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Author Topic: Chapter Master - In the name of the Emperor!  (Read 807533 times)

Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #1740 on: July 10, 2015, 08:09:19 am »

Well, it could be that the Psyker Master has set the no-psykers-allowed rule in the chapter to be the Only One. Heh or maybe one master and a single apprentice... their force weapons being red and letting ZOOM! WHOOOSH! sounds.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1741 on: July 10, 2015, 08:16:13 am »

Is psyker CM in a psyker intolerant chapter really a bug though? I could see that being crafted into the chapter story as How There Can Be Only One or something?
I'm not so sharp on WH40k lore, but aren't chapter masters promoted from within? How'd he get to be a Psyker in the first place? (or, if he defated the other Psyker Master in glorious mortal combat when he joined, who was in charge all these years?)

Sometimes librarians are promoted to the dual role of chief librarian and chapter master. It depends really, but almost certainly psyker chapter master has been a psyker his whole illustrious career.
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #1742 on: July 10, 2015, 09:00:44 am »

Could be that the entire psyker corps was turned / corrupted / sucked into the warp.  One survivor, maybe the guy who lead the purge, becomes the new chapter master and is no longer keen on other psykers.
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SkeletusAurelius

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Re: Chapter Master - In the name of the Emperor!
« Reply #1743 on: July 10, 2015, 04:12:39 pm »

I'm guessing turning heretical is a given at this point given all the talk about Chaos UI's and such. Hopefully i'm not wrong.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1744 on: July 14, 2015, 02:13:35 pm »

I'm guessing turning heretical is a given at this point given all the talk about Chaos UI's and such. Hopefully i'm not wrong.
It's been one of the most requested features.


Putting out a call to arms for writing.  If anyone is interested in writing for CM, especially if you like Chaos, shoot me a PM or email (ideally with a sample of your writing).  Thanks.

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1745 on: July 14, 2015, 02:17:47 pm »

Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?
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ZebioLizard2

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Re: Chapter Master - In the name of the Emperor!
« Reply #1746 on: July 14, 2015, 02:41:23 pm »

Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?

While this is a great idea, at the same time I feel this should also come about when you are able to split off smaller chapters from your own into new foundings.

That way you can include renegades splitting from your chapter, loyalty divided grumblings and those leaving as a result, chapter chaos (not of the God's variety), and of course creating new successor chapters.

With modifications based on what sort of chapter you are (Dark angels still being interconnected, Black Templar just creating new crusades etc.)
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1747 on: July 14, 2015, 02:46:02 pm »

Yeah, schisms as a part of growing too large, or just as an event, would definitely be cool. There'd need to be more to do than just losing some marines as your chapter fights itself though. Like maybe if some of your marines go renegade it becomes a quest for you to hunt them down, resulting in a loyalty boost if you succeed or a loyalty hit if you don't.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1748 on: July 15, 2015, 01:52:52 am »

Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?
I've had this in mind for a long time.  I'm a little overwhelmed at this moment, nenjin, but I'll be messaging you shortly regarding writing.


How would everyone feel about getting rid of managing individual marines and only managing squads or 'blocks' of marines, being a 10-man group?  Hypothetically you'd still need multiples of equipment, but I imagine you setting the squad leader equipment, the equipment for 5 of the dudes, and up to 4 specialists in the squad.  They'd also be moved around together.  Theoretically that might open the door, down the line, to have a more strategic ground combat system.  Some thoughts would be nice.

Golym

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Re: Chapter Master - In the name of the Emperor!
« Reply #1749 on: July 15, 2015, 02:00:45 am »

Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?
I've had this in mind for a long time.  I'm a little overwhelmed at this moment, nenjin, but I'll be messaging you shortly regarding writing.


How would everyone feel about getting rid of managing individual marines and only managing squads or 'blocks' of marines, being a 10-man group?  Hypothetically you'd still need multiples of equipment, but I imagine you setting the squad leader equipment, the equipment for 5 of the dudes, and up to 4 specialists in the squad.  They'd also be moved around together.  Theoretically that might open the door, down the line, to have a more strategic ground combat system.  Some thoughts would be nice.

