Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 99 100 [101] 102 103 ... 288

Author Topic: Chapter Master - In the name of the Emperor!  (Read 798701 times)

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1500 on: May 12, 2015, 03:17:39 pm »

Raiding Tyranids is risky too because of Genestealers.

This game would be awesome if it had some sprite based graphics for combat.

If only...

Spoiler: Like this? (click to show/hide)

Exactly like that... I actually quickly looked at that page before I downloaded and thought it was an example of in-game sprites.
Logged
I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Hetairos

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1501 on: May 12, 2015, 04:33:08 pm »

Whoever was making the sprites doesn't pop up anymore. Something might get done eventually, but definitely not soon.

DukeFluffy

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1502 on: May 12, 2015, 05:12:56 pm »

Land: Lands your troops on the planet.  This is just a shortcut to manually unloading all your marines from the other view.  Landed marines can be ordered to Attack or Defend.
Raid: Launches a raid against the enemy.  You face less enemies, but have less impact on their forces.  You start closer to the enemy as well.  Also, there needs to be a perk that lets you bring vehicles on raids (Bike raid!)
Bombard:  Bombard ze enemy.  You should be able to choose from precision strikes and carpet bombing.  Precision strikes does far less damage but also does less damage to the local population.  Requires marines to be landed on the planet to act as scouts.
Purge:  Purge guys.
Build: Build options, like building more defenses instead of the weird button randomly underneath the defense.  There are also evidently options to build on a dead world (Never got around to trying that).

Those options should always be visible, maybe only Greyed out if you arn't able to do some of them, because I think it's confusing otherwise.

Man, how hard would it be to port it over to a better engine, like Unity or something?  Or would it just not be worth it?  I feel like the game is going to rapidly become too complicated for the current engine (Game maker, right?)
I agree with most of that.  I'll consider changing Raid to only deplete 1 stage, and attack 2.  A Land button is definitely needed though.

It would be hard to port over to Unity because that'd essentially be a rewrite from scratch and I'd have to learn Unity first, assuming I wasn't handing away the project.  So that may never happen.  For the time being GML is working alright.


0.6545

Major Changes:
Boarding has been implemented!  Assign marines to be Boarders in management, set Boarding settings and automation under Chapter Settings, and enjoy.  Ships with Boarders in them can be manually told to Board an enemy vessel by hovering over the enemy with your mouse and hitting the 'B' key.  Commandeering enemy vessels soon to come.

Other Changes:
Fixed a bug that allowed Marines to mass equip non-existent weapons.
Daemon Worlds may no longer have their heresy lowered.
Daemon Worlds may no longer return to Imperial control.
Player Escort ships have had their health doubled.
New Lamenters banner courtesy of mainkilla.
The number of player ships that can appear in fleet combat has been massively increased.
The number of ships that can be saved in save games has been massively increased.
When a ship is lost in the warp the marines and vehicles onboard actually become MIA now.
*Planets that lower to 0 population with no present enemy forces should have their heresy reset.
Companies may now be named and renamed in their respective Company Management screen.
Fixed a bug that would incorrectly save and load Company titles.
Blood Debt, Embargo, First In Last Out, and Rival Brotherhood disadvantages have removed from the Disadvantages list and will remain missing until they are completed.

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1503 on: May 12, 2015, 07:31:19 pm »

Awesome!

As far as unity goes, if I ever get in one of those "moods" I'll see what I can do.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

sokmund

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1504 on: May 13, 2015, 06:22:43 am »

Is my game possesed?! No, it just tells me that my current version is outdated.
Logged

snowdrifts

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1505 on: May 13, 2015, 07:30:41 am »

Is my game possesed?! No, it just tells me that my current version is outdated.

Right? Shit that gave me a jump the first time it happened.
Logged

frankensteins poster

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1506 on: May 13, 2015, 09:49:21 am »

Upon winning a fleet angagement the game crashes with the eror message


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 7
for object obj_fleet:

Unable to find any instance for object index '10'
at gml_Object_obj_fleet_Alarm_7
############################################################################################
Logged

quamzie

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1507 on: May 13, 2015, 10:33:51 am »

Raiding is fine until the enemy has weapons that will shred your marines. You want to use attack so you deploy vehicles, and those eat up more hits before your infantry does.

I've raided into an Extreme Ork presence and almost been cut down the first attack because of it.

So I basically I raid to deal with anything Enemy Troop Strength 4, attack for anything more. And either way, with those numbers, you're taking casualties.

This brings up a good point, though... currently Raiding lets you face less enemies, but it also lets you bring fewer allies.  It also starts you closer to the enemy, but depending on who you are facing that can be good or bad, so lets ignore that factor.

However, if you min/max your chapter with melee fighting and ambush, with the right equipment, you can routinly destroy extreme presence's with a raid, easily.  Plus vehicles are expensive.  So I think that the ability to face less enemies and do more damage is a little unbalanced.

