm »

I think it was said that they are posessed by spirits of dead children that want revenge on the security guard that killed them... so they are going for guards.
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NobodyPro

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #59 on: September 03, 2014, 03:32:31 am »

They were killed by a man in a mascot suit, not a security guard.
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