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Author Topic: Chapter Master - In the name of the Emperor!  (Read 798483 times)

Delta Foxtrot

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Re: Chapter Master - In the name of the Emperor!
« Reply #945 on: January 29, 2015, 10:10:01 pm »

I guess what people mean when they say that this needs story is that you generally want your actions to have context. Would I be correct? DF was already brought up as an example, Sid Meier's Pirates, Sword of the Samurai (arguably this has a story but eh), Darklands (I've been told there's a main plot, somewhere out there, beats me though); plenty of DOS era games that didn't bother themselves with story in the traditional sense but instead gave you a sandboxy environment to play with and make your own little narrative escapades. Or indeed King of the Dragon Pass.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #946 on: January 30, 2015, 12:23:50 am »

Suddenly two pages of posts.   :o

Tried launching the game on two separate machines, both running Win 7. One is a Lenovo t60 thinkpad, the other a stationary PC. Both use multi-core Intel processors, and both have very little in terms of graphics card - the laptop is equipped with Intel Mobile 945 card, and I never bought a proper card for the PC so it uses a similar-quality integrated one(somewhat better; I don't have access to the PC now so I can't provide the model).
The card on the laptop can't run most modern games, even many of the simple-looking ones. For example, Finding Teddy, Waking Mars, Guacamelee and similar 2d games all crash on startup.
These are sort of headscratchers for me.  It's likely due to bugs within my compiler/the software I am using.

Have you considered a inquisitorial version, which i admit would mesh better with my requests? Or is that asking for trouble?
I've considered adding expansions for other races, but that'll have to wait until CM is working perfectly fine and filled out.

I don't know if the game NEEDS a story.

So I dunno, rather than a classic story or campaign, maybe the game needs scenarios basically baked into each game. Like, this game is THE Tyranid infestation, or this game is THE 14th Black Crusade. I think that'd leave each game feeling like it has a bit more purpose. Giving faction leaders more of a voice might help the game feel like it's giving you actual opponents to best rather than just endless waves of mooks.
an emergent story based on things happening as nenjin suggests, yea.  That would fit with this.
That is the plan.  Ideally, one day, each game you play will have a story of it's own.  My biggest priority right now is fixing bugs, improving stability, and redoing the ground combat engine.

Also I agree wholeheartedly with a lot of what nenjin has suggested.  I'll be reading through that all more slowly, now, and probably add a good bit of it to my notes.

varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #947 on: January 30, 2015, 12:38:31 am »

Suddenly two pages of posts.   :o

Tried launching the game on two separate machines, both running Win 7. One is a Lenovo t60 thinkpad, the other a stationary PC. Both use multi-core Intel processors, and both have very little in terms of graphics card - the laptop is equipped with Intel Mobile 945 card, and I never bought a proper card for the PC so it uses a similar-quality integrated one(somewhat better; I don't have access to the PC now so I can't provide the model).
The card on the laptop can't run most modern games, even many of the simple-looking ones. For example, Finding Teddy, Waking Mars, Guacamelee and similar 2d games all crash on startup.
These are sort of headscratchers for me.  It's likely due to bugs within my compiler/the software I am using.


Seriously if hardware acceleration crashes, it's most probably a driver issue, or in few cases an hardware one, probably corrupted memory cells. Intel driver sux, if they're not up to date I do expect crashes or hangup and even surprise you don't just crash the whole computer.

Duke your priority should be cleansing the infidels!
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #948 on: January 30, 2015, 12:44:21 am »

<--Tau fanbot

I was actually gonna say that once you more or less finish all the stuff for the basic Chapter Master game, I thought it would be cool if people were willing to help work on HOW TA WAAAGH! PROPER-LIKE or The Discerning 'Nid's Guide To Good Meal Planeting.

Tau might be kinda boring, with this setup though, since they don't function independently like the Space Marines, really, nor are all planets default-ly yours like the Imperium.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #949 on: January 30, 2015, 12:50:25 am »

Duke your priority should be cleansing the infidels!
I try to convince friends to kill infidels with me, but the majority aren't into 4X games or strategy.  Looking forward to The Elder Scrolls: Total War mod.

