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Author Topic: Chapter Master - In the name of the Emperor!  (Read 798179 times)

Kolbur

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Re: Chapter Master - In the name of the Emperor!
« Reply #735 on: October 29, 2014, 11:10:07 am »

This game is pretty cool but it desperately needs a unload/load (to load the previous load back on a ship) button for selected ships/entire fleet (like raids work). The amount of clicks one has to go through to do this currently is really painful(ly retarded).

Already implemented. Click one dude in a chapter then click Selection Size. Autoselects all dudes in that chapter on the same ship/planet as the dude you chose.
No it isn't, read again please.
I was suggesting to load/unload an entire fleet with one click (well more like 5, select system, select planet, click (un)load, select all ships, confirm) instead of doing it with 7 clicks per company (select chapter overview, select company, click on a dude, click on selection size, click on unload/load, click on planet/ship, click on chapter overview again to get out) which means it takes 105 clicks to unload/load the entire chapter!! (7 clicks * 10 companies + 7 clicks * 5 HQ units)
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #736 on: October 29, 2014, 12:21:02 pm »

Eh. It's not that bad. Not having to deal with HQ units separately is my biggest want. Fleet movement screen could use a shortcut to load/unload that ship. Otherwise i think it's reasonable. It's not like your loading/unloading the fleets every turn, or even every other turn.
« Last Edit: October 29, 2014, 12:22:33 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Kolbur

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Re: Chapter Master - In the name of the Emperor!
« Reply #737 on: October 29, 2014, 01:04:12 pm »

Eh. It's not that bad. Not having to deal with HQ units separately is my biggest want. Fleet movement screen could use a shortcut to load/unload that ship. Otherwise i think it's reasonable. It's not like your loading/unloading the fleets every turn, or even every other turn.
Actually I do that every turn quite frequently. How else do you raid? Landing my forces and attacking on the planet doesn't work. So loading your forces, raiding twice and then unloading again to defend is the most efficient way to use a turn, but clicking over 200 times for that is sliiiiiightly annoying.
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #738 on: October 29, 2014, 01:11:50 pm »

Wow, I just raid twice and then wait until the next turn to do it again.  That's some dedication there.
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Kolbur

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Re: Chapter Master - In the name of the Emperor!
« Reply #739 on: October 29, 2014, 01:16:36 pm »

Well I don't do it all the time because it is so damn annoying of course. Raiding only invalidates the entire vehicle branch though and you need the extra power from that if you play with a smaller chapter... (try a sieged chapter + small max size)
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #740 on: October 29, 2014, 01:23:22 pm »

Yeah... vehicles.

I dont know if this has changed in the newest release, but they always seemed to go to my flagship when I purchased them.  This resulted in some wierd stuff, like I would then want to unload them from my flagship and put them on whatever ship housed a particular company.

Because I'd have divided the chapter up such that each company was on its own ship...

anyway, purchasing vehicles would often take the flagship over its legal cargo allotment.  But this wasnt calculated properly, so taking the purchased vehicles OFF of the flagship would then leave the flagship at negative capacity. 

This isnt a problem really, more of an exploit.  But not working as intended, i guess.

Also, those Rhinos go off like popcorn.  Their weapons are weak, they die easily, and I don't think their primary purpose of transporting marines quickly over land is represented in any way.  Better off leaving them at home.
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Kolbur

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Re: Chapter Master - In the name of the Emperor!
« Reply #741 on: October 29, 2014, 01:33:21 pm »

Techmarines on the planet prevent the permanent losses of vehicles. If you have a battle where you lose all your vehicles you are fighting vs massively superior forces and you would lose a lot of marines instead if you had no vehicles there. Also landraiders and whirlwinds are quite powerful.

I had this cargo bug as well a few times. Once all my strike cruisers were listed as full even though they were empty, but I could fit my entire chapter into the battle barge (it had like -1250 cargo when empty  ???). Not sure what caused it though.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #742 on: October 29, 2014, 03:57:14 pm »

Eh. It's not that bad. Not having to deal with HQ units separately is my biggest want. Fleet movement screen could use a shortcut to load/unload that ship. Otherwise i think it's reasonable. It's not like your loading/unloading the fleets every turn, or even every other turn.
Actually I do that every turn quite frequently. How else do you raid? Landing my forces and attacking on the planet doesn't work. So loading your forces, raiding twice and then unloading again to defend is the most efficient way to use a turn, but clicking over 200 times for that is sliiiiiightly annoying.

