Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 288

Author Topic: Chapter Master - In the name of the Emperor!  (Read 807867 times)

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #405 on: September 01, 2014, 01:00:30 am »

I think if he is in the same location as Apothecaries he will heal slowly, or at least that's my guess. You may have to assign an Apothecary to the ship they are on for example.

I'm not sure what bionics do, but they are cheap so I buy a lot and put them on Terminators and leader types.
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

dennislp3

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #406 on: September 01, 2014, 01:02:34 am »

well the Lexicanum says they are robotic replacements for like legs and arms and stuff. As for Apothecaries...I have all my units on ships and his unit has one...soo seeing if he heals

Also what happens when a unit gets trained and you don't have the gear for them...I don't see the new units (not at my home world) and I am wondering if they show up gear less or if they just disappear
« Last Edit: September 01, 2014, 01:09:33 am by dennislp3 »
Logged

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #407 on: September 01, 2014, 01:36:34 am »

I think they just take whatever you have laying around. For example Tech Marines train really fast but since I choose free plasma pistols at the start they don't have the correct weaponry usually. When I check later I usually find a lot armed with Bolters and chainswords.

Does replacing a Dreadnaught's close combat weapon with another ranged weapon move it back in the line? I hesitate to take them onto ships due to potentially losing some if the enemy has vehicles. Rhinos seem to be exploded a lot as well and don't give precious geneseed.

One thing I would recommend if you can afford it is replacing your jump pack company's chainswords with power swords. I did that and against a cultist horde I found the power sword outkilled the chainswords. I keep those armed with swords using bolter pistols but I also have a few use flamers and a few use other types of bolter and different types of melee weapons. I'm not sure but it seems if you do a lot of overkill by having a lot of the same weapon fire on a weak section of the enemy it's a waste of firepower. I think this means your armies benefit from variety, though I think the downside is that in a diverse army some weapon types seem to never be used when it's your turn. On the other hand if you don't completely kill the first section another of your sections will have to kill it, so I guess it probably depends how much overkill there is in the first place.
« Last Edit: September 01, 2014, 01:43:56 am by Duuvian »
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #408 on: September 01, 2014, 01:45:26 am »

also put the honor guard with jumpacks on selection screen, otherwise when you try to update your veterans terminators to honor guards role they will error out and you won't be able to promote them

anyway, any tip on cleansing demon worlds?
Logged

dennislp3

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #409 on: September 01, 2014, 01:46:51 am »

so I have 2 critical scouts...the first one was given bionics and sent back to the home planet and has been there for near 20 turns...no change in condition...same with the new on. Also my unit count went down from 1001 to 999...I don't know where I lost these 2 as it still shows my 2 scouts (the only people truly hurt) and the count went to 999 long after both became critical
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #410 on: September 01, 2014, 01:47:20 am »

anyway, any tip on cleansing demon worlds?

Fire. Zeal. Hatred. Faith In The Emperor.

so I have 2 critical scouts...the first one was given bionics and sent back to the home planet and has been there for near 20 turns...no change in condition...same with the new on. Also my unit count went down from 1001 to 999...I don't know where I lost these 2 as it still shows my 2 scouts (the only people truly hurt) and the count went to 999 long after both became critical

Maybe that's what makes one a viable candidate for becoming a Dreadnaught. Would make sense, they're so critically wounded they can't do anything unless they're entombed. Still, that doesn't explain what to do them with them otherwise.
« Last Edit: September 01, 2014, 02:01:35 am by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #411 on: September 01, 2014, 01:47:35 am »

anyway, any tip on cleansing demon worlds?
The Emperor's Most Holy Extermanatus via Two-Stage Cyclonic Torpedoes, followed by system quarantine.

You may also wish to arrange sanctified shrines to Our Lord in the shape of a hexagrammic ward around the immaterium anomaly/debris field, dependent upon current supply of shrines.
« Last Edit: September 01, 2014, 01:50:33 am by MetalSlimeHunt »
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

dennislp3

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #412 on: September 01, 2014, 02:13:37 am »


so I have 2 critical scouts...the first one was given bionics and sent back to the home planet and has been there for near 20 turns...no change in condition...same with the new on. Also my unit count went down from 1001 to 999...I don't know where I lost these 2 as it still shows my 2 scouts (the only people truly hurt) and the count went to 999 long after both became critical

Maybe that's what makes one a viable candidate for becoming a Dreadnaught. Would make sense, they're so critically wounded they can't do anything unless they're entombed. Still, that doesn't explain what to do them with them otherwise.

