Just to give a quick update on Only War, I spent the past week taking a break from coding and both actually playing games again (that was mostly what had to make way to write code) and think about design. I think I've convinced myself, at this point, that I don't want a pitched battle simulator to be the core aspect of OW... I want pitched battle to be a sign that things have gone wrong and/or have gotten dire. The more normal cases will fall into two categories:
1) A job system akin to what you might see in Final Fantasy tactics; you send a squad off to a place to take care of an operation; the vast majority of the time, this should be practically automatic; and
2) Small-scale skirmishes (maybe 500 points on tabletop) where marines are taking on operations to cripple the enemy, either solo or as part of a larger Imperial operation
I don't think I want the system to prevent you from throwing a bunch of marines at the problem, but that will mean a lot of other things going on around the sector that you're *not* doing anything about... overcommit in one place and the enemy grows in other places.
Now that I've taken some time to work out where I want to head next, I can start getting back to coding this week. I suspect, since this is going to be a few entirely new subsystems, that it may take me more than a week to get something that other people can interact with, but the "date for a date" is probably next week. :-)