I rarely unload ground forces because, last I checked, enemies of the Imperium will not fight you as long as there are Imperial Guard and PDF left to slaughter. Maybe that's changed. So in that sense I agree with you, I stopped unloading my battlegroups and just stuck to raiding except under rare circumstances. I imagine raiding and planetary deployment and yadda yadda will get another pass someday. Reloading drop pods is the unspoken part of lightning raids that is never addressed; not even in the fiction. So there should be a counter point to withdrawing your forces from a planet with active hostiles. Like it's a check, modified by experience of the commanding officer or most experienced unit whether you can exfiltrate without combat, or if the enemy gets a chance to attack you back at your tactically most vulnerable.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Kolbur

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Re: Chapter Master - In the name of the Emperor!
« Reply #743 on: October 29, 2014, 04:24:19 pm »

Yes, defending only works when there are neither Imperial Guard nor PDF forces on the planet. Orcs clear those rather quickly though, as long as it isn't a hive planet so usually I can always defend if I want to deal with the clickfest. Just raid the planets with Guard/PDF left and defend the empty ones. Incidentally, defending a planet with heavy defenses and vehicles is the safest way to get rid of extreme orc forces.

Raiding and (un)loading is kinda weird anyway. Imo it should work so that each ship can do only one action per turn (load/unload/raid/bombard). That would encourage splitting the forces more. Currently it's too easy to just clear the map of orcs with the entire chapter staying together cleaning system by system.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #744 on: October 29, 2014, 04:34:29 pm »

I can usually chase down and wipe all the orcs off the map before they ever become a real problem, because you can raid twice and then land, getting 3 or more battles in a turn per system. The time scale is about a month? per turn I think (Standard Imperial Calendar is weird), so it's probably simulating a lot of action over a relatively long period of time.

So while reducing to 1 a turn produces more tactical choices, it's less fluffy. And that's heresy. *stares at Kolbur*
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #745 on: October 30, 2014, 05:46:12 pm »

Sad thing with vehicles is that "$" (requisition) seems to be pretty scarce to get them, and you also need some attrition to get gene seeds in order to get more recruits or even "$". But now you either get only attrition on your vehicles (and only loose psykers turning into daemons) OR get wiped-out. Manageable lost ratio*  in a battle is so rare, with vehicles it's nearly impossible to get. I'd like battles to have some kind of time limits or retreat mechanic so one side doesn't always get wiped-out. Not to mention at high level of threat the enemy seams to always have long-range/untargetable tank destroyers. But yeah Tech-marines in-mass does help.
(* I do see Marines death as an opportunity  8) )

Also the most efficient way to clear the galaxy (with a non-sieged full chapter) I've found is three fleet relatively symmetric. They've got enough firepower to force fight without attrition and bomb successfully the big targets. Also can be combined to land versus "extremes". Part of the charm is the way you can down infestation level by (# of fleet)*((2*2)+[0-4]) per turn. I also try to minimise the no. of turn it takes to clear a system and if my calculation let only 1-2 level of infestation on one planet, I don't take the turn to clear, but move on and let 1-2 escort ship behind with clearing party.

Defending (land combat) a planet works 100% if no PDF/guards, sometime when few and almost never otherwise, forcing you to raid/bomb in priority. I dunno if there's an AI that controls enemy behavior in case of defended planets, but it seems smaller force have bigger chances of being attacked when PDF/guards present. It's just a "feel" I have, haven't taken any record of attack frequency with threat/defence/marine force ratio.
Also the total non-cooperation with PDF and guards pisses me off.

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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #746 on: October 30, 2014, 05:57:24 pm »

It's both fluffy and not fluffy. Astartes often act completely independently on the battlefield, often times not notifying anyone, even other Space Marine chapters, what their objectives are. On the other hand, it's a staple of most fiction for the Astartes to cooperate with Imperial and PDF forces (Imperial way more so than PDF.) At the least, most will introduce themselves, fewer will at least be present for the strategy council and fewer still will interleave their Company with Imperial forces. Next to none place themselves at the direct command of Imperial forces, except Inquisitors, and even then grudgingly.

So the most likely scenario is the one being be presented currently. It'd be cool to liaise with Imperial and PDF forces, but it's a lower priority to me than other ideas. I'd rather at least be recognized and rewarded sometimes for saving their stinking, shithole planet from the Ork, the Tyranid and the Archenemy.

Maybe that's what the Offensive/Defensive positions are about? Probably not. But it'd made sense that if your tactics are offensive, you should launch an attack against the enemy when you end the turn with battle brothers on the ground. When you're set to defensive, you'd wait for the enemy to attack.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

GentlemanRaptor

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Re: Chapter Master - In the name of the Emperor!
« Reply #747 on: November 05, 2014, 07:59:59 pm »

Anyone have any good CM AARs to share? Stories of a favorite chapter/last stand?
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Hanzoku

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Re: Chapter Master - In the name of the Emperor!
« Reply #748 on: November 06, 2014, 02:22:07 am »

Not so much, yet. All my successful chapters end up going out in a blaze of bug(and not the Tyranid type)-related glory so far.
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Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #749 on: November 24, 2014, 12:22:27 pm »

How is this going?  Has there been a UI update yet?
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.
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