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Author Topic: Chapter Master - In the name of the Emperor!  (Read 799758 times)

TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4110 on: July 18, 2021, 12:01:49 pm »

Custom chapter. There were several comments over on the other place about the same problem, so it looks like it's not just me.

This is the first I am hearing about it, to confirm this is with v0.6600?

Also could you DM me the URL of the other place, I have checked 4c but didn't see anything about it.
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Link to current version.
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Timid

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Re: Chapter Master - In the name of the Emperor!
« Reply #4111 on: July 18, 2021, 12:25:27 pm »

Custom Chapter, homeworld or fleet-based. Perks seems to be unaffected. When I purchase a Battle Barge and use the purchased variant, it seems to glitch up in space combat (by not existing, but still firing its weapon off the map) and basically freezes the game when it is fighting by itself. Battle Barges that aren't bought seem to be unaffected and function normally (although both of these dont show up on the ship list).
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TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4112 on: July 18, 2021, 03:46:51 pm »

Chapter Master v0.6601

https://ufile.io/lrva3rwo

Change Log
Code: [Select]
Version 0.6601 GMS2 Hotfix
Fixed
-Artifacts can now be equipped (Conversion Error)
-Ships that are purchased should now function correctly, included a fix on load in case one is bugged. (Source Error?)
-Choosing random will now give you advantages and disadvantages (Source Error, incomplete content)

I tried to search, I really did, but I didn't find this anywhere else.

I can't equip artifacts to my Chapter Master. When I go to the relic screen, and select equip, as soon as I try to check the box by HQ it closes out and goes back to the usual relic screen. I can select anyone from any other section, although it doesn't look like the artifacts are getting equipped even then.

Custom Chapter, homeworld or fleet-based. Perks seems to be unaffected. When I purchase a Battle Barge and use the purchased variant, it seems to glitch up in space combat (by not existing, but still firing its weapon off the map) and basically freezes the game when it is fighting by itself. Battle Barges that aren't bought seem to be unaffected and function normally (although both of these dont show up on the ship list).

Fixed stated errors.
« Last Edit: July 18, 2021, 03:49:48 pm by TheLion »
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snowdrifts

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Re: Chapter Master - In the name of the Emperor!
« Reply #4113 on: July 19, 2021, 07:10:54 am »

Yay!

Thank you, TheLion.
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Timid

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Re: Chapter Master - In the name of the Emperor!
« Reply #4114 on: July 19, 2021, 10:38:26 am »

Thanks!

Is it possible to fix the reassigning of armor into certain power armor and certain terminator armor? It seems kinda weird how everyone just uses MK6 when there are MK5 and MK4 accessible.

There's apparently a bug when there's a war of succession and it pops up a CTD when hovering over that planet to view its heresy.
« Last Edit: July 19, 2021, 11:04:27 am by Timid »
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TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4115 on: July 19, 2021, 11:05:24 am »

Thanks!

Is it possible to fix the reassigning of armor into certain power armor and certain terminator armor? It seems kinda weird how everyone just uses MK6 when there are MK5 and MK4 accessible.

That's a base game logic issue, which I am in the process of re-writing much of it. However, the logic is that armor's that cannot be built are treated as special and must be manually assigned like artifacts.
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Link to current version.
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Sayurime

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Re: Chapter Master - In the name of the Emperor!
« Reply #4116 on: July 19, 2021, 02:19:19 pm »

v0.6601, Ultramarines.
Spoiler (click to show/hide)

EDIT1:
Also, not sure what is going on here.
Spoiler (click to show/hide)

EDIT2:
It came to an end, tho.
Spoiler (click to show/hide)
« Last Edit: July 19, 2021, 02:42:14 pm by Sayurime »
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BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #4117 on: July 19, 2021, 02:43:36 pm »

v0.6601

I've noticed I'm not getting any gain in Geneseed from Test-Slaves, did the Sieged start and put a hundred Geneseed into Test-Slaves and when it was done only got the 100 back, didn't take the bad Zygote or anything.

Might not have been working V0.6570, the numbers didn't seem right but I didn't pay enough attention.

Correction, It seems like whats happening is once the first cycle of the Test-Slaves finishes I get the input cost back, in this case 100 Geneseed, and then it immediately starts them again, but for 60 turns instead of 120 turns. At the end of that cycle I get another 100 Geneseed, so now I have the 200 I expected, but then it starts another cycle at 60 turns. I'll see how many cycles it goes for
« Last Edit: July 19, 2021, 03:37:36 pm by BP »
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TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4118 on: July 19, 2021, 06:22:30 pm »

v0.6601

I've noticed I'm not getting any gain in Geneseed from Test-Slaves, did the Sieged start and put a hundred Geneseed into Test-Slaves and when it was done only got the 100 back, didn't take the bad Zygote or anything.

Might not have been working V0.6570, the numbers didn't seem right but I didn't pay enough attention.

Correction, It seems like whats happening is once the first cycle of the Test-Slaves finishes I get the input cost back, in this case 100 Geneseed, and then it immediately starts them again, but for 60 turns instead of 120 turns. At the end of that cycle I get another 100 Geneseed, so now I have the 200 I expected, but then it starts another cycle at 60 turns. I'll see how many cycles it goes for

Pretty sure its unlimited. I was confused as well at after my second release. I don't know if it was me who did that... Because I don't remember it being that way, but nor do I remember changing it.


v0.6601, Ultramarines.
Spoiler (click to show/hide)

EDIT1:
Also, not sure what is going on here.
Spoiler (click to show/hide)

EDIT2:
It came to an end, tho.
Spoiler (click to show/hide)

Will examine in a bit, just did a 7 hour stint of programming.
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Link to current version.
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BP

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Re: Chapter Master - In the name of the Emperor!
« Reply #4119 on: July 19, 2021, 07:06:21 pm »

Ships have been working alot better now from that v0.6601 patch!

