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Author Topic: Chapter Master - In the name of the Emperor!  (Read 798441 times)

Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #570 on: September 10, 2014, 12:30:35 am »

So, I've tried rogue trading with everyone (Get it?! HAHAHAHA haha ha.... ha?). So far:

Eldar took my money but gave nothing, didn't even send a fleet. Those bastards.
Inquisition took my money, sent a ship but gave me nothing.
TekBoyz gave skitarii and terminator armor a-okay, but the other options delivered nothing.
GirlyMarinez gave Sisters and Medic Sister a-okay, but the other options delivered nothing.

As a bonus, it seems crusading always kills 90% or more of your marines, even when you send the whole chapter.
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Nuttycompa

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Re: Chapter Master - In the name of the Emperor!
« Reply #571 on: September 10, 2014, 03:16:42 am »

Is there any benefit for going full heretic yet?

It would be cool if you get some "gift" (like tentacle arm and such) from your new chaos overlord  8)
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Sergarr

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Re: Chapter Master - In the name of the Emperor!
« Reply #572 on: September 10, 2014, 03:19:21 am »

TekBoyz gave ... terminator armor a-okay...
...are these TekBoyz orks? How can orks even produce terminator armor?
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._.

EnigmaticHat

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Re: Chapter Master - In the name of the Emperor!
« Reply #573 on: September 10, 2014, 03:29:35 am »

Who says they made it? :P
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #574 on: September 10, 2014, 03:42:17 am »

...are these TekBoyz orks? How can orks even produce terminator armor?

Nah, Techpriests. Everything just soundz better orky, just like I always paint myself purple before robbing banks. (and my getaway car is always red.)
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Robsoie

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Re: Chapter Master - In the name of the Emperor!
« Reply #575 on: September 10, 2014, 04:31:06 am »

While my fleet was away, i was warned of heretic cult rising.
I went to the mechanoguys system affected and already 2 planets on the 3 were converted heretics, so bombard seemed to be the only way to get them out of heretic hands.
Oddly even with 0 pop there's extreme corruption ?

Anyways, after the destruction of both worlds, and spending several turns purging the heresy rising on the 3rd planet of the mechanicus, i noticed then a heretic giant fleet ... on my homeworld system, it spawned there out of nowhere.
Sent what was left (lost all the escorts in battle with the Tau) of my fleet to check how many and saw that they had tyranids-level giant fleet indeed, i retreated to the mechano system and waited a bit to see if they decided to attack my system instead of just hoovering there, as i had several companies of SM on my homeworld ready for the defense.

Turns after turns, nothing, they don't launch any attack, they just wait there.
I decided to buy a "crusade" in the imperium guy trade, it was accepted and after using the green circle to click on the heretic giant fleet, the imperium launched their space navy... 3 mini-fleets.
It was hilarious to see that called a "crusade".
Anyways, the heretic fleet destroyed them all logically and apparently lost a couple of pixels in their giant fleet.

As no more imperium navy was coming, i knew there was then nothing more to do and charged in , with obvious destruction of the whole fleet.
Oh well.
« Last Edit: September 10, 2014, 04:32:55 am by Robsoie »
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EnigmaticHat

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Re: Chapter Master - In the name of the Emperor!
« Reply #576 on: September 10, 2014, 04:41:05 am »

The heretic fleet thing happened almost exactly in my game, right down to buying a crusade and nothing significant happening.  It sucked, no real way to deal with it except to play as a fleet based chapter.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #577 on: September 10, 2014, 04:50:10 am »

Crusade should really bring in reinforcements from outside your sector, such as other Marine chapters. That way your relationship with other Chapters would matter something. If a Chapter that is hostile to you would come to your "help", I imagine they might "accidentally" bombard your home world to shit etc.
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Robsoie

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Re: Chapter Master - In the name of the Emperor!
« Reply #578 on: September 10, 2014, 07:06:10 am »

I noticed a bug with the Eldar that just took contact

not easy to read but it's that part :
"Little is know about Conbrod, other than random3"
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JohnieRWilkins

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Re: Chapter Master - In the name of the Emperor!
« Reply #579 on: September 10, 2014, 03:20:58 pm »

The heretic fleet thing happened almost exactly in my game, right down to buying a crusade and nothing significant happening.  It sucked, no real way to deal with it except to play as a fleet based chapter.
Lol! There should be a way to pack up, say "Peace y'all," take your survivors, and leave the sector to start again elsewhere. With some penalties of course.
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- But honestly, if you think
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #580 on: September 10, 2014, 03:29:35 pm »

The heretic fleet thing happened almost exactly in my game, right down to buying a crusade and nothing significant happening.  It sucked, no real way to deal with it except to play as a fleet based chapter.
Lol! There should be a way to pack up, say "Peace y'all," take your survivors, and leave the sector to start again elsewhere. With some penalties of course.

