How does the game currently handle events occurring? Yesterday I cleared out the orks and all genestealers/tyranids and just spammed the next turn button because nothing seemed to be happening. Are all the factions (tau, eldar, chaos) supposed to appear given enough turns in the game or are they seeded at the beginning of the game? (if they don't show up at the start they wont show up at all)
They're seeded at the beginning of the game, but when a random event is triggered, one of the possible outcomes is placing enemy forces on a random planet.
Also patch notes:
0.65 Major Changes:
Specialist marines no longer count towards the chapter size; chapters are larger as a result.
STC Fragments may be gifted or identified to grant bonuses.
Gene-Seed Test-Slave Incubators have been added to the Apothecarium.
Librarians have been buffed considerably- perils happen half as frequently, all attack powers do twice the damage, and buffs are only cast under particular circumstances.
Chapters may have up to four Advantages and Disadvantages.
Planetary Governors now have their own individual dispositions.
If a Planetary Governor likes your Chapter enough they grant bonus Requisition in the form of tribute.
Fleet Combat has been overhauled- it is now possible to have three or four-way battles.
The 'Attack' button, in Star Selection, now works.
Chapter Settings page has been added. It is used to change company and Astartes settings, in addition to mass equipping Astartes.
Other Changes:
A few items have been increased in price.
The Penitorium is fully functional.
The Fleet Advisor screen has been completed.
You may choose a specific Aspirant Trial for Neophytes.
Iron Halos no longer suck the life from your marines.
Daemon Binders, Lightning Warriors, and Psyker Abundance advantages added. Never Forgive disadvantage finished.
More ship names have been added.
Bionics are fully implemented; they are equip in the management screen to restore health to your marines.
The initialization overhaul gave Lamenters terminator armor. This has been rectified.
Iron Hands have been added to the available chapters.
Integrated Servo Arms' Flamethrowers, underslung weapons, and Jump Packs should now work.
Thunder Hammers are one-handed and require 70EXP to use.
The Master of the Fleet and Master of Recruits are properly integrated as the 4th and 10th company captains.
Lexicanum and Codiciery can be promoted as was intended. New Lexicanum are assigned powers like they're supposed to.
Master Crafted variants of all weapons may now be seen in Change Equipment and the Shop.
Penitent Chapters can no longer recruit, as was intended.
Space Hulks are now named and Imperial Colonists are no longer sent to them.
If your Disposition or Loyalty is low enough Inquisition Missions become mandatory.
Company Champions have been added.
Other:
The tutorial does not exist yet. Choosing to enter the tutorial will crash the game.
A few minor screens have yet to be updated, including the Sector Welcome, Post-Battle Fleet, and Company Settings screens.