I'm just going off the second sentence from the
Lexicanum.
Wasn't talking about 10 battle barges, I mean really. That's just excessive. The strike cruiser bit was a bit more speculation, but mostly going off of what info I could gather from the number there seemed to be in general lore(*waves hand vaguely*) and the implications in Dawn of War II.
Also, I would like to note that the idea of
anything taking less than 10 minutes to get from orbit to atmosphere (as in, for that segment of the trip alone; it does depend on atmosphere thickness and orbit height and blah blah blah but still; wikipedia at the very least places kinetic bombardment times for strike rods at 36,000 feet per second(aka ~24-25
thousand mph) to reach targets in 12-15 minutes) is inherently ludicrous, which makes the
Landing Craft an outright farce, And the idea of a Strike Cruiser being able to gather it's wits about it 20 minutes, much less deploy Space Marines in that time, ridiculous. I understand they deploy quickly, but...being able to get troops to a landing zone inside of thirty minutes from almost anywhere on the planet would still be damn fast(ESPECIALLY in comparison to the IG). Sorry, that had just been upsetting me for a while.
Escorts I know less about, but since it says there's typically a squad of space marines on board, and we never seem to have as many Techmarines as such ships should logically require...(or, if we do, then we pull new ones out of the Forgeworlds when new ones are built). But also I just don't really know how many escorts per Strike Cruiser or Battle Barge would be reasonable. From where I stand, 1-3 per strike cruiser and 3-5 per battle barge seems reasonable, but like I said, I know nearly nothing about the escorts in that regard.
Don't mean to make more work for Duke over such silly stuff, just wanted to point it out(though, for vehicles, just adding a third part to the Command/Normal so it would be Command/Vehicle/Normal would be nice).
EDIT: Sidenote: I really like the accuracy to the fluff in that the Tau fleets take fucking
forever to get anywhere. Although considering they still have a generally higher level of technology(I suppose they haven't really gotten used to the whole 'space fighting' thing yet, being so young, and not having to deal with Traitor Legions like the Imperium does means they aren't really used to fighting opponents equal on those grounds) it makes me sad that they have such weak navies, apparently,