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Author Topic: Chapter Master - In the name of the Emperor!  (Read 798283 times)

craftomega

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Re: Chapter Master - In the name of the Emperor!
« Reply #1710 on: June 29, 2015, 07:51:48 pm »

A small problem with my current game is that nothing really is happening. I cleansed the Orks, Tau, Tyranids, and Chaos; now for the last 200 turns I am only getting the occasional mission. No more real incursions, just a little bit of heresy. Is this normal for 800+ turn games?
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1711 on: June 29, 2015, 08:04:26 pm »

A small problem with my current game is that nothing really is happening. I cleansed the Orks, Tau, Tyranids, and Chaos; now for the last 200 turns I am only getting the occasional mission. No more real incursions, just a little bit of heresy. Is this normal for 800+ turn games?
Not really.  I'd expect some new Ork WAAAGH's to hit you at the very minimum.  It also could be that you got a pretty tame sector.

Gotcha.
Good work on the intro dialogue, Nenjin.  I ended up using #2 and #5 with some minor changes.  I'll probably end up adding in more alternatives when my main writer isn't as occupied.

Also new patch.


0.6550

Major Changes:
The second Chaos Lord has been added, albeit with some missing dialogue, and PROPOSING AN ALLIANCE isn't functional yet.
Attacking now reduces enemy forces by two stages rather than one.

Minor Changes:
Master Crafted Plasma Guns now have stats.
The Inquisition can now discover if you consort with Heretics or use sorcerous/questionable powers.
When at war with the Imperium, and you have units unloaded on a planet, battles with zero enemy forces will no longer occur.
When changing equipment, all ranged weapons are now in tab 1, and all melee weapons are contained in tab 2.
Weapons and equipment are now alphabetized.
Master Crafted Power Swords are no longer Eldar by default- the Eldar equivalent is now the aptly named Eldar Power Sword.
Lightning Claws have been added to the game.
Artifact Power Fists now have a chance to be Artifact Power Claws instead.
'Star System Overwhelmed by Orks!' popups should no longer repeat.
Eldar random event divinations should no longer repeat each turn.
The mini Chaos Invasion random event, where 'The warp feels thin and tested', no longer spawns bugged fleets that can lock up the game.
If certain conditions are met multiple enemy forces may now attack player forces on a planet in the same turn.
The Sisters of Battle will now attack the player when applicable.
You no longer benefit from Fortification levels when ground forces are attacked on a Chaos or Tau planet.
Arch Heretics no longer count as 'Leaders' for Chaos, so killing them will no longer defeat that faction.
Artifact Armor should once more appear in the marine management display.
Bluhd Ravehns now start with three random artifacts rather than four.
Acquiring many STC Fragments is no longer bugged.
When presented with two infested planets, the Imperial Guard will choose the larger population planet if other factors are equal.
When first meeting another faction you may now Praise and Denounce them.
During chapter creation, if the first company captain is in Terminator armor, he will swap out pea-shooters for a Storm Bolter.
« Last Edit: June 30, 2015, 01:36:33 am by DukeFluffy »
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fire1666

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Re: Chapter Master - In the name of the Emperor!
« Reply #1712 on: June 30, 2015, 06:59:40 am »

Quick question in regards to Chaos in the game.
Is it possible to join Chaos as of right now (if so how) or are there any plans in regards to chaos taint?
Definitely watching this game, really fun :)
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Golym

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Re: Chapter Master - In the name of the Emperor!
« Reply #1713 on: June 30, 2015, 08:22:31 pm »

Nice to see new updates, Duke.
I just wanted to share this:
Spoiler (click to show/hide)

I think Orks enjoy hanging around dead planets too much, so much that there were at least 5 planets like this one. I guess there was enough dakka to set the fps to 1.
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UXLZ

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Re: Chapter Master - In the name of the Emperor!
« Reply #1714 on: July 01, 2015, 12:57:28 am »

... Is that five hundred and seven battleships?
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Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #1715 on: July 01, 2015, 01:21:00 am »

Orks just heard about that planet consisting of Imperial guardsmen with trillion zillion of them on it. Their solution, obviously, is more dakka - they are going to build orky battleplanet and go visiting.
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fire1666

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Re: Chapter Master - In the name of the Emperor!
« Reply #1716 on: July 01, 2015, 03:10:45 am »

Orks just heard about that planet consisting of Imperial guardsmen with trillion zillion of them on it. Their solution, obviously, is more dakka - they are going to build orky battleplanet and go visiting.
So long as dey painted itz red den it will go fasta, for dey can nevah av enuff dakka.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1717 on: July 02, 2015, 08:06:05 pm »

Quick end-of-month patch.

0.6551

Major Changes:
Some code was accidentally removed from planetary battle checking- Spyrers, Fallen, and Necron Tomb missions are once more working.

Minor Changes:
Cheatcodes have been changed for July.
The 'Hunt the Fallen Mission Successful' popup now names the correct planet rather than just the first.
Orks fleets no longer congregate on dead planets.  Srsly this time.
The equipment list within Unit Settings has been updated to have two columns of equipment, like the Unit Settings in Chapter Creation.
When changing default equipment for Captains, specialists, and Veterans, those in 1st company will hold onto any worn Terminator or Tartaros armor.

Taricus

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Re: Chapter Master - In the name of the Emperor!
« Reply #1718 on: July 02, 2015, 10:36:36 pm »

Alright, spotted a bug regarding attacks in that ships disappear off the list despite having the marines to attack/raid a world.
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craftomega

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Re: Chapter Master - In the name of the Emperor!
« Reply #1719 on: July 03, 2015, 02:15:18 pm »

OK I have a bunch of questions.

1. How do you find more artifacts and STC’s once you have gathered all the ones that spawned at the start?
2. Other than starting with it, is there a way to get Tatatros armor?
3. Where do we find the cheat codes?
4. Other than combat or recruitment is there a way to get Scouts/Marines more experience?
« Last Edit: July 03, 2015, 02:31:17 pm by craftomega »
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #1720 on: July 04, 2015, 07:52:08 am »

im not an authority, but from my experience:

1 - you cant
2 - probably from exploring planets / artifacts, but I have not seen it come up
3 - subscribe to patreon
4 - i dont think so.  they need to go into combat to get experience after recruitment, there is no "training" without actual battle.
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Akura

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Re: Chapter Master - In the name of the Emperor!
« Reply #1721 on: July 05, 2015, 11:36:42 am »

... Is that five hundred and seven battleships?

Looked like a 6, not a 5.
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a1s

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Re: Chapter Master - In the name of the Emperor!
« Reply #1722 on: July 05, 2015, 12:27:36 pm »

... Is that five hundred and seven battleships?

Looked like a 6, not a 5.
Oh yeah... Too bad, I thought we could take them.
(Actually still I think it's a 5, but I felt obligated to point out how irrelevant that is  :P)
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Akura

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Re: Chapter Master - In the name of the Emperor!
« Reply #1723 on: July 05, 2015, 12:32:11 pm »

"500 ships... 600 ships... what does it matter? We're still royally fucked WE SHALL DIE FOR THE EMPEROR! ATTACK!"
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varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #1724 on: July 05, 2015, 01:17:58 pm »

Orcs are cunning now, they hide their true number behind huge numbers.
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