Some bugs I've had in my same Sieged playthrough;

-Couple of my Escorts were destroyed but they stayed in the fleet. They don't participate in battles, and if sent to battle on their own, no ships are present to face the enemy. Then the screen fades black and locks there.

-Doing MASS recruitment eventually stops populating the Recruitment screen, Neophytes are still being Inducted but the list is blank. Also some new Scouts have no location listed, so can't seem to find where to load them. Will likely just execute them for the Geneseed back. This is probably something to do with being Fleet based, most new Scouts spawn on the Battle Barge, but some are on random ships, or as said above no where.

-Cannot seem to mass promote Scouts to Tactical Marines, having to do it one by one. Devastators and Assaults are working fine

-Getting this error on trying to save, I'm in about 700 turns, got around it by loading back and not sending a fleet to Crusade. If I try to save with the fleet on the staging planet or anytime after they leave, including after they return, saving crashes with this.
___________________________________________
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_saveload:

Variable Index [1] out of range

at gml_Script_scr_save
############################################################################################
gml_Script_scr_save (line -1)
gml_Object_obj_saveload_Alarm_0


It's been great being able to play CM again and its running better than I've ever experienced, thanks for your work Lion!
« Last Edit: July 20, 2021, 04:06:01 pm by BP »
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snowdrifts

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Re: Chapter Master - In the name of the Emperor!
« Reply #4120 on: July 19, 2021, 09:30:26 pm »

v0.6601, Ultramarines.


EDIT1:
Also, not sure what is going on here.
Spoiler (click to show/hide)

EDIT2:
It came to an end, tho.
Spoiler (click to show/hide)

I had the same thing happen in 0.6600, same resolution. It's almost like no one in either force moved for a bunch of turns.
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TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4121 on: July 23, 2021, 09:39:04 am »

Chapter Master v0.6602

https://mixdrop.sx/f/kn3oe4pxsekkrg

Change Log
Code: [Select]
Version 0.6602
Notes
-Sorry for the delay.
-I was unable to replicate the Eldar crash but I re-wrote it anyways.

Fixed
-Bombardment menu now has a close button (Conversion Error)
-Scouts being created but have no location. (Source Error)
-Promotions to tacticals (My Error.)
-Some events causing crashes (These are tricky as I suspect some are conversion errors)
-Version number iteration (My Error)

Changes
-Increased the range required to find the eldar by 25% (300 to 400), increased the chance of finding them by 5% (now 10%).

New Cheats
recruit# = Created # of recruits with 20xp, that will be ready in one turn (No extra equipment)
eventg8 = "meet_eldar"


Thank you for the reports, I was unable to replicate many of them, but they are still on my todo list. Here are some fixes.


v0.6601, Ultramarines.
Spoiler (click to show/hide)

EDIT1:
Also, not sure what is going on here.
Spoiler (click to show/hide)

EDIT2:
It came to an end, tho.
Spoiler (click to show/hide)

For the first error, I am still looking into it, and I cannot find what causing it. As for the second, I know whats causing it, but its very low priority. Essentially, there is a flanking maneuver being used by the enemy and they try to stay out of range. Since it does not crash or soft lock the game, I will deal with it when I redo the combat AI.
« Last Edit: September 15, 2021, 08:27:59 pm by TheLion »
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Golym

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Re: Chapter Master - In the name of the Emperor!
« Reply #4122 on: July 23, 2021, 07:20:46 pm »

Been playing your version, TheLion, and I gotta say and I ain't getting as many crashes as in previous version. Please keep up the good work.

Ran into this crash a few times:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_star_select:

illegal array use
at gml_Object_obj_star_select_Draw_0
############################################################################################
gml_Object_obj_star_select_Draw_0 (line -1)

It happens right after the event where a governor dies and the planet starts a civil war + traitors.
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Sayurime

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Re: Chapter Master - In the name of the Emperor!
« Reply #4123 on: July 25, 2021, 03:15:03 pm »

Missing (I presume) "Artificer Dreadnought Armor" sprite.
Spoiler (click to show/hide)

A strange crash. There was a monastery attack (ended with a defeat and a raid) and a second one right after I ended battle. After selecting "defensive" on the second one - game crashed.
Spoiler (click to show/hide)

Crash after a defeat in the Ancient Ruins.
Spoiler (click to show/hide)

Thank you for your hard work. Don't overstrain yourself.
« Last Edit: July 25, 2021, 03:56:38 pm by Sayurime »
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Timid

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Re: Chapter Master - In the name of the Emperor!
« Reply #4124 on: July 27, 2021, 06:40:35 pm »

Is it possible to remove the cap on Chapter Advantages and Chapter Disadvantages (since I recall old old earlier versions didn't have this cap)? I'd been testing a few games and it would be nice if I could "limit test" the stress of the chapter's perks and see how they interact (even creating the unluckiest chapter).

I really appreciate the cheats being allowed to the public now, it makes things easier to replicate in case when a bug happens.

Also, when I am given the option to escape. I can click on anything without needing to click on a star system to escape to. (I did this with an escort).

There also seems to be no disposition cap for the Inquisitor below -100..

Quote
The good that might come from simple acts of benevolence are oft underestimated. A token goodwill gesture can go far. Even something as small as water, raw material, and sustenance can have a profound efect.
When the farseer ask me for something there are a misspelling and two.
« Last Edit: July 27, 2021, 09:21:22 pm by Timid »
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