Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 140 141 [142] 143 144 ... 288

Author Topic: Chapter Master - In the name of the Emperor!  (Read 800354 times)

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2115 on: August 17, 2015, 01:29:49 pm »

Is the version linked in the OP the latest one?
If you mean the one linking to the 4dchan page with the link to the game, yes.  Didn't try the OP.
It's the same link. It's the "latest" because it never changes, only what's on the other side does. The only reason it might stop working would be if Duke gets a C&D. Which is possible since a little birdy has let on that GW became aware this exists recently.

All the more reason to download immediately.  Hopefully this game doesn't sit next to UFO:The Two Sides on my hard drive as games THEY don't want me to play...

I get really touchy about UFO:TTS, as the game was forced to stop prior to implementation of X-Com AI.  Hence, the coolest feature, playing as aliens, is only feasible with a human opponent.

Cruxador

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2116 on: August 17, 2015, 04:04:55 pm »

All the more reason to download immediately.  Hopefully this game doesn't sit next to UFO:The Two Sides on my hard drive as games THEY don't want me to play...
More birdsong-based divination seems to indicate that this is more likely to take the route of Space Hulk/Alien Assault.
Logged

knife23

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2117 on: August 17, 2015, 06:57:15 pm »

Having a Saughtersong plus 20+ battlebarges counts as a win, right? And killing the Chaos lord with no other aliens in the system except for that one craftworld which does nothing but sit there?
Logged

Kot

  • Bay Watcher
  • 2 Patriotic 4 U
    • View Profile
    • Tiny Pixel Soldiers
Re: Chapter Master - In the name of the Emperor!
« Reply #2118 on: August 17, 2015, 07:01:45 pm »

Now arm every and all of your marines with artificer armor.
Logged
Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

knife23

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2119 on: August 17, 2015, 07:15:07 pm »

That's the next step after I sell all my gene seed again for more moolah.
Logged

Knave

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2120 on: August 17, 2015, 07:53:55 pm »

Anyone had a bug where the battle screen says you have way more marines than you're actually fielding?

Raiding the Orcs and my regular strength 9th company is listed as having 323 during the battle sequence. 159 tac marines, 80 assault marines, 80 devastors + 4 others.
Logged

knife23

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2121 on: August 17, 2015, 09:12:53 pm »

Never really paid attention to what the battle screen says aside from how many of my own have died.

Though, I did have an incident where I sent off two frigates with a total of 2 scouts in them on a crusade, and somehow ended up losing 15 marines.
Logged

knife23

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2122 on: August 17, 2015, 11:12:23 pm »

So, turns out, binge buying turns out to create quite a few bugs.

This is what happens when I buy too many artefacts


This is what happens when I buy too many ships

In this particular case, I can't command the ships who have gone missing.
Logged

Bacon_commando

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2123 on: August 17, 2015, 11:17:48 pm »

So, turns out, binge buying turns out to create quite a few bugs.

This is what happens when I buy too many artefacts


This is what happens when I buy too many ships

In this particular case, I can't command the ships who have gone missing.

Yeah, the artifact and fleet bugs have been happening to me as well.
Logged

Nonymous

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2124 on: August 18, 2015, 12:50:09 am »

Now arm every and all of your marines with artificer armor.

Heh, I've done that once using the magic of Cheat Engine, just for funzies. It all went to waste though when the "entire company goes to 1% health for no reason" bug triggered again and made the game unplayable.

On a separate note, I have confirmed the Iron Halo bug. The +20 HP it gives gets subtracted from the actual health after every battle, meaning it outright kills anyone using them after six battles unless they have a bunch of apothecaries to babysit them. I suppose you usually wouldn't even notice this bug because only command staff uses Iron Halos (or supposed to anyway) and the medics tend to focus on them first, but if the white mage dies, they party goes down as well...

Now if I could only figure out why everyone else is also dying for no reason, this game could be fun again...

[Edit]: Also, minor funny side-note I was wondering; are the barebones/nonexistent fleet management and extremely clunky company management, not to mention STC/Artifact-recovery mechanics there because of the in-development nature of the game... or are they there to simulate the Administratum? :P

[Edit2]: Another side note: Is my chapter supposed to start the game with 12 chaos/demonic artifacts, or is that another bug?
« Last Edit: August 18, 2015, 01:10:51 am by Nonymous »
Logged

Nonymous

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2125 on: August 18, 2015, 01:14:51 am »



Completely unrelated to the actual point, but how did you get your loyalty so low and your Gene-Seed pool so high? Did you win them on poker from a chaos warlord and didn't notice that an inquisitor was sitting at the next table watching or something? 
« Last Edit: August 18, 2015, 01:18:19 am by Nonymous »
Logged

knife23

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2126 on: August 18, 2015, 02:54:03 am »

I accidentally selected for keeping gene seed corruption secret, and then I have my chapter above strength. And then I traded with xenos a couple of times which got me some looks. As for gene seed, I've been playing this for a while, so I've been amassing several slave incubators to keep churning out a large stream of gene seeds, which I sell like candy. 20,000 gene seed nets me around 400,000 req, which I can buy so many battle barges with. The only problem is that when you have a large number of battle barges, their names go missing and you can't command them anymore. For my fleet, 9 out of 15 or so ships show up, so I'm guessing I should just limit the number of ships to 9 for capital ships.

