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Author Topic: Chapter Master - In the name of the Emperor!  (Read 798897 times)

AxiumSA4

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Re: Chapter Master - In the name of the Emperor!
« Reply #3615 on: March 16, 2018, 03:33:03 pm »

.
« Last Edit: March 16, 2018, 04:24:27 pm by AxiumSA4 »
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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #3616 on: March 16, 2018, 03:53:24 pm »

Hey, covi, it's been a quarter... any updates on your cleanup work?
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DerrickMoore

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Re: Chapter Master - In the name of the Emperor!
« Reply #3617 on: March 28, 2018, 09:36:29 am »

2month progress report


https://www.dropbox.com/s/ufg8sai1xj0st2k/20180328_070918.mp4?dl=0
short vid


and here is a small scene where you can fly around a bit in a small detroyer escort

https://www.dropbox.com/s/72szr20u0frq6g1/Mar27Hammerite.zip?dl=0


If anyone would like to join in help out it's not hard.. go get the free "personal" edition of Unity, grab this file here ..
https://www.dropbox.com/s/zva7h6wappkycbi/March29CompanyCaptainKit.unitypackage?dl=0
(But I'm not a game dev, its too hard... nah, it's easy... )
it's only like 3 megs.... import this as an custom asset package into Unity... that's it. there should be an object on the "hierarchy" called "dragmeontothescene" (its a voidship model with scripts)... drag that object onto the game scene... hit the play button and it should work... now... if you look on the "inspector" panae with that voidship selected you should see 2 values for "turn" and "forward momentum"...
« Last Edit: March 28, 2018, 09:38:40 am by DerrickMoore »
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #3618 on: March 28, 2018, 11:15:41 am »

I feel like this... kind of needs it’s own thread.
Every time I see a new post, I think it’s someone working on Chapter Master, but I kind of don’t have interest in this side project- it’s not even the same genre.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

LoSboccacc

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Re: Chapter Master - In the name of the Emperor!
« Reply #3619 on: March 28, 2018, 11:17:53 am »

I feel like this... kind of needs it’s own thread.
Every time I see a new post, I think it’s someone working on Chapter Master, but I kind of don’t have interest in this side project- it’s not even the same genre.

^
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DerrickMoore

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Re: Chapter Master - In the name of the Emperor!
« Reply #3620 on: March 28, 2018, 08:26:41 pm »

eh, its a logical place, and noone else is using the thread atm, and there have been discussions here the last couple years on fan made remakes of Chaptermaster




of course if anyone had a link to a community of 40K fangame makers, I could go there instead.. or maybe Dakka, I havn't been there in a while, but Dakka is too big, Bay12 feels more "homey"

plus.. hopefully one day Duke will look in, and go, "thet that artist guy is pretty cool (I'm a big fan of the other games he's made, especially Halo), I feel inspired to complete my project".. or anyone else who would like to make a 40K fangame.. .. because I think teh idea is too big of a game for one person..  you know, actually someone was talking to me about an open sourced rpg game called SpaceStation13.. and how it was community made...

actually, thanks.. that might be a better idea to start a thread at Dakka asking about interest in a community 40K fan game...


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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #3621 on: March 28, 2018, 08:50:18 pm »

I mean, you could always start a new thread here.
Just not abusing this one.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Retropunch

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Re: Chapter Master - In the name of the Emperor!
« Reply #3622 on: March 29, 2018, 02:29:08 am »

eh, its a logical place, and noone else is using the thread atm, and there have been discussions here the last couple years on fan made remakes of Chaptermaster

of course if anyone had a link to a community of 40K fangame makers, I could go there instead.. or maybe Dakka, I havn't been there in a while, but Dakka is too big, Bay12 feels more "homey"

plus.. hopefully one day Duke will look in, and go, "thet that artist guy is pretty cool (I'm a big fan of the other games he's made, especially Halo), I feel inspired to complete my project".. or anyone else who would like to make a 40K fangame.. .. because I think teh idea is too big of a game for one person..  you know, actually someone was talking to me about an open sourced rpg game called SpaceStation13.. and how it was community made...

actually, thanks.. that might be a better idea to start a thread at Dakka asking about interest in a community 40K fan game...