Ideally, in my mind, the system choices should be reorganized as thus (And I only keep making suggestions because I love this game):

Land: Lands your troops on the planet.  This is just a shortcut to manually unloading all your marines from the other view.  Landed marines can be ordered to Attack or Defend.
Raid: Launches a raid against the enemy.  You face less enemies, but have less impact on their forces.  You start closer to the enemy as well.  Also, there needs to be a perk that lets you bring vehicles on raids (Bike raid!)
Bombard:  Bombard ze enemy.  You should be able to choose from precision strikes and carpet bombing.  Precision strikes does far less damage but also does less damage to the local population.  Requires marines to be landed on the planet to act as scouts.
Purge:  Purge guys.
Build: Build options, like building more defenses instead of the weird button randomly underneath the defense.  There are also evidently options to build on a dead world (Never got around to trying that).

Those options should always be visible, maybe only Greyed out if you arn't able to do some of them, because I think it's confusing otherwise.

Man, how hard would it be to port it over to a better engine, like Unity or something?  Or would it just not be worth it?  I feel like the game is going to rapidly become too complicated for the current engine (Game maker, right?)
What about  something like diversion subsection with :
Asassination - enemy leaders, officers and specialists get sniped( may be some variable text for this like for governor asassination)
Grand sabotage: marines plant bombs on weapons storages/ factories - planet looses ship producing ability for several years,   enemy forces run out of ammo ammo in just  2-3 turns, vehicle usage is disabled for bad guys
Inspire resistance - chaplains remind to planet population, how awesome emperor is.This forms  antitau/antiheretic/antiorc rebellion, ship production greatly slows down, affected planets stop sending out fleets to anywhere for lots of turns, as they are supressing riot. Obviously, this does not work on craftworlds, demon worlds and space hulks.

 
Logged

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1508 on: May 13, 2015, 11:03:12 am »

A lot of options could be covered with a more complicated planetary system, like different sections of a planet that can be attack seperately, etc.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Zangi

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1509 on: May 13, 2015, 11:36:57 am »

A lot of options could be covered with a more complicated planetary system, like different sections of a planet that can be attack seperately, etc.
^ This + fighting with meatshieldsallies sounds awesome.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1510 on: May 13, 2015, 01:29:16 pm »

That is a real want for me, for CM. (It basically achieves my "4x-style exploration of planets" thing too.) Really though I'd like the game to have enough depth that you could conceivably play 30 turns trying to liberate one planet because the simulation has gotten that complex. Currently the game is designed toward "turn and burn" cleansing of the galaxy, and it would be nice for that process to feel a little deeper and crunchier.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Retropunch

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1511 on: May 13, 2015, 02:09:20 pm »

I third (or fourth or whatever) more detail on planetary engagements (and in general). Adding in a few more variables and options to battles/assaults would make a world of difference.

I'd propose a system where the battle is split into three phases (much like Endless Space, but changeable during the fight).
Assault phase - how you go in (rush, defensive, etc)
Mid-Battle - Mid way through the battle a pop-up would ask how you wanted to proceed, and this could also come up with a random event on occasions (you capture the enemy commander do you want to...)
End/retreat - How you want to finish the battle (flee, careful retreat, mop up, search for important persons, convert population etc). These could offer a last roll of the dice for high risk and reward.

This would need to be balanced well, but it'd really give the player the feeling of a commander rather than a paper pusher. Add in a few random events and it becomes a much tenser affair. Searching for important persons could end up turning up a nest of psychers which turn some of your troops and so on.




 
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

snowdrifts

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1512 on: May 13, 2015, 03:54:49 pm »

That is a real want for me, for CM. (It basically achieves my "4x-style exploration of planets" thing too.) Really though I'd like the game to have enough depth that you could conceivably play 30 turns trying to liberate one planet because the simulation has gotten that complex. Currently the game is designed toward "turn and burn" cleansing of the galaxy, and it would be nice for that process to feel a little deeper and crunchier.

That would be amazing, but the pace the sectors run/develop at, you'd be slaughtered everywhere else.

This build's amazing though. I love strapping plasma bombs on my scouts and sending them on Ork battleships. :D
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1513 on: May 13, 2015, 04:17:45 pm »

Quote
That would be amazing, but the pace the sectors run/develop at, you'd be slaughtered everywhere else.

Right, like I said. The whole game is currently tuned toward rapidly cleansing planets and moving on to bigger, more pressing threats. Which is partly why I think I always burn out after 200 or 300 turns. You spend all this energy kind of building up to these larger engagements to find they don't really have more depth or consequence than smaller engagements, just a wwaaaaayyyy higher body count. You could argue that work should be invested into the larger threats to make them more interesting/have more consequence, but I think it'd be equally as appealing to make the "short game" of planet-by-planet crusades more interesting and have more depth. Because the larger engagements will naturally inherit those elements.

That said, I don't want to seem ungrateful for what we have now. Boarding is rad and ever deeper space combat simulation is a big + for me.
« Last Edit: May 13, 2015, 11:28:59 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #1514 on: May 14, 2015, 04:23:26 am »

Feature request

Confirmation button for initiating space battles. I'm sick to death of accidentally declaring war on the Imperial Navy and their fifty billion soldiers.
Logged
Quote from: Rodney Ootkins
Everything is going to be alright
Pages: 1 ... 99 100 [101] 102 103 ... 288