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Author Topic: Chapter Master - In the name of the Emperor!  (Read 798749 times)

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #3285 on: July 08, 2016, 04:28:41 pm »

Last I recall ( which is a long ass time ago) you just had to move them to the launch point of the crusade before it kicked off.
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Scoops Novel

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Re: Chapter Master - In the name of the Emperor!
« Reply #3286 on: July 09, 2016, 04:38:23 am »

Flow was given the choice between making the SM game the community wanted and risking to have to stop on everything

How big's the risk? Have they gone to court much?
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George_Chickens

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Re: Chapter Master - In the name of the Emperor!
« Reply #3287 on: July 09, 2016, 06:08:35 am »

I did a suicidal charge on what I thought were traitors. In reality, I accidentally attacked the imperial navy and let the heretics get away. I also crashed the game.

Overall, it was a great experience.

How often is this game updated? I'm loving it, but it seems to be quite unstable. I've had a few crashes and freezes.
« Last Edit: July 09, 2016, 08:01:49 am by George_Chickens »
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #3288 on: July 09, 2016, 09:34:52 am »

How often is this game updated? I'm loving it, but it seems to be quite unstable. I've had a few crashes and freezes.
The backend of the game is so incredibly messy that every developer who has so much as looked at it since Duke has decided to give it a full rewrite.
Before their inevitable cancellation of the project.
So currently- not.
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LoSboccacc

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Re: Chapter Master - In the name of the Emperor!
« Reply #3289 on: July 09, 2016, 01:06:01 pm »

How often is this game updated? I'm loving it, but it seems to be quite unstable. I've had a few crashes and freezes.
The backend of the game is so incredibly messy that every developer who has so much as looked at it since Duke has decided to give it a full rewrite.
Before their inevitable cancellation of the project.
So currently- not.

I think it's the nature of the game. the rules themselves are incredibly complex and faceted. they weren't ever thought to be put in a game and are plenty of special cases, restrictions on valid actions, multiple choices for unit attacks and special abilities that influence every other unit differently, enemy that have different resistances  and specific resistances to specific weapons.

however you gonna implement it, it will result in a mess. the only way around would be to recicle the UX and implement simpler rules under the hood, but would you play it if it had the same setting but with warstuff rules?
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Acceleration

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Re: Chapter Master - In the name of the Emperor!
« Reply #3290 on: July 15, 2016, 04:41:58 am »

I've been trolling through this thread for a while now. A moment of silence for all those great coders/artists whom dropped the game in fear for what it might do to them legally.....

That said, could someone link me to the most recent update/rip/zip of this game? I've been going through the thread for a while now and my mind is basically fried on trying to find these things.

Rixoli, check the 1d4chan page linked on page one of this thread for the versions.
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NivlacSupreme

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Re: Chapter Master - In the name of the Emperor!
« Reply #3291 on: July 31, 2016, 06:25:26 pm »

I have a question and a problem. how do I send boarding parties? I've got 10 armed with lascutters and boarding shields and 10 with a variety of ranged weapons, shields and plasma bombs. my problem is I can see my marines. where they should be is just a green rectangle
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NivlacSupreme

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Re: Chapter Master - In the name of the Emperor!
« Reply #3292 on: August 09, 2016, 03:50:03 pm »

on the off chance that journier is still working on this and reading the thread (his last update a few months ago said he was still here) I would like to request a white crusaders/killwatch/fun setting that lets us breach the codice genericus and lets us have like 5000 generic space soldiers split into 50 regiments
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Zangi

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Re: Chapter Master - In the name of the Emperor!
« Reply #3293 on: August 09, 2016, 11:16:39 pm »

I have a question and a problem. how do I send boarding parties? I've got 10 armed with lascutters and boarding shields and 10 with a variety of ranged weapons, shields and plasma bombs. my problem is I can see my marines. where they should be is just a green rectangle
Last I remember, ship to ship combat did not have boarding parties implemented, but I stopped a few versions before the last.
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sprinkled chariot

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Re: Chapter Master - In the name of the Emperor!
« Reply #3294 on: August 10, 2016, 01:06:03 am »

Ehm, as I remember you need to click set boarders in chapter management menu on those marines you want to act as boarders.
And there is some menu with chapter tactics or something like that, where you set up boarding settings. ( like usage of plasma bombs/ automatic boarding)
Sadly, Duke never implemented comandeering ships ;-;
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NivlacSupreme

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Re: Chapter Master - In the name of the Emperor!
« Reply #3295 on: August 10, 2016, 04:36:08 am »

I got boarding sorted out and the marine thing fixed. now I just a need to know how to turn to chaos
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MrWiggles

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Re: Chapter Master - In the name of the Emperor!
« Reply #3296 on: August 10, 2016, 07:26:56 am »

Flow was given the choice between making the SM game the community wanted and risking to have to stop on everything

How big's the risk? Have they gone to court much?
GW is pretty sue happy. Has been for decades.
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LoSboccacc

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Re: Chapter Master - In the name of the Emperor!
« Reply #3297 on: August 10, 2016, 08:10:12 am »

well alien assault was let live after it was stripped of trademarked names, so it's a text swap away from infringing but all is fine (mods that restore it however are considered infringing on their own, so the problem would still be there)

Spoiler: notspacehulk.jpeg (click to show/hide)
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NivlacSupreme

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Re: Chapter Master - In the name of the Emperor!
« Reply #3298 on: August 10, 2016, 02:34:33 pm »

well alien assault was let live after it was stripped of trademarked names, so it's a text swap away from infringing but all is fine (mods that restore it however are considered infringing on their own, so the problem would still be there)

Spoiler: notspacehulk.jpeg (click to show/hide)


so it's not fine I you don't profit? I figured it would be ok if the regular game was generic and they made money from that but the mods were non profit. basically every company except from GW seems ok with mods for games.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #3299 on: August 10, 2016, 02:46:56 pm »

well alien assault was let live after it was stripped of trademarked names, so it's a text swap away from infringing but all is fine (mods that restore it however are considered infringing on their own, so the problem would still be there)

Spoiler: notspacehulk.jpeg (click to show/hide)


so it's not fine I you don't profit? I figured it would be ok if the regular game was generic and they made money from that but the mods were non profit. basically every company except from GW seems ok with mods for games.

GWS predates the entire concept of mods. They care about unlicensed use of the IP and art, period. They're old fashioned but their business encompasses more than just video games.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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