A small problem with my current game is that nothing really is happening. I cleansed the Orks, Tau, Tyranids, and Chaos; now for the last 200 turns I am only getting the occasional mission. No more real incursions, just a little bit of heresy. Is this normal for 800+ turn games?
Not really. I'd expect some new Ork WAAAGH's to hit you at the very minimum. It also could be that you got a pretty tame sector.
Gotcha.
Good work on the intro dialogue, Nenjin. I ended up using #2 and #5 with some minor changes. I'll probably end up adding in more alternatives when my main writer isn't as occupied.
Also new patch.
0.6550Major Changes:
The second Chaos Lord has been added, albeit with some missing dialogue, and PROPOSING AN ALLIANCE isn't functional yet.
Attacking now reduces enemy forces by two stages rather than one.
Minor Changes:
Master Crafted Plasma Guns now have stats.
The Inquisition can now discover if you consort with Heretics or use sorcerous/questionable powers.
When at war with the Imperium, and you have units unloaded on a planet, battles with zero enemy forces will no longer occur.
When changing equipment, all ranged weapons are now in tab 1, and all melee weapons are contained in tab 2.
Weapons and equipment are now alphabetized.
Master Crafted Power Swords are no longer Eldar by default- the Eldar equivalent is now the aptly named Eldar Power Sword.
Lightning Claws have been added to the game.
Artifact Power Fists now have a chance to be Artifact Power Claws instead.
'Star System Overwhelmed by Orks!' popups should no longer repeat.
Eldar random event divinations should no longer repeat each turn.
The mini Chaos Invasion random event, where 'The warp feels thin and tested', no longer spawns bugged fleets that can lock up the game.
If certain conditions are met multiple enemy forces may now attack player forces on a planet in the same turn.
The Sisters of Battle will now attack the player when applicable.
You no longer benefit from Fortification levels when ground forces are attacked on a Chaos or Tau planet.
Arch Heretics no longer count as 'Leaders' for Chaos, so killing them will no longer defeat that faction.
Artifact Armor should once more appear in the marine management display.
Bluhd Ravehns now start with three random artifacts rather than four.
Acquiring many STC Fragments is no longer bugged.
When presented with two infested planets, the Imperial Guard will choose the larger population planet if other factors are equal.
When first meeting another faction you may now Praise and Denounce them.
During chapter creation, if the first company captain is in Terminator armor, he will swap out pea-shooters for a Storm Bolter.