UnloadTime: 1.834100 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.533000 ms
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2143.
Total: 13.858000 ms (FindLiveObjects: 0.118500 ms CreateObjectMapping: 0.048000 ms MarkObjects: 13.649000 ms DeleteObjects: 0.042000 ms)
InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00052] in <55b3683038794c198a24e8a1362bfc61>:0
at OnlyWar.Scripts.Controllers.ChapterController.UnitTreeView_OnUnitSelected (System.Int32 unitId) [0x00024] in <49c4f676891f4d3bac3635336da628ba>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <7c36ea546963487489746061207a0d6e>:0
at OnlyWar.Scripts.Views.UnitTreeView.UnitButton_OnClick (System.Int32 id) [0x0003d] in <49c4f676891f4d3bac3635336da628ba>:0
at OnlyWar.Scripts.Controllers.ChapterController.SquadMemberView_OnSoldierTransferred (System.Tuple`3[T1,T2,T3] newPosition) [0x001d5] in <49c4f676891f4d3bac3635336da628ba>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <7c36ea546963487489746061207a0d6e>:0
at OnlyWar.Scripts.Views.SquadMemberView.Button_OnClick () [0x0001c] in <49c4f676891f4d3bac3635336da628ba>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00052] in <55b3683038794c198a24e8a1362bfc61>:0
at OnlyWar.Scripts.Controllers.ChapterController.UnitTreeView_OnUnitSelected (System.Int32 unitId) [0x00024] in <49c4f676891f4d3bac3635336da628ba>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <7c36ea546963487489746061207a0d6e>:0
at OnlyWar.Scripts.Views.UnitTreeView.UnitButton_OnClick (System.Int32 id) [0x0003d] in <49c4f676891f4d3bac3635336da628ba>:0
at OnlyWar.Scripts.Controllers.ChapterController.SquadMemberView_OnSoldierTransferred (System.Tuple`3[T1,T2,T3] newPosition) [0x001d5] in <49c4f676891f4d3bac3635336da628ba>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <7c36ea546963487489746061207a0d6e>:0
at OnlyWar.Scripts.Views.SquadMemberView.Button_OnClick () [0x0001c] in <49c4f676891f4d3bac3635336da628ba>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
NullReferenceException: Object reference not set to an instance of an object
at OnlyWar.Scripts.Helpers.Database.GameState.GameStateDataAccess.SaveData (System.String fileName, OnlyWar.Scripts.Models.Date currentDate, System.Collections.Generic.IEnumerable`1[T] planets, System.Collections.Generic.IEnumerable`1[T] fleets, System.Collections.Generic.IEnumerable`1[T] units, System.Collections.Generic.IEnumerable`1[T] playerSoldiers, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] history) [0x002b1] in <49c4f676891f4d3bac3635336da628ba>:0
at OnlyWar.Scripts.Controllers.UIController.TempSaveButton_OnClick () [0x000c5] in <49c4f676891f4d3bac3635336da628ba>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()