It's very nice to see how actively you seem to read this thread.
Do you know how flexible players will be able to be regarding force organisation? One of my biggest frustrations with the old chapter master was that you had to have a codex chapter, organised in a certain way (although I am of course aware that the game wasn't finished).
Also, how easy will it be for the player to make money in the game?
I'm assuming this is aimed at me (apologies if not!)
Essentially this is going to be one of the core features of the engine. Because I am categorically not making a straight Chapter Master game due to a whole number of different reasons, it has to be flexible beyond 10 companies of 100 guys with one veteran and one scout etc. Current plan is for it to be mod-editable so the specific mod would set the overall structure, though eventually it will be included into an in-game interface in regiment(chapter) settings.
The current architecture is set up such that there are "Units" and "Soldiers". A Unit contains a flexibly sized list of Units and a flexibly sized list of Soldiers. So you can have as complicated or as simple a hierarchy as you like - one unit that contains 1000 soldiers and that's it, 1 chapterunit that contains 10 company units that have a set of commanders and then 10 squad units in them, with the squad units having a commander and five firing team units, firing team units having two guys in them, etc.
The key to this I think is going to be an easy to use interface to display the hierarchy, which is the bit I'm working on currently. The structure is there, it just needs to be accessible.
TL;DR: To start with you'll be able to define a structure in the mod files, eventually using a fancy interface on the fly in-game.
As for terminator armour, like all armour really it will be a limited resource and assignable to anyone that meets its qualifications - same for weapons most likely. The qualifications will be moddable so it could be that terminator armour requires a certain amount of experience, a certain number of battles fought, a certain strength score, or a certain name even. Similarly for other implementable armours like the various marks, dreadnaughts, etc. Again this will support the moddability of the engine and ensure that it isjust Chapter-Master-with-another-name, because that's not what I'm making.
Hope that explains some!