<--Tau fanbot

I was actually gonna say that once you more or less finish all the stuff for the basic Chapter Master game, I thought it would be cool if people were willing to help work on HOW TA WAAAGH! PROPER-LIKE or The Discerning 'Nid's Guide To Good Meal Planeting.

Tau might be kinda boring, with this setup though, since they don't function independently like the Space Marines, really, nor are all planets default-ly yours like the Imperium.
Use to be a Tau fanbot, myself, years and years back.  Now-a-days Legio Cybernetica and space elves is my M.O.

A Tau expansion would likely play similar to CM: Imperial Guard edition, but I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.


Also new patch:

0.6531

Major Changes:
The Raid and Attack panels have been updated.
Stars can no longer be empty.
Saving and Loading should now be bug-free.
Power Fists and Chain Fists now also use up a ranged hand slot.

Other Changes:
Added in the 'Debug Mode' cheat.
Fixed a bug where stars would jump off the map.
Fixed a bug where control of the home planet could permanently change to the Imperium.
Planetary Governors now request military assistance.
Planetary Governor post-assassination options have been restored.
Fixed the crash upon entering the Load and Save screen.
Save games now properly show their screenshot.
You may now sit upon your throne.  You egoist, you.
Rune Magick discipline has been fixed.
Fixed a crash when fighting Mechanicus sentries for STC Fragments.
The 'Hunt the Fallen' mission is now completable.
Dark Angel's THE ROCK no longer becomes Imperium Controlled after turn 1.
Fixed a bug preventing Psykers from using attack powers.
Fixed a bug that would prevent Psyker Powers from being displayed.
Custom chapters over 5 Strength now have bonus Astartes, as was intended.
Necron-owned stars will no longer generate a 'taken over by Tau' message every turn if Tau are present.
"Capture a Gaunt" mission no longer overrides Tyranid Space Hulk battles.
The Purge Dissenting Nobles mission completion no longer appears twice in the event log.
The Lair Forge is no longer mentioned twice in lair descriptions.
The first Necron Tomb excursion popup is no longer instantly skipped.
Company Champions now count as part of the command squad.
Promoted marines may now be viewed in management.
Dreadnoughts have been given the 'Strength' attribute, and as such are no longer penalized for using two two-handed weapons.
When promoting to a Dreadnought, non-compatible weapons and equipment are now taken off.
Promoting marines to DoNotChange no longer deletes them.
Bolter Drilling bonuses now appear with highlighted marines' weapons.
Dreadnoughts are now promotable to Venerable Dreadnoughts at 400 exp.
Save games may once more be deleted.
Vehicles no longer appear undecupled when attacking from space.
Crusades are slightly less fatal.
Company Champions should no longer be eligible for becoming Librarians.
Librarian Aspirants may now also be taken from 2nd company.
Attack, Raid, and Bombard are now possible against inhabited Dead worlds.
Terminator legs are now colored properly with Quadrant style.
Equipping Terminator or Dreadnought armors/artifacts now removes any mobility items from that marine.
Fixed the Exterminatus result popup crash.
« Last Edit: January 30, 2015, 12:52:41 am by DukeFluffy »
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #950 on: January 30, 2015, 07:00:28 am »

I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.

If someone made a turn-based multiplayer squad tactical game with necromunda-style continuity and character improvement, I'd have their babies.  I would literally obtain a womb and propagate their genetic material.
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Hanzoku

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Re: Chapter Master - In the name of the Emperor!
« Reply #951 on: January 30, 2015, 07:28:32 am »

I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.

If someone made a turn-based multiplayersingleplayer squad tactical game with necromunda-style continuity and character improvement, I'd have their babies.  I would literally obtain a womb and propagate their genetic material.
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #952 on: January 30, 2015, 07:42:58 am »

I think the single player turn based squad tactical games already exist.  JA series, XCOM series... Those are the heavy hitters, but there are plenty more.  For 40K, Chaos Gate is the gold standard, but there are probably others.

