Land: Lands your troops on the planet. This is just a shortcut to manually unloading all your marines from the other view. Landed marines can be ordered to Attack or Defend.
Raid: Launches a raid against the enemy. You face less enemies, but have less impact on their forces. You start closer to the enemy as well. Also, there needs to be a perk that lets you bring vehicles on raids (Bike raid!)
Bombard: Bombard ze enemy. You should be able to choose from precision strikes and carpet bombing. Precision strikes does far less damage but also does less damage to the local population. Requires marines to be landed on the planet to act as scouts.
Purge: Purge guys.
Build: Build options, like building more defenses instead of the weird button randomly underneath the defense. There are also evidently options to build on a dead world (Never got around to trying that).
Those options should always be visible, maybe only Greyed out if you arn't able to do some of them, because I think it's confusing otherwise.
Man, how hard would it be to port it over to a better engine, like Unity or something? Or would it just not be worth it? I feel like the game is going to rapidly become too complicated for the current engine (Game maker, right?)
I agree with most of that. I'll consider changing Raid to only deplete 1 stage, and attack 2. A Land button is definitely needed though.
It would be hard to port over to Unity because that'd essentially be a rewrite from scratch and I'd have to learn Unity first, assuming I wasn't handing away the project. So that may never happen. For the time being GML is working alright.
0.6545Major Changes:
Boarding has been implemented! Assign marines to be Boarders in management, set Boarding settings and automation under Chapter Settings, and enjoy. Ships with Boarders in them can be manually told to Board an enemy vessel by hovering over the enemy with your mouse and hitting the 'B' key. Commandeering enemy vessels soon to come.
Other Changes:
Fixed a bug that allowed Marines to mass equip non-existent weapons.
Daemon Worlds may no longer have their heresy lowered.
Daemon Worlds may no longer return to Imperial control.
Player Escort ships have had their health doubled.
New Lamenters banner courtesy of mainkilla.
The number of player ships that can appear in fleet combat has been massively increased.
The number of ships that can be saved in save games has been massively increased.
When a ship is lost in the warp the marines and vehicles onboard actually become MIA now.
*Planets that lower to 0 population with no present enemy forces should have their heresy reset.
Companies may now be named and renamed in their respective Company Management screen.
Fixed a bug that would incorrectly save and load Company titles.
Blood Debt, Embargo, First In Last Out, and Rival Brotherhood disadvantages have removed from the Disadvantages list and will remain missing until they are completed.