Ships have been working alot better now from that v0.6601 patch!
Some bugs I've had in my same Sieged playthrough;
-Couple of my Escorts were destroyed but they stayed in the fleet. They don't participate in battles, and if sent to battle on their own, no ships are present to face the enemy. Then the screen fades black and locks there.
-Doing MASS recruitment eventually stops populating the Recruitment screen, Neophytes are still being Inducted but the list is blank. Also some new Scouts have no location listed, so can't seem to find where to load them. Will likely just execute them for the Geneseed back. This is probably something to do with being Fleet based, most new Scouts spawn on the Battle Barge, but some are on random ships, or as said above no where.
-Cannot seem to mass promote Scouts to Tactical Marines, having to do it one by one. Devastators and Assaults are working fine
-Getting this error on trying to save, I'm in about 700 turns, got around it by loading back and not sending a fleet to Crusade. If I try to save with the fleet on the staging planet or anytime after they leave, including after they return, saving crashes with this.
___________________________________________
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_saveload:
Variable Index [1] out of range
at gml_Script_scr_save
############################################################################################
gml_Script_scr_save (line -1)
gml_Object_obj_saveload_Alarm_0
It's been great being able to play CM again and its running better than I've ever experienced, thanks for your work Lion!