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Author Topic: Chapter Master - In the name of the Emperor!  (Read 810245 times)

Zangi

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Re: Chapter Master - In the name of the Emperor!
« Reply #615 on: September 23, 2014, 01:51:36 pm »

Sounds more complicated then it should be to do that.  Just visually abstract it to generic portraits swinging back and forth, on the screen.  With text at the bottom saying stuff.

EDIT: Oh yea, campy shpess mahreen sound bytes too.  Including ones for all the enemies you fight.
« Last Edit: September 23, 2014, 01:54:36 pm by Zangi »
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JohnieRWilkins

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Re: Chapter Master - In the name of the Emperor!
« Reply #616 on: September 23, 2014, 01:55:37 pm »

We all want to actually see terminators/captains/cm go ballistic with appropriate amounts of gore graphics and murder like 20 units each per melee swing.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #617 on: September 23, 2014, 02:09:32 pm »

We all want to actually see terminators/captains/cm go ballistic with appropriate amounts of gore graphics and murder like 20 units each per melee swing.

Then call Relic and ask them to do it. Because that level of detail and graphicalness seems well outside the scope of the project.
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gimlet

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Re: Chapter Master - In the name of the Emperor!
« Reply #618 on: September 23, 2014, 03:08:29 pm »

Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.
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EuchreJack

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Re: Chapter Master - In the name of the Emperor!
« Reply #619 on: September 23, 2014, 11:10:22 pm »

Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.   :D

Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #620 on: September 24, 2014, 12:54:14 am »

Content over graphics any day.

However, if there is a way to outsource this to some other folks, why not? Once the UI is something close to finished, make a simple strategic view that functions through tilesets or something. Then let some artsy fartsy volunteers craft awesome graphics if they are so inclined. (and get assassinated by GW ninja squad afterwards for copyright blah blah.)
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alamoes

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Re: Chapter Master - In the name of the Emperor!
« Reply #621 on: September 26, 2014, 02:46:26 pm »

We all want to actually see terminators/captains/cm go ballistic with appropriate amounts of gore graphics and murder like 20 units each per melee swing.

Seems you are wrong.  Oh well.  The only kind of graphics I like devs to spend time on are UI updates.  Ones that make it so I don't have to spend an hour sorting my marines.  :P
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Duuvian

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Re: Chapter Master - In the name of the Emperor!
« Reply #622 on: September 28, 2014, 01:12:15 pm »

This error popped up when I landed my whole chapter on our recruiting world, which had reached high enough corruption that heretics appeared and turned it into a daemon world.

It was the highest possible number of enemies possible I think. I chose a defensive battle.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_ncombat:

Push :: Execution Error - Variable Index [0,1] out of range [1,1] - 111140.hp(100395,1)
at gml_Object_obj_ncombat_Alarm_0
############################################################################################
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Hanzoku

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Re: Chapter Master - In the name of the Emperor!
« Reply #623 on: September 28, 2014, 04:08:26 pm »

I had something like this in the previous version. I think the game doesn't have all the daemon forces referenced correctly yet, which isn't too surprising as daemon worlds have been really rare in all of the games I've played so far.
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alamoes

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Re: Chapter Master - In the name of the Emperor!
« Reply #624 on: September 29, 2014, 03:49:57 pm »

I've had the same thing happen, it was my first shot as a crusader chapter.  Eventually, my crusade score went below 0, and everyone warred against me.  Whoops. 
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ThtblovesDF

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Re: Chapter Master - In the name of the Emperor!
« Reply #625 on: September 29, 2014, 05:18:56 pm »

Its fun, but annoying that there are situations that cause a endless loop (Right now every single turn necrons take over the same planet again and again, even if I completly destroy them and have ground troops with plasma bombs there) - after a lot of fighting all my guys basically vetted out thou, so thats nice.
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Funk

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Re: Chapter Master - In the name of the Emperor!
« Reply #626 on: September 29, 2014, 05:26:25 pm »

Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.   :D
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

GentlemanRaptor

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Re: Chapter Master - In the name of the Emperor!
« Reply #627 on: October 01, 2014, 05:10:21 am »

Update is here!

Librarians use powers and have perils of the warp now.
Techmarines now repair all vehicles.
Spess wolves are in.
Improved legibility (with selecting marines and vehicles in the management screen).

Next update will probably focus on better military support, SoB and Mechanicus armies, and potentially allied space marine chapters. That is the plan.
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Man of Paper

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Re: Chapter Master - In the name of the Emperor!
« Reply #628 on: October 01, 2014, 05:28:38 am »

That is the plan.

The famous last words of every Imperial Guard Officer ever.
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Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #629 on: October 01, 2014, 11:18:03 am »

Where do you find the changelogs?
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