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Author Topic: Chapter Master - In the name of the Emperor!  (Read 808086 times)

EuchreJack

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Re: Chapter Master - In the name of the Emperor!
« Reply #4050 on: June 19, 2021, 08:43:43 am »

Personally, I think Mourning Wood is a hilarious ship name in so many ways.

I'm pretty sure the game throws the save somewhere else: Make a save with a unique name and then do a search for it, and you should be able to find it.

craftomega

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Re: Chapter Master - In the name of the Emperor!
« Reply #4051 on: June 19, 2021, 12:34:26 pm »

Is there an email to send bugs to? Sometimes after fighting Orcs, the apothecary opens and never closes again, meaning I have to reload a save.

I would suggest reporting it here. Also uploading the save file here never hurts. %localappdata%\ChapterMaster
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George_Chickens

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Re: Chapter Master - In the name of the Emperor!
« Reply #4052 on: June 19, 2021, 11:16:11 pm »

Is there an email to send bugs to? Sometimes after fighting Orcs, the apothecary opens and never closes again, meaning I have to reload a save.

I would suggest reporting it here. Also uploading the save file here never hurts. %localappdata%\ChapterMaster
Well, here it is. Hopefully he sees. I think I see the problem. It's related to deploying all of your forces to a battle.
I've had the same issue but with the reclusium, from deploying half of my forces in a raid. I guess maybe once upon a time these were crashes?
« Last Edit: June 19, 2021, 11:43:57 pm by George_Chickens »
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Ghosts are stored in the balls?[/quote]
also George_Chickens quit fucking my sister

4powerd

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Re: Chapter Master - In the name of the Emperor!
« Reply #4053 on: June 24, 2021, 02:55:19 pm »

Quick dumb question, are the download links on the first page up to date? If not where can I find the most recent versions of this?
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GENERATION 30:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
don't walk past the unoccupied beds to sleep on the floor and then complain about it

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #4054 on: June 24, 2021, 03:38:33 pm »

The links here are not current.

Use: https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha

Check the date stamps of the link postings for the most recent version.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

4powerd

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Re: Chapter Master - In the name of the Emperor!
« Reply #4055 on: June 24, 2021, 04:34:49 pm »

Is anonfiles safe? My antivirus is freaking out at it.
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GENERATION 30:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
don't walk past the unoccupied beds to sleep on the floor and then complain about it

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #4056 on: June 24, 2021, 05:57:23 pm »

In the Grim Darkness of the 21st Millennium, nothing is truly safe.

FWIW, the update is signed by the dev who posted it there. I downloaded it, default Windows AV didn't freak out, the game launches and plays without issue, I didn't see any sus files but of course I didn't have anything to MD5 compare against.

It seems safe but I agree the download site was questionable. But probably because if the C&D Hit Squad comes looking for them, they wanted the anonymity.

So I can't guarantee you it's safe. But it hasn't presented problems for me so far. I'm guessing your AV is either freaking out about the site, or freaking out about a .rar archive with an .exe in it. Google does the same shit. Doesn't matter if it's legit or not, if it sees a .exe it just assumes it's a virus.
« Last Edit: June 24, 2021, 06:19:19 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

4powerd

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Re: Chapter Master - In the name of the Emperor!
« Reply #4057 on: June 24, 2021, 06:06:18 pm »

Yeah I figured it would be ok, just wanted a second opinion, thanks for the link, btw
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GENERATION 30:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
don't walk past the unoccupied beds to sleep on the floor and then complain about it

LordBaal

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Re: Chapter Master - In the name of the Emperor!
« Reply #4058 on: June 24, 2021, 06:10:15 pm »

Try it on a virtual machine if too suspicious about it.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

0mn1

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Re: Chapter Master - In the name of the Emperor!
« Reply #4059 on: June 26, 2021, 07:40:32 am »

Ahoy, gents!

More confusement, more doubts, more questions (surely a road that leads to chaos but who cares),
namely:

1. Do faction-related "crisises" (Waaagh!, chaos invasion etc.) happen only once per playthrough, so once you've managed to kill both the warboss, the chaos lord and whatever there is out there that I haven't seen yet - the game is kind of sorted and enters a timid plateau? My latest game happened to be extremely boring due to the fact that I've managed to kill the warboss the same turn waaagh! had been declared (poor lad could not even make an entrance - took couple dozen missiles to his face and joined his gods). Does this mean that there will be no waaaghs/new warboss and the ork problem in quite non-grimdark style found its final resolution?

