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Author Topic: Chapter Master - In the name of the Emperor!  (Read 800353 times)

snowdrifts

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Re: Chapter Master - In the name of the Emperor!
« Reply #2055 on: August 14, 2015, 01:43:54 pm »

During a fleet battle you'll see attack ships swarm enemy vessels. Once you've designated borders, those attack ships will drop Marines off on enemy vessels. Right now you can't take ships over, but it does take them out of the fight.

You can also give your borders plasma bombs, and they'll take enemy ships out in seconds.
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2056 on: August 14, 2015, 01:56:40 pm »

One thing I've been wondering about:

Occasionally, techmarines will go off and make stuff. sometimes it's macabre stuff, and other times you just get statues and whatnot, and the rare artifact of some sort. Is the occurrence of techmarines making  things dependent on how many techmarines you have or just a randomly generated thing?
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2057 on: August 14, 2015, 02:33:31 pm »

There's also something that's bugging me. usually, there's notification lines on the upper left corner each round. However, that's where the list of ships in the fleet are, and it tends to cover up the messages. Some of the events show up in the events log, but stuff like which marines are doing what can be easily missed this way. When I try to minimize the list, then the messages disappear.
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snowdrifts

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Re: Chapter Master - In the name of the Emperor!
« Reply #2058 on: August 14, 2015, 02:56:20 pm »

The techmarines I'm not sure. But I've been getting Rhinos lately. All the Rhinos. I would assume having more techmarines means the event can trigger more often, at least?

If there's an important message it'll stay in the event log. Things like "Bob joined the 10th" or "Apothecary Joe is done training" don't keep, though. But you don't have to keep the ship window open all the time. If you just click somewhere on the map it will go away. You can do that just before you end the turn to make sure you see messages.
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Dorsidwarf

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Re: Chapter Master - In the name of the Emperor!
« Reply #2059 on: August 14, 2015, 03:08:12 pm »

The techmarines I'm not sure. But I've been getting Rhinos lately. All the Rhinos. I would assume having more techmarines means the event can trigger more often, at least?

If there's an important message it'll stay in the event log. Things like "Bob joined the 10th" or "Apothecary Joe is done training" don't keep, though. But you don't have to keep the ship window open all the time. If you just click somewhere on the map it will go away. You can do that just before you end the turn to make sure you see messages.

Actually a /lot/ o important stuff doesnt make it into the Events log
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2060 on: August 14, 2015, 03:44:26 pm »

I also have a bug where one of my techmarines is without gear, and no matter how many times I try to equip him, it simply won't take.
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2061 on: August 14, 2015, 04:46:59 pm »

by the way, has anyone ever used hellrifles?
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2062 on: August 14, 2015, 06:58:18 pm »

So, a few more questions:

First, I promoted some guys to HQ, but I can't seem to find them on the chapter listings anymore. Should they be under the Chapter Master, because that's not where I see them.

Second, I know it's not in the game, but in the future, would it be possible to implement a function where people in the same company are organized in the same ship? As in, there are promotions and stuff going on, but it becomes kind of a hassle sometimes to get all the promoted guys into the same ship as their company.
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2063 on: August 14, 2015, 09:09:11 pm »

Are there plans to send marines to deathwatch any time soon?
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Bacon_commando

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Re: Chapter Master - In the name of the Emperor!
« Reply #2064 on: August 14, 2015, 09:58:21 pm »

Got this bug when destroying an artifact:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object obj_controller:

illegal array use
at gml_Object_obj_controller_Mouse_50
############################################################################################

On another note, what does the "Heresy?" option in the settings do?
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2065 on: August 14, 2015, 10:11:55 pm »

upgrading planetary defense costs 1500 req. Exactly what does it do? Increase PDF size to forestall heretic uprising?

Also, when the option to bombard a hostile world is available, bombardment does nothing to lower Chaos Space Marine levels.
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Bacon_commando

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Re: Chapter Master - In the name of the Emperor!
« Reply #2066 on: August 14, 2015, 10:16:55 pm »

upgrading planetary defense costs 1500 req. Exactly what does it do? Increase PDF size to forestall heretic uprising?


It upgrades the defenses of a planet, just like the name says. Makes it so the PDF and any local forces can hold off smaller xeno attacks on their own without assistance.
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snowdrifts

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Re: Chapter Master - In the name of the Emperor!
« Reply #2067 on: August 14, 2015, 11:32:12 pm »

Or yourself, for that matter. I had Tau pop up on my home planet, at Heavy, and attacking that is always costly. I went defensive with a command squad, 19 assault marines (9th company had got spanked a while ago, so they were on home duty), and a handful of other specialists + PDF. Didn't lose a single marine, lost one level of defense, and took the Tau down a full level. No idea about the PDF's causalities, come to think of it. But no one important died!

Planetary Defenses are definitely worth it.
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knife23

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Re: Chapter Master - In the name of the Emperor!
« Reply #2068 on: August 15, 2015, 01:40:38 am »

Ok, new complaints.

Naval battle controls don't feel intuitive. I click on a location for my ships to move, they make extremely long round abouts that may or may not get there. There's no command for ships to stop and hold a position as far as I know. Another thing, the Capital ships are not visible in the battle scene. I think it would be better for players to be able to command a battlebarge at the start rather than having to wait for the ship to show itself on the screen. Also, when ships do begin to trade fire, if I command them to move away, some of them are just stuck fighting.

Also, what kind of limits are set on selling gene seed? The Inquisitor came down on me and barred me from trading any more.
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Liber celi

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Re: Chapter Master - In the name of the Emperor!
« Reply #2069 on: August 15, 2015, 07:01:58 am »

If I ambush the radical Inquisitor, my poor Lamenters' Penitence is instantly reset to 1 (0%). If I don't, the game crashes.

I really should e-mail a bug report, but if I check my e-mails I may have to stop procrastinating...

Gentlemen, can you spin that bug to a GRIMDARK feature and tell how two of my marines (in an escort vessel) being there when some Radical's ship arrives does negate two years of bloody campaigning?
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