And I mean imagine...if you had to load Geneseed on a cruiser and ship it back to your homeworld so you could use it in recruitment. Sounds great for 40k fiction stories, but in a gameplay context? Sounds like needless busy realism that demands more features so it works.
Logistics are no joke. Playing Emperor of the Fading Suns with Universal Warehouse off was much, MUCH more challenging than with it on even though that still left hammerspace warehousing at the planetary level, and the AI pretty much immediately collapsed into a crying heap when faced with it rather than stumbling along whimpering like it usually did. Shadow Empire does a reasonable mix of logistics by making you at least establish and maintain paths to collect resources even if you don't concretely store most of them, and even there the AI has to use a simplified system.
All of this can work, but once you start down that path you're shifting to a game where logistics are a major focus, and if that's not where you're already at, that'll be a problem both in design and audience reception.
M... Emperor of the Fading Suns... I'll have to see it for myself.
Well, at least I get the reason now. With AI going nuts over logistics... Yeah, that also explains why the
Gary Grigsby's world at war, a world divided AI could not handle the advanced supply management. So...
The reason would be to make the currently existing features have a point - like those repositories, lairs and stores on dead asteroids.
Another one is for more fiction stories and relationship related - which gene-seed, if any, to give to the adeptus mechanicus.
Another reason - give apothecaries another purpose - give you the information about each individual gene-seed, accuracy depending on their experience. In this case, You find a gene-seed laboratory, instead saying 'everything is unknown', an experienced apothecary says how many of them, and some educated guess on their origin and current quality. Junior apothecary in this case could just say the number, and whether it is similar to your chapter's gene-seed, or not.
To argue the other side of the coin, a large part of Chapter Master already IS logistics. Companies are already physical containers for "stuff", wot goes on ships, wot exist at points in space and moves around. Hell my first 20 minutes of a new game is moving bruvahs into companies and picking and choosing who goes on what ships. So a lot of what's necessary does already exist to some extent.
The question to ask would be, what do you gain by storing geneseed somewhere specific in terms of gameplay? The risk of losing it or the the ability to secure it in the face of trouble? Essentially that is only making the game harder while also requiring dev work to do it properly and support it with the right features. (I.e. interface.) Where do you even choose to store it that's remotely secure? Space Marines don't typically take over worlds and garrison them. They'd want to build fortresses to store something so precious as their geneseed, and not trust it to a planetary governor no matter how loyal.
Yeah, the game already is logistics. At this point it is just a question whether the logistics aspect be turned to 11, leave as is, or go back to simplifying it.
And frankly, I prefer to go to 11 - not sure about requisition though: making it a resource that takes up space would require dedicated transport ships in game. But, if we see requisition as a social capability to convince someone to give you stuff, well, alright. Transport ships would still be useful though - we will need them to transport serfs and guardsmen in renegade/traitor playthroughs.
Also, another thing...
Sounds great for 40k fiction stories
What chapter master game is, if not a 40k fiction story simulator? What the game would be about, without it?
Still, I personally would want to simulate my fanfiction of Perturabo getting tired of this endless war and bickering, deciding that playing Factorio would be better, but realising that he has to deal with his brothers and nephews first - one way, or another... Family reunion is the ideal of it all.
However, for my fanfiction to at least be somewhat accurate and to the point, the game needs:
- Possibility to play as a traitor Legion from the get-go.
- Existing location: Terra.
- Other chapters in game, or at least a simplified 'amalgamation' of loyalist chapters.
That would be the bare minimum, that should be possible in the game with fairly minor modifications. Primarch is not even necessary for a hypothetical siege of Terra. After taking Terra, you can pretty much run the event of 'amalgamation' trying to take it back. I bet Choas SMs are also not going to be too pleased about Perty doing a thing of his own, but at least they already exist in the game. After some time, when 'amalgamation' all dies, you win.
In visual novel terms, this would be a bad end - as Perty basically kills them all... Well, bad end would be Perty dying, but... evil ending, then.
So, for a more positive in this otherwise grimdark setting:
- Diplomatic interactions between other Legions/chapters + capability to have SMs from other chapters/legions.
- Chaos/Emperor worshipping mechanics.
- Existing location: Eye of Terror.
- Existing location: homeworlds of all Legions/1st founding chapters.
Right, we're entering the Visual Novel and Role-Playing-Game territory, folks. The most interesting part of it would be the interactions between brothers and chapter masters. Normally, the primarchs are expected to fight to the death, but, Perturabo
WILL, NOT, BE, DENIED! So obviously, he takes them alive or unconscious, for the upcoming family reunion. Audience with the Emperor awaits them all. If you want to read my fanfiction in more detail - you can join chapter master discord.
Worshipping mechanics are needed to reduce the hostility of other chapters/legions. Gifts from choas gods/Emperor can also be an interesting source of artifacts and/or special units.
Eye of Terror existing... Well, last I heard, Perty had a base there. And other traitor Legions tend to hang out there too. Our adventure has to start somewhere after all...
Homeworlds are... well, where else are loyalists going to be hanging around, if Perty's not gonna go straight to Terra from the get-go?
Spoilers: he shouldn't. Another reason is that Perty needs a bit of a character growth at Olympia, near his step-sister's grave:
"I'm sorry."
It seemed as the Emperor had smiled upon his son after so long... "I should've turned you into a servitor(-ess), instead of blasting you to pieces."
... only to turn into something similar to Jontron's WTF meme...So, yeah,
good ending is this way.