Also more bugs to complain about: buying plasma bombs, chainfists, lacutters, plasma pistols and guns, and combiflamers disappear when I switch tabs between vehicles, armor, weapons, etc.

Also, I was not warned about the presence of tyranids on my home world or my forge world, so I think it may be beneficial to at least give a warning card on the screen that someplace is being overrun by 'nids.

Another problem I'm having: Spryer missions suck balls. I send in some marines to deal with one, load them back up and leave. Then I get notice that the mission fails. I reload and leave them for a few rounds. They fight each round. I still fail the mission.


I swear, dealing with Chaos means I having daemon worlds popping up left and right. And every time that happens those daemon worlds keep producing more heretic ships. I considered upping planetary defenses when I get to them, but honestly, it never really seemed to prevent shit from hitting the fan, but my preferred method was buying a bunch of escort ships and planting them on every planet without a defense fleet so they can't just shit out more heretic vessels.
« Last Edit: August 18, 2015, 03:09:23 am by knife23 »
Logged

Nonymous

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2127 on: August 18, 2015, 06:47:32 am »

So, in my newest restart I decided to just cheat and make a broken army, partially so that I can hunt for bugs at my leisure. I created a cheat army with all stats maxed and the traits Kings of Space (because space combat, duh), Slow and Purposeful (survivability), Ambush (to off-set the damage decrease of SaP and also make them better at raiding) and Crafters (you'll see soon).

So, new game. I fired up cheat engine and spent the first hour or so outfitting my army with Tartaros and Artificier armors (I got those through the Crafter trait and then used CE to create 3000 each).
-Terminators, HQ and Chaplains/Apothecaries: Tartaros + Hammer + Assault Cannon + Rosarius
-Tactical: Artificier + Power Sword + Plasma Gun + Rosarius
-Assault: Artificier + Power Axe + Storm Shield + Jump Pack + Rosarius
-Devastator: Artificier + Rocket Launcher + Plasma Pistol + Rosarius
-Scout: Artificier + Sniper + Power Sword + Rosarius

On top of that I gave each company enough Predators and Whirlwinds to set their size exactly 600 and loaded them into 10 Battle Barges divided into three fleets. The cruisers/escorts of the original fleet became my bombarding fleet.

Once I set up everything, I let this army loose in the sector and managed to steamroll everything. Orks were no problem because of the vehicle-bug (if your first line is Predators/Rhinos/any kind of vehicles, they don't attack), Tyranids could be massacred in raids (their first line always consists of cultist and genestealers that could be alpha-striked on the first round, after which point only armoured limousines are left, which are supposed to be just damage-soakers and can't hurt your marines). The only chaos world I found I immediately bombed back into the stone age, while I didn't even encounter the Tau and Eldar. Oh, and I also cheated myself full of all three kinds of STCs, which by pure chance all gave me armor and survival upgrades.

Because of all this I managed to pacify the sector without suffering a single marine casualty. That however doesn't mean I had an easy time.

Now come the bugs:
-The feasts not only don't work, they routinely crashed my game.
-I had to unload and load my companies a few times at the start because sometimes the game refused to acknowledge them, but once I did that I had no problem with units not participating in battles anymore.
-My game had no Inquisition. This might not have been that big a deal, but I also happen to have 15 Daemonic/Chaos artifacts in my Librarium I cannot give to anyone and I also couldn't get Cycloninc Torpedoes and Exterminatuses. [Edit: The first inquisitor appeared around turn 150. Now I have Exterminatus but I still have no Cyclonic torpedoes.]
-I had several CTDs during exploring Ancient Ruins to the point I no longer bother with them.
-A Necron tomb awakened... which happened to be on a Forge World. No biggie, I thought. I happened to be right there and they were still at "Heavy", so I thought I might be able to nip them in the bud. I couldn't because the game crashes when I try to engage them. Currently I am entertaining the thought of letting them massacre the entire population of the world and then bombarding them into oblivion. I am practical like that.
-I double-confirmed the Iron Halo bug. I had an entire company equipped with them, and sure enough, after one battle they were all down to 80%. Worse, if it is combined with Bikes (which give units +25% health in theory) they immediately go to 60%. Right now I am looking into whether Bikes on their own also cause health loss after battle.

[Edit]: New bug: Two of my Battle Barges are stuck on two different planets... except they are not. My fleet is at planet A, but they are registered as still being at planet B, they can only unload their companies at planet B and can bombard planet B, and conversely they cannot actually be used to attack/raid/bombard planet A, or any other planet if we are at that.
« Last Edit: August 18, 2015, 12:32:40 pm by Nonymous »
Logged

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2128 on: August 18, 2015, 08:54:55 am »

That halo/bike bug makes me think it could actually work as an artifact effect. So there'd be an artifact that gives immense powers in battle, but drinks the lifeforce of the user as a payment, eventually draining him to nothing. Perhaps Duke can make that work if he can isolate the bug.
Logged

knife23

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #2129 on: August 18, 2015, 09:45:17 am »


Because of all this I managed to pacify the sector without suffering a single marine casualty. That however doesn't mean I had an easy time.


Where do you get this marvelous cheat code stuff, because I was tearing my hair out pacifying the sector without losing a single man through the powers of saving and loading for what seemed like an eternity.
Logged
Pages: 1 ... 140 141 [142] 143 144 ... 288