Does Steam Marines have continuity?  I have an early alpha version installed, but I don't have whatever the curent release is.  It's basically a Space Hulk knock off, I'm not sure if your squad progresses through the campaign or not.  Alien Assault from Teardown certainly has squad progression and continuity, and you can download 40K mods for it that have full campaigns.

So, uh, get with that baby makin', Hanzoku.  You've got a long list in front of you!

What I'd love is to be able to play a mission-per-week with my old wargaming buddies, whom are all scattered around the world now.  Preferably with some continuity, so we could have some running campaigns.  I think Blood Bowl is the only thing out there at the moment, but I really want something with more Dakka.  Mordheim may be a contender, it is looking like it has some promise.
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tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #953 on: January 30, 2015, 12:12:54 pm »

The more people donate to Duke's Patreon the more updates and games we get! *shameless plug*
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tkfsung

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Re: Chapter Master - In the name of the Emperor!
« Reply #954 on: January 30, 2015, 12:55:57 pm »

Also while I would love a CM: Imperial Guard edition (IG fan here) wouldn't the customisation of the tens of thousands of individual Guardsmen overwhelm even the most OCD/autistic of us? OK I would play it, but probably considerably less popular than CM itself, unless the smallest unit size is a squad, which would make getting attached to them difficult.
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Scoops Novel

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Re: Chapter Master - In the name of the Emperor!
« Reply #955 on: January 30, 2015, 01:16:04 pm »

I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.

If someone made a turn-based multiplayer squad tactical game with necromunda-style continuity and character improvement, I'd have their babies.  I would literally obtain a womb and propagate their genetic material.

Ah yes. Go telltale games with it and we'll model AI after your brain
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adwarf

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Re: Chapter Master - In the name of the Emperor!
« Reply #956 on: January 30, 2015, 01:32:30 pm »

Also while I would love a CM: Imperial Guard edition (IG fan here) wouldn't the customisation of the tens of thousands of individual Guardsmen overwhelm even the most OCD/autistic of us? OK I would play it, but probably considerably less popular than CM itself, unless the smallest unit size is a squad, which would make getting attached to them difficult.
Would probably need to track gear at a squad or platoon level with gear templates for those or something.

I think the single player turn based squad tactical games already exist.  JA series, XCOM series... Those are the heavy hitters, but there are plenty more.  For 40K, Chaos Gate is the gold standard, but there are probably others.

Does Steam Marines have continuity?  I have an early alpha version installed, but I don't have whatever the curent release is.  It's basically a Space Hulk knock off, I'm not sure if your squad progresses through the campaign or not.  Alien Assault from Teardown certainly has squad progression and continuity, and you can download 40K mods for it that have full campaigns.

So, uh, get with that baby makin', Hanzoku.  You've got a long list in front of you!

What I'd love is to be able to play a mission-per-week with my old wargaming buddies, whom are all scattered around the world now.  Preferably with some continuity, so we could have some running campaigns.  I think Blood Bowl is the only thing out there at the moment, but I really want something with more Dakka.  Mordheim may be a contender, it is looking like it has some promise.
There is currently no Necromunda style Tactical game out there, if there was I'm fairly sure quite a few people would've dropped dead from surprise and then came back to life after making a pact with a daemon. I for one would love a Necromunda game, and seeing as we've already got games coming in for two of the specialist games chances are we might be seeing a Necromunda, and possibly even a Gorkamorka game.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #957 on: January 30, 2015, 02:26:55 pm »

Actually, there's a Mordheim PC game now which is pretty close to Necromunda, just without as much verticality.
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Girlinhat

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Re: Chapter Master - In the name of the Emperor!
« Reply #958 on: January 30, 2015, 02:55:05 pm »

Is there a way I can change what units are in a company?  Like, I just want a wall of terminators...

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #959 on: January 30, 2015, 02:55:54 pm »

Is there a way I can change what units are in a company?  Like, I just want a wall of terminators...

Select the marine and use the transfer button to move non-Terminators into other companies.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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