I encountered more bugs when I accidentally loaded the 10th company's command squad when I was trying to only load a single scout squad into an escort vessel.
ono path[0] = 'C:/OnlyWar-0.5.4/Only War The Next Chapter_Data/Managed'
Mono config path = 'C:/OnlyWar-0.5.4/MonoBleedingEdge/etc'
Initialize engine version: 2020.2.6f1 (8a2143876886)
[Subsystems] Discovering subsystems at path C:/OnlyWar-0.5.4/Only War The Next Chapter_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
Vendor:
VRAM: 4055 MB
Driver: 30.0.14.7168
Begin MonoManager ReloadAssembly
- Completed reload, in 0.110 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.587600 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.358700 ms
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2147.
Total: 14.245500 ms (FindLiveObjects: 0.094500 ms CreateObjectMapping: 0.042900 ms MarkObjects: 14.065300 ms DeleteObjects: 0.042100 ms)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <44afb4564e9347cf99a1865351ea8f4a>:0
at OnlyWar.Scripts.Views.UnitTreeView.UnitButton_OnClick (System.Int32 id) [0x0001a] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.ChapterController.SquadMemberView_OnSoldierTransferred (System.Tuple`3[T1,T2,T3] newPosition) [0x001d5] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <7c36ea546963487489746061207a0d6e>:0
at OnlyWar.Scripts.Views.SquadMemberView.Button_OnClick () [0x0001c] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
NullReferenceException: Object reference not set to an instance of an object
at OnlyWar.Scripts.Views.UnitTreeView.ExpandUnit (System.Int32 unitId) [0x00021] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.ChapterController.SquadMemberView_OnSoldierTransferred (System.Tuple`3[T1,T2,T3] newPosition) [0x001ec] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <7c36ea546963487489746061207a0d6e>:0
at OnlyWar.Scripts.Views.SquadMemberView.Button_OnClick () [0x0001c] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
InvalidOperationException: Trying to load too many soldiers onto the ship
at OnlyWar.Scripts.Models.Fleets.Ship.LoadSquad (OnlyWar.Scripts.Models.Squads.Squad squad) [0x00021] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.PlanetDetailController.MoveSquadToSelectedShip (OnlyWar.Scripts.Models.Squads.Squad squad) [0x00000] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.PlanetDetailController.LoadInShipButton_OnClick () [0x00056] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
InvalidOperationException: Trying to load too many soldiers onto the ship
at OnlyWar.Scripts.Models.Fleets.Ship.LoadSquad (OnlyWar.Scripts.Models.Squads.Squad squad) [0x00021] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.PlanetDetailController.MoveSquadToSelectedShip (OnlyWar.Scripts.Models.Squads.Squad squad) [0x00000] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.PlanetDetailController.LoadInShipButton_OnClick () [0x00056] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
InvalidOperationException: Trying to load too many soldiers onto the ship
at OnlyWar.Scripts.Models.Fleets.Ship.LoadSquad (OnlyWar.Scripts.Models.Squads.Squad squad) [0x00021] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.PlanetDetailController.MoveSquadToSelectedShip (OnlyWar.Scripts.Models.Squads.Squad squad) [0x00000] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.PlanetDetailController.LoadInShipButton_OnClick () [0x00056] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
InvalidOperationException: Trying to load too many soldiers onto the ship
at OnlyWar.Scripts.Models.Fleets.Ship.LoadSquad (OnlyWar.Scripts.Models.Squads.Squad squad) [0x00021] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.PlanetDetailController.MoveSquadToSelectedShip (OnlyWar.Scripts.Models.Squads.Squad squad) [0x00000] in <04ccf7f32cf24bea89b207d45608ab81>:0
at OnlyWar.Scripts.Controllers.PlanetDetailController.LoadInShipButton_OnClick () [0x00008] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
NullReferenceException: Object reference not set to an instance of an object
at OnlyWar.Scripts.Controllers.PlanetDetailController.RemoveFromShipButton_OnClick () [0x0000b] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
NullReferenceException: Object reference not set to an instance of an object
at OnlyWar.Scripts.Controllers.PlanetDetailController.RemoveFromShipButton_OnClick () [0x0000b] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
NullReferenceException: Object reference not set to an instance of an object
at OnlyWar.Scripts.Controllers.PlanetDetailController.RemoveFromShipButton_OnClick () [0x0000b] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
NullReferenceException: Object reference not set to an instance of an object
at OnlyWar.Scripts.Controllers.PlanetDetailController.RemoveFromShipButton_OnClick () [0x0000b] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
NullReferenceException: Object reference not set to an instance of an object
at OnlyWar.Scripts.Controllers.PlanetDetailController.RemoveFromShipButton_OnClick () [0x0000b] in <04ccf7f32cf24bea89b207d45608ab81>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <7c36ea546963487489746061207a0d6e>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8f4f41a312044176b8999fb24be0bf83>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <8f4f41a312044176b8999fb24be0bf83>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Setting up 4 worker threads for Enlighten.
Thread -> id: 38e0 -> priority: 1
Thread -> id: 1e64 -> priority: 1
Thread -> id: 268 -> priority: 1
Thread -> id: 1984 -> priority: 1
Curl error 42: Callback aborted
I think I was able to reload them after unloading them, but then was unable to unload them again.
As for what I was trying to do, I figured that I could use my Scout Squads to, you know, scout the friendly planets for signs of cult activity. This was a test of a single escort vessel with a single scout squad.
Edit: At least some of the problem may be on my end - my computer crashed shortly after the above, all on it own.