The very next game I started after making that post, I got a full three or four worlds loaded with Tau.
I am made intensely joyful.
Yeah, shooting filthy aliens in the face always makes me happy as well
Too many of them for me to do that, unfortunately.
I do look forward to seeing whether I can diplomacy with them or not, since I don't know how to 'meet' one of their commanders besides, presumably, engaging in combat with them.
MAYBEBUGREPORTEDITNOTSURE: With Biomancy psyker powers selected, my Psyker Chapter Master (EDIT: My chief librarian actually, it seems like, though my Chapter Master being kept at '75%' health did still happen) keeps using Regenerate, but not attack powers(this may be due to him being farther back in line), and it seems to actually be reducing his health to
75%. Not sure why(other note: I put my Chapter Masters on bikes cuz' I can, so that may or may not be part of it)See below. As well, when I kitted him out originally with Force Weapon and Plasma Gun, it gave him a Master-Crafted Plasma Gun instead. This had the same statline as the Master-Crafted Force Weapon, rather than being an actual Plasma Gun ranged weapon and whatnot.
ALSOPROBABLYNOTABUG: Planetary Governors
always hand over artifacts without asking for compensation, and it may skip a text-box, from the flickering. Not sure.
LESSBUGMOARGLITCH: Based on the way I think HP percentage is calculated/given, they don't line up. His health is being reduced to 100, presumably because that's the typical max health for a marine, and the way it finds percentage health left seems to be based on how many points below the maximum it is; thus, with max hp of 125, he 'heals' himself to 100 HP, and it shows as 75%, because it's 25 points lower. Not having exactly 100 health may be why he's using regenerate instead of something useful, as well.\
NOTABUGSTILLANNOYING: Planetary disposition rises painfully slowly, and only if there's something on the world for me to kill for the populace, it seems like; after purging a Heavily Infested world of Tyranids, the disposition went from 4 to 6; presumably one point per Raid. Ungrateful bastards.
OTHERBUGPROBABLYALREADYKNOWN: When systems are fully purged of Xenos filth, if there are no surviving Imperial Worlds, it remains colored as the Xenos designation. As well, the one everyone's probably encountered, the dreaded Lava World Warp Gate; Worlds with zero population can still boast spawning Cultists. And while this last is far less of a problem, and most likely one of the most difficult to solve; when a planet has 0 population, and I bombard it to reduce Tyranids from Extreme to Heavy, there're just cultists and genestealers and limosines and whatnot. It just seems off. The possibility for rampant Tyranid infestation might be good to, as I've never even once seen a Hive fleet, and even Extreme Tyranid hordes can be Attacked without
too much trouble, if you have around half your chapter there.
Finally, question/curiosity: Programming, at least for something like this, boils down to a series of long, complicated, and interlaced IF:THEN statements, right? I'm just curious, because I typically think this and am wondering if I'm just talking out of my ass.
Okay, so, not finally, I guess. Still using this for bug stuff. I think it's a bug anyway: The Tau fleets aren't actually doing anything with the worlds they're hovering over, which are filled with Tyranids and Orks respectively.
Oh, and, uh, apparently Company Champions don't show up under each Company's heading for the Chapter Management overview screen.