Sorry Adwarf, I think you have misunderstood. I was describing games with necromunda style features -- not a direct digitiziation of necromunda its self, nor even necessarily a game set in the necromunda underhive nor even the 40K universe at all.
Those things would be bonuses though, for sure. Yes, the new Mordheim thing looks pretty close, I'll have to get with propagating those guys geneseed
In any event, to the topic: new version of Chapter Master:
Bugs:
Started a new game. Fleet based, per usual. This time, I selected to not have them loaded on ships initially.
- Started out in a system with two planets. Recruiting world was the correct type (forge) but the name was wrong -- used one of the generic world names, Ando II in this case.
- Both worlds in the system were infested with Orks!
- On attacking the orks on my homeworld, it did not announce my forces and I was immediatly defeated with no casualties
- When loading my chapter up into the ships, it would occasionally not display the list of ships to load marines into. I could get around this by finagling back and forth between menus, or by selecting a single marine to load and then going back to selecting groups
Good news:
- After loading into ships, I was able to raid properly
- The new Attack and Raid screens are GREAT improvements!
- Psyker powers are now working for me, thanks for the fix
- The Attack and Raid buttons are still missing on the first turn after loading a saved game
Odd:
- couldn't figure out how to sit on my throne like an egoist (requires a homeworld?) but I did manage to incarcerate and execute my chapter master.
Awesome Discovery:
- You can actually SELECT BY SQUADS by clicking on the colored bar. Maybe this was mentioned somewhere previously, but this was the first I noticed it.
Girlinhat:
- Per Hetairos, you can enable this feature in Chapter Management. Otherwise you can only transfer vehicles, tech marines, and librarians. Even without them in one company, you can still transfer all your terminators and dreadnaughts to a specific ship, and then only raid with that ship.
The disadvantage to this is that your other marines will not gain experience so that you can promote them to terminators, but tactical dreadnought armor isnt cheap to get so that isnt a huge issue.