Conduct unbecoming a Space Marine.
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Robsoie

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Re: Chapter Master - In the name of the Emperor!
« Reply #581 on: September 10, 2014, 03:45:56 pm »

I observed an odd problem, can't say if it's a bug or a feature.

The Eldar that contacted me in previous post, i set my fleet course toward their big ship , i then saved mid-course and and quit the game for irl reasons.

Later i went back, started the game, loaded the save, pressed the next turn button, my fleet arrived on location and the eldar big ship+the fleet just disappeared.

At some point of the same game, i found a space hulk floating, i set the course toward it, and thinking to test if there was a problem, i decided to save there, quit, relaunch the game, load the same then click to next turn.
And again, my fleet arrived on location and the space hulk disappeared , letting me similarly to the Eldar occurance stranded in the middle of space


The game isn't blocked fortunately, i can still move the fleet to a system.

Looks like, unless that's a specific of eldar and space hulk to suddenly disappear, it may be a bug that can be reproduced then, next time there's something not Eldar and not Space Hulk that popup in the universe i'll try again to see.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #582 on: September 11, 2014, 06:07:37 am »

I observed an odd problem, can't say if it's a bug or a feature.

The Eldar that contacted me in previous post, i set my fleet course toward their big ship , i then saved mid-course and and quit the game for irl reasons.

Later i went back, started the game, loaded the save, pressed the next turn button, my fleet arrived on location and the eldar big ship+the fleet just disappeared.

At some point of the same game, i found a space hulk floating, i set the course toward it, and thinking to test if there was a problem, i decided to save there, quit, relaunch the game, load the same then click to next turn.
And again, my fleet arrived on location and the space hulk disappeared , letting me similarly to the Eldar occurance stranded in the middle of space

(picture)

The game isn't blocked fortunately, i can still move the fleet to a system.

Looks like, unless that's a specific of eldar and space hulk to suddenly disappear, it may be a bug that can be reproduced then, next time there's something not Eldar and not Space Hulk that popup in the universe i'll try again to see.

A lot of these weird behaviors, reported by you and others, are bugs. I will try to have them fixed in the next patch.  In the mean time here is the weapons code/stats- note that the shields do modify certain numbers, in other scripts.

http://pastebin.com/0vQPFPAU

Robsoie

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Re: Chapter Master - In the name of the Emperor!
« Reply #583 on: September 11, 2014, 07:57:36 am »

Ah thanks, i thought those were timed events, a bit like the inquisition missions that you need to do before X months
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JohnieRWilkins

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Re: Chapter Master - In the name of the Emperor!
« Reply #584 on: September 11, 2014, 09:20:53 am »

Some things I learned from the code:
The "spli" variable probably allows splash damage.
Power fist is the strongest melee weapon by far. Give your CM one.
Master crafted thunder hammer is identical to the regular one.
Storm bolters hit for 1.5x damage a bolter does, but have less range (8.)
Plasma weapons don't have ammo and do terrible damage. The pistol alone does 2.5x damage a bolter does. But sadly it only has 3 range compared to a bolter's 12.
Missile launchers are amazing, but only come with 4 bullets. (same as flamers though)
Always give your terminators assault cannons.
Missile launcher and melta gun deal the same damage and have the same ammo, but the missiles deal splash damage and have far more range. Melta burns through armor better though.
Two power fists hit harder than the "power fists" item.

Pistols use the variable "melee hands". So you can potentially fire a pistol and a two-handed ranged weapon without penalty. You can't use a pistol and a two-handed melee weapon however. Good thing the only two-handed melee weapon that exists is the thunder hammer and it's not worth it.

Melee damage is modified by a marine's experience as long as they have more than 30. The formula is:
(Experience-30)*.0014+1. The max modifier is 1.25. With that said I'd like to see experience matter more in this game. What is 40k without heroes singlehandedly destroying entire armies after all?

Your marines can use a two-handed ranged weapon along with a two-handed melee weapon without penalty. If you try using two melee/ranged weapons without both having the one-handed trait the penalty is attack*.6. This means that you can actually do 1.2x damage by dual-wielding heavy bolters. Bolter drilling would technically stack with this to an overall 1.38 damage bonus if you make your tacs dual wield bolters.

The only weapon with the "ranged_hands 1" stat is the conversion beam projector.
« Last Edit: September 11, 2014, 10:40:38 am by JohnieRWilkins »
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- But honestly, if you think
If we could miniaturize things, we would have everybody wielding drawbridges and utterly atomizing
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