That seems pretty logical...sadly being scouts they are not high enough XP to get promoted. The other question then is how does one get rid of them? I suppose I could put them in a ship and send them to fight on a planet (assuming it would let me)

Random question...is the source code for this game available anywhere?

And another question...is their any requirements for recruiting? I chose to make a seiged chapter and its not recruiting anyone despite having my marine training set to the highest level.
« Last Edit: September 01, 2014, 06:18:09 pm by dennislp3 »
Logged

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #413 on: September 01, 2014, 11:35:35 pm »

It takes a long time to get a recruit and I'm pretty sure they queue up so only one is trained at a time; each one takes something like 55 months to complete training.
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

dennislp3

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #414 on: September 01, 2014, 11:52:41 pm »

Yeah I know that but if they are training it tells you...in my case I was not getting any queued up for training after a few hundred turns...I assume it was a bug
Logged

deoloth

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #415 on: September 02, 2014, 12:19:09 am »

Might be a little rough and unhelpful figuring things out, but...


Game is pretty good for what it is, I look forward to further development.
Logged

Nuttycompa

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #416 on: September 02, 2014, 12:45:50 am »

I think I find the way to heal unit.
I have my chief apotecary on my ship, my marine never heal
I bring them back to my monastry, they go from critical to unwound in 2 turn :o

Question, if I station my marine on planet before hive fleet invade , will that prevent that system from being devore? Like what the untramarine did. :D
Logged

Hanzoku

  • Bay Watcher
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #417 on: September 02, 2014, 01:07:16 am »

It *might* prevent the planet your marines are stationed on from being devoured.

In all honesty, you'll more likely experience a glorious last stand as your chapter of marines are exterminated by 3600+ tyranids.
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #418 on: September 02, 2014, 01:51:59 am »

Question, if I station my marine on planet before hive fleet invade , will that prevent that system from being devore? Like what the untramarine did. :D

The problem is, enemies attack the PDF and Guard troopers before your forces. So you can station troops with no ships, and the Tyranids will chew through the PDF and Guard populations, and the infestation will probably increase in size as it does so. So you need troops on a ship doing raid attacks, so you can hit the infestation with your Space Marines while the PDF holds them at bay. It sucks that your forces can't join the PDF forces. You'd get tons more firepower and more guys to soak wounds. But I'm guessing if the regular forces fought in the normal battles at their numbers, they'd slaughter any amount of enemies.

So it turns out that a) Psykers get deployed during raids even though the screen doesn't say so, and for some reason, they die horribly early in combat to things like Rokkits. Not sure wth is going on, never had this problem before, but about half the Librarians and such I sent out with my crusade fleets are in critical condition now. Good to know I can take them back to the Fortress Monastery and they'll heal. I'm guessing it has to do with the # of Apothercaries available to treat the wounded. 1 Apothercary treating ~10 Marines probably makes his healing time take forever. 10 Apothecaries standing around treating 5 guys is probably a lot quicker. Maybe they intended you to send more than just 1 Apothecary per company. I look and you have 10 spare ones ready to be promoted into new companies. 1 Apothecary may be enough to recover 100% gene seed from ??? casualties, but clearly it's not enough to keep a Company in fighting shape.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Chapter Master - In the name of the Emperor!
« Reply #419 on: September 02, 2014, 01:57:14 am »

In big battles that I've won but taken many losses in the Apothecaries can't scoop up all the geneseed.

Another thing about recruits, did you set your recruiting world to be Feral? The game says those are the best for recruitment. I think Hive works okay too; that's what I was using and I had over 50 recruits before the Shadow in the Warp.

At the start if you set your homeworld to temperate and the recruiting world to hive you have a really large civilian population in your home system, though I'm not sure if that's good or not.

I'll also echo what other people have said, this is a fun game even in it's unpolished state. I'm looking forward to what it becomes.
« Last Edit: September 02, 2014, 02:02:26 am by Duuvian »
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
Pages: 1 ... 26 27 [28] 29 30 ... 288