2. There is something extremely wrong going on with the vehicles. Sometimes upon construction they are added to the 1st company. Sometimes - to the armamentarium, and there is no way that I could think of to transfer them from armamentarium to the companies. Also, is there a way to "delete" vehicles? Sometimes there is no place in the trunks fo all those rhinos, and leaving them behind for suicidal fights always ends with a crash, ALWAYS. The only ridiculous way of getting around this that I could find is loading them on ships and then wasting these ships in space battles, but that's stupid beyond any limits. If I could just execute these metal bawkses for suspected tech-heresy...
« Last Edit: June 26, 2021, 07:46:47 am by 0mn1 »
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ChairmanMeow

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Re: Chapter Master - In the name of the Emperor!
« Reply #4060 on: July 01, 2021, 02:12:03 am »

I got annoyed with trying to cheat STCs so made a build of the game that doesn't encrypt saves, and put a link on the 1d4chan page.

I was going to go further with it before noticing that The Lion has started doing actual updates, it seems pointless to have two forks in development but if anyone ever wanted their entire chapter in artificer/tartaros armour, the option is there now.
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LoSboccacc

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Re: Chapter Master - In the name of the Emperor!
« Reply #4061 on: July 01, 2021, 06:08:41 am »

curious, the host for the lion version seems blocked over here
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craftomega

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Re: Chapter Master - In the name of the Emperor!
« Reply #4062 on: July 01, 2021, 10:42:28 pm »

The Lion just released another update.

Version 0.6570
https://boards.4channel.org/tg/thread/80108137
https://ufile.io/xyy05hi3

curious, the host for the lion version seems blocked over here

Well there was another update with a different host.

The vehicle issue appears to be fixed in the new version? I have yet to test it out.

Copy pasting the change log.

Code: [Select]
Version 0.6570
-Saves should be forward compatible but ARE NOT BACKWARDS COMPATIBLE.
-There are several options of things I can look at next as everything needs work.
-Finish the role/weapon/armour overhaul to bring in more equipment and chapter options.
-Overhaul space combat to be more strategic by creating basic ai and better controls for the player.
-Overhaul ground combat to be more engaging and include controls for the player.
-Make going renegade/chaos viable.
-Finish the diplomatic options with different races.
-Find out what is causing the infinite guard bug.

Fixed
-Marines being overloaded into escorts on generation.
-Ships not despawning after being defeated in battle.
-Transfers to allow all units to be in all companies.
-You can now promote units to HQ positions if they are empty.
-Board Next Nearest now works with no limit on the number of marines.
-Note you can now take on fairly large fleets with minimal losses,
-Enemy escorts are still an issue that I am looking into.
-Fixed a bug where strike cruisers would not get close enough to shoot. (I think?)

Changes
-Game no longer ends when your chapter master dies, the most experienced marine is automatically promoted.
-Changed ship loading to one company per frigate, including vehicles and 2 companies for battle barges.
-Overhauled promoting to be more in line with the lore, 1st = veterans, 2nd-5th = battle, 6-9th = support.
--You can only promote in order scout->support->battle->1st-> honour; exceptions are made for command positions.
-Increased the max number of promotion options that "can" be shown from 6 to 9.
-Randomized starting experince of all units.
-Change promotion experience to a single rational number "40", to which most ranks require a multiple of.
-Companies 6th-9th= 20
-Companies 2nd-5th= 40
-Company 1st= 80, Terminators= 100
-HQ Honor guard=120.
-HQ command positions= 200
----Command positions, 1st company adds +40
Captian=120, Champion= 100, Standard Bearer= 80
-Dreadnought= 100, Venerable Dreadnought= 400
-Specialists exp requires increase 40 per rank, eg: X asprant/Lexicanum= 40, techmarine/Codiciery= 80, Epistolary= 120

Code Changes
-Created refactored role name system (Role_Enums) to allow the changing/adding of roles, which needs to be implemented across all code structures.
-Rewrote the entire chapter management screen and company management view using Enums as a testbed.
-Created a ton of helper tools.
« Last Edit: July 01, 2021, 10:45:43 pm by craftomega »
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #4063 on: July 02, 2021, 10:25:53 am »

Yo, Lion, if you're reading here and you want more writing, let me know.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4064 on: July 04, 2021, 12:17:35 pm »

Yo, Lion, if you're reading here and you want more writing, let me know.

I am interested, but I don't know what area's need work (to be clear I am sure that writing is needed I just have not looked into it at all yet).

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Currently developing Chapter Master

Link to current version.
http://www.bay12forums.com/smf/index.php?topic=142620.msg8298333#msg8298333
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