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Author Topic: Chapter Master - In the name of the Emperor!  (Read 799608 times)

varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #2580 on: November 05, 2015, 08:01:27 pm »

I don't know how interested you guys are but I put together an advanced sprite pack for customization of your mereeens, basically adds a load of shading over the top of the standard sprites to give you a more realistic look.

http://imgur.com/a/98JE5

it was a personal project but I thought it would benefit the game as a whole, even if only slightly, for now :)

Where's the light source?
That simple contour blackened does look better than the plain color at first glance, but the inconsistent shadow castings are an eyesore to me.
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Guardsman111

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Re: Chapter Master - In the name of the Emperor!
« Reply #2581 on: November 06, 2015, 09:22:28 am »

I didn't choose a light source, i copied the shading patterns from images in the codex.

Where is it inconsistent? Point it out and i can ammend, its literally a case of editing sprites.
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sprinkled chariot

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Re: Chapter Master - In the name of the Emperor!
« Reply #2582 on: November 06, 2015, 02:30:27 pm »

Sadly, mk 4 is looking less attractive then any other armour.
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varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #2583 on: November 06, 2015, 11:56:00 pm »

I didn't choose a light source, i copied the shading patterns from images in the codex.

Where is it inconsistent? Point it out and i can ammend, its literally a case of editing sprites.

If you trace a line from the dark to light parts, taking into acount armor's curvature, you realise that the light source is mostly about a foot in front of each nipple.
It's like you olnly have ambiant occlusive (dark corners) but no clear "source" aka ray.
Worse offender shadows are on the shoulders.
I'd suggest you google "space marine cosplay" to have a look at shadow casting on real armor, you should see the difference quite fast. http://imgur.com/gallery/d2JhH
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Hetairos

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Re: Chapter Master - In the name of the Emperor!
« Reply #2584 on: November 07, 2015, 06:06:41 am »

Sadly, mk 4 is looking less attractive then any other armour.

It has a really plain chest-piece.

Guardsman111

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Re: Chapter Master - In the name of the Emperor!
« Reply #2585 on: November 07, 2015, 08:38:28 am »

I re-designed the Maximus and then re-shaded, what do you think?

http://imgur.com/uCGHpAv

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SkeletusAurelius

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Re: Chapter Master - In the name of the Emperor!
« Reply #2586 on: November 07, 2015, 09:02:50 am »


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_popup:

Push :: Execution Error - Variable Get 60.faction_title_shortest(102100, -2147483648)
at gml_Script_scr_dialogue
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_dialogue (line 0)
gml_Object_obj_popup_Destroy_0




While allying with Chaos Marines.
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SkeletusAurelius

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Re: Chapter Master - In the name of the Emperor!
« Reply #2587 on: November 07, 2015, 09:03:22 am »

I re-designed the Maximus and then re-shaded, what do you think?

http://imgur.com/uCGHpAv
Me likey
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sprinkled chariot

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Re: Chapter Master - In the name of the Emperor!
« Reply #2588 on: November 07, 2015, 10:39:16 am »

Every scout in mk 6 and dual wielding missile launchers  will ruin my relationships with everyone, since i break the codex? Or main thing not to break in codex is to have less then 1000 of marines?
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #2589 on: November 07, 2015, 11:34:22 am »

Long as you pay taxes and don't talk to Xenos, nobody cares.
Welcome to the Imperium!
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #2590 on: November 07, 2015, 03:31:05 pm »

Every scout in mk 6 and dual wielding missile launchers  will ruin my relationships with everyone, since i break the codex? Or main thing not to break in codex is to have less then 1000 of marines?

Correct. Chapter size is the only thing that matters as far as how your Chapter is structured.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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How will I cheese now assholes?
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Always spaghetti, never forghetti

Radio Controlled

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Re: Chapter Master - In the name of the Emperor!
« Reply #2591 on: November 07, 2015, 03:38:12 pm »

Every scout in mk 6 and dual wielding missile launchers  will ruin my relationships with everyone, since i break the codex? Or main thing not to break in codex is to have less then 1000 of marines?

"Initiate, did you scout out the enemy forces?"
"Yes my lord."
"And? How do they look?"
"Chunky, sir."
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Journier

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Re: Chapter Master - In the name of the Emperor!
« Reply #2592 on: November 08, 2015, 11:33:55 am »

so damn chunky.
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Parachute

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Re: Chapter Master - In the name of the Emperor!
« Reply #2593 on: November 08, 2015, 02:43:19 pm »

Just installed this for the first time and I'm encountering some display issues. Certain icons are not loading properly and I'm getting green areas and red x placeholders where the images and icons should be:

https://i.imgur.com/ppZh0Q2.jpg
http://i.imgur.com/DfJPwx9.png

I've checked the ui folder and the resources.png image is there as expected. Any ideas?
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Guardsman111

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Re: Chapter Master - In the name of the Emperor!
« Reply #2594 on: November 08, 2015, 06:10:22 pm »

Hey, this exact same thing happened to me, theres a problem with the data file installed which cannot be rectified by the end user.

To rectify, download the source code for chapter master (mod), the gamemaker studio (free), and delete the loading file in images (the loading screens cause a small, but very annoying error to pop up when loading and saving).

Open chapter master source code in gamemaker studio and, without making any changes, make an application to windows (set dropdown menu in the centre bar at the top of the option bars to windows and then go to file, create application)

Place this wherever you want, and install. Standard install directory is straight into the user folder in your name. Then copy and paste the images and icons that remain into that installation folder. Run, and voila, should work (just without loading screens)

Little long winded, but worth it in my book. Hope it goes fine :)
« Last Edit: November 08, 2015, 06:12:42 pm by Guardsman111 »
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