People would be very interested in the game on the Bay12 forums, just not in the Chapter Master thread. There have been discussions on fan remakes of chapter master in this thread, but your game seems very different from Chapter master. There's no limit on threads here, so it makes sense to have different threads for different games, unless they're pretty much identical.

Start a new thread in 'Creative Projects' (at the early stages) and then a new thread in 'Other Games' when you have something playable. You can always post a link to the new thread here (not for every update though!) so everyone involved can see it and I'm sure if Duke comes back around someone will point him to it.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Meandering Marquis

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Re: Chapter Master - In the name of the Emperor!
« Reply #3623 on: June 17, 2018, 05:16:37 pm »

Happy Father's Day

I've been working on a project tangentially related to this, in the same genre but also completely different. 100% completely different. Definitely not a port of chapter master.

Screenshot below
Spoiler (click to show/hide)

If there's interest in this, I'll continue working on it and I'll post more info in this same thread.

Link here

The blue rectangle is the fleet.

Don't worry about the black screen popping up and going away. Although it's pretty shady, it's just the console.
« Last Edit: June 17, 2018, 05:18:46 pm by Meandering Marquis »
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Egan_BW

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Re: Chapter Master - In the name of the Emperor!
« Reply #3624 on: June 17, 2018, 06:53:44 pm »

Dude Director
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George_Chickens

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Re: Chapter Master - In the name of the Emperor!
« Reply #3625 on: June 18, 2018, 02:55:03 am »

Happy Father's Day

I've been working on a project tangentially related to this, in the same genre but also completely different. 100% completely different. Definitely not a port of chapter master.

Screenshot below
Spoiler (click to show/hide)

If there's interest in this, I'll continue working on it and I'll post more info in this same thread.

Link here

The blue rectangle is the fleet.

Don't worry about the black screen popping up and going away. Although it's pretty shady, it's just the console.
I love the idea of this. Will it be open source?
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Ghosts are stored in the balls?[/quote]
also George_Chickens quit fucking my sister

Retropunch

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Re: Chapter Master - In the name of the Emperor!
« Reply #3626 on: June 18, 2018, 04:18:05 am »

Just to second George_Chickens, open source would be great. If you are going down that route, it'd be great if you could comment heavily/modularise and make it as easy as possible for others to carry on your work.

As the usual adage goes, comment as if your code will be maintained by a dangerous psychopath who knows where you live!
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Trekkin

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Re: Chapter Master - In the name of the Emperor!
« Reply #3627 on: June 18, 2018, 09:48:02 am »

Thirding the open source recommendation. You have very little to gain by making it easy for people to use your code once you inevitably lose interest in the project and let it lapse, but as it's not salable you have nothing whatsoever to lose.
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Retropunch

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Re: Chapter Master - In the name of the Emperor!
« Reply #3628 on: June 18, 2018, 12:07:59 pm »

Thirding the open source recommendation. You have very little to gain by making it easy for people to use your code once you inevitably lose interest in the project and let it lapse, but as it's not salable you have nothing whatsoever to lose.

I wouldn't say you have little to gain - if you open source it and it takes off (you'd need to do quite a bit of work to get it to this point admittedly) then the others who continued with it would basically help add to your initial achievement.

By that, I mean that if you went for a job that involved programming (or anything tech), you'd be able to point to Dude Director and say 'So I designed this game which is ridiculously popular now'. I had a friend who started a few Open source projects which then got sorta taken over by the community - he can point to all of those as 'his' for the purposes of his portfolio. Sure, the 20 other people who work on it can also say 'so I contribute loads to a big open source project', but you get to take the biggest slice of the credit.

Just something to think about!

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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Trekkin

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Re: Chapter Master - In the name of the Emperor!
« Reply #3629 on: June 18, 2018, 02:10:44 pm »

So, in the unlikely event this is ever finished, and in the even less likely event that it becomes popular, Meandering Marquis could hypothetically point to their tireless work copying someone else's design and hope an employer considers it relevant, and could hope that by open sourcing it other people would work on it contemporaneously and thereby make it marginally more impressive.

That is, indeed, just "something to think about." As opposed to "a realistic possibility."

It's worth making open source just so there's a slim chance someone else will pick it up after he gets bored with it rather than no chance, but let's not pretend this is anything other than a hobby project.
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