I think small squads would work and save a lot of work, but what about giving artifacts to a random battle brother? Maybe a option to equip a singular marine would be nice.

I need to ask again though about what do you think about a "adventure mode" on CM?
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UXLZ

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Re: Chapter Master - In the name of the Emperor!
« Reply #1750 on: July 15, 2015, 02:01:24 am »

*Thumbs up*. Though what would be the purpose of the squad having its own individual leader aside from flavor?

Also, it may just be me, but 10 feels like it may be too small. Then again, that would divy up nicely in the individual chapter sections, 9 squads of 10 plus a command squad. Really, this would work best if you planned on moving the encounters to smaller scale, more tactical stuff. Still, yeah, I support the idea.

@Golym: I'd say Adventure Mode in Chapter Master as it currently stands just wouldn't work. Rather than being like DF where it's just controlling a dude using the same mechanics as the main game (just with direct commands), Chapter Master's "Adventure Mode" would have to be basically a different game. In fact, it would probably have to be a different game, since the way things are currently balanced there's no way you'd be able to survive as a single guy. (Even a Chapter-Master level one.) Add to the fact that the game doesn't (yet, at least?) have skills for different weapons, or armor, or movement, and so forth, it just wouldn't be that interesting
« Last Edit: July 15, 2015, 02:04:26 am by UXLZ »
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Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #1751 on: July 15, 2015, 02:24:38 am »

I think squad deployment, as opposed to individually tweaking Marines, would be vastly superior to the current model. Perhaps with the exception of the honor guard; I think you should be able to tweak them man by man.
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ZebioLizard2

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Re: Chapter Master - In the name of the Emperor!
« Reply #1752 on: July 15, 2015, 05:37:43 am »

I agree with what majestic said, Honor guard would remain the only individuals while the rest are squad based, maybe command squads as well depending.

But I agree it would certainly be alot easier to manipulate in that sort of manner. 
« Last Edit: July 15, 2015, 08:35:51 am by ZebioLizard2 »
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Hanzoku

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Re: Chapter Master - In the name of the Emperor!
« Reply #1753 on: July 15, 2015, 09:14:50 am »

I agree that managing marines as squads makes a lot more sense. It's simpler to handle. One thing you may want to consider is a slider to define the block-size - so you can have chapters with 5-marine squads or chapters with 20-marine squads.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1754 on: July 15, 2015, 09:29:49 am »

It'd definitely be simpler.

But it cuts to the flavor and fluff for CM for me. Every game that tried to do this would make your marines a more and more faceless, larger organization to facilitate smoother gameplay, to make development easier and gameplay quicker. I imagine it's how the Dawn of War 2 guys convinced themselves that players only really need like 9 units at a time.

That CM doesn't do that, is one of the things that makes it stand out to me. You need to do what you need to do, to keep your sanity. But I'd be lying if I said I wouldn't be slightly disappointed. If it's just managing marines in squads, and you can still equip/rename/they get hurt and promote as individuals, that'd be fine.

Just as an example...one time I left a Techmarine on a planet because I forgot to load him up before leaving the planet.

Something like 100 turns later I realized he was still there.

And I kinda crafted this narrative about a Techmarine left behind to help the population of the planet we just rescued rebuild their infrastructure, get basic services back running....Eventually I sent a small ship to pick up him and bring him back to Baal, mission completed.

Wouldn't be as possible in a squad-based redesign. Likewise suicide missions for individuals, custom company make ups, those sorts of things. That CM even allows for such tomfoolery is what makes it a unique game. There's also the question of what to do about specialists (i.e chaplains, apothecaries, tech marines, psykers) in a squad-based organization. I suppose you could make them part of the command squad.
« Last Edit: July 15, 2015, 10:42:20 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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