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Author Topic: Chapter Master - In the name of the Emperor!  (Read 800404 times)

SkeletusAurelius

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Re: Chapter Master - In the name of the Emperor!
« Reply #3105 on: April 18, 2016, 03:08:37 pm »

Any ideas for selection of a free program I  can use to make sprites for the game?
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #3106 on: April 18, 2016, 03:16:17 pm »

GIMP.
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Flow

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Re: Chapter Master - In the name of the Emperor!
« Reply #3107 on: April 18, 2016, 03:25:55 pm »

Yeah, GIMP or Paint.Net are probably your best bets.

v0.31 Alpha Hotfix posted up to correct a large swathe of issues from last night's hurried release. Should be smooth sailing now. Until we meet again, Buggy McBugerson.
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SkeletusAurelius

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Re: Chapter Master - In the name of the Emperor!
« Reply #3108 on: April 18, 2016, 03:58:32 pm »

So here's a thought. Many chapters have a theme about them, right? Dark Angels wear robes, Shadow Wolves have Luna-Wolf esqur iconography, Sallies have scales, etc. If I were to draw extra sprites with appropriate attachments, would it be possible to have a settings in Chapter creation to govern said themes for chapters.
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Flow

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Re: Chapter Master - In the name of the Emperor!
« Reply #3109 on: April 18, 2016, 05:07:13 pm »

So here's a thought. Many chapters have a theme about them, right? Dark Angels wear robes, Shadow Wolves have Luna-Wolf esqur iconography, Sallies have scales, etc. If I were to draw extra sprites with appropriate attachments, would it be possible to have a settings in Chapter creation to govern said themes for chapters.

Yes. If you can provide a set of extra sprites to go on top of any given soldier layout (ie applied in the same order - if some need to be placed behind the body and others infront then it's trickier), I can certainly add in a "Feature" option for regiment-wide sprite generation.
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #3110 on: April 19, 2016, 12:52:44 am »

Should just link in mspaint, provide a shaded SM and go nuts kids.
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veryangryenglishman

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Re: Chapter Master - In the name of the Emperor!
« Reply #3111 on: April 21, 2016, 07:26:47 am »

Have you any thoughts on what you're going to do/be able to do regarding the easy management of equipment for large numbers of soldiers at the same time?
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #3112 on: April 21, 2016, 08:11:47 am »

Truth there. I guess it could be similar to the current UI, but rather than have
"This assault trooper has X loadout" or
"Every assault trooper has X loadout"

You could make it-
"2nd company assault troopers have X loadout"
"3rd company assault troopers have X loadout"
et al.

Although the more micro you get, the more time-wasting for others.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

LordBaal

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Re: Chapter Master - In the name of the Emperor!
« Reply #3113 on: April 21, 2016, 12:11:58 pm »

An idea.... how much longer until we get a "Planetary Governor" or "Fabricator General" kind of game/mod?
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SkeletusAurelius

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Re: Chapter Master - In the name of the Emperor!
« Reply #3114 on: April 21, 2016, 01:17:02 pm »

No idea how I'll fit sprite making and work into the same schedule, but hey! Worth a shot, right?
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sprinkled chariot

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Re: Chapter Master - In the name of the Emperor!
« Reply #3115 on: April 21, 2016, 01:44:28 pm »

An idea.... how much longer until we get a "Planetary Governor" or "Fabricator General" kind of game/mod?
Techically, you can change the sprites and names in dukes version, and it will be half ready fabricator general game. Add in some new dialogue, and you have fabricator general game.

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veryangryenglishman

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Re: Chapter Master - In the name of the Emperor!
« Reply #3116 on: April 21, 2016, 05:51:14 pm »

You could make it-
"2nd company assault troopers have X loadout"
"3rd company assault troopers have X loadout"
et al.

Although the more micro you get, the more time-wasting for others.

That's sort of what I was hoping, but maybe make an option for it to be percentage based, allowing a player to give 10% of a companies tacticals Sergeant loadout, 10% with a special weapon (or groups adding up to 10% for multiple special weapons in the same company) and the same process with heavy weapons, etc, then allowing you to change individuals as well as you please.

Of course, saying what you think would be perfect and making it possible/practical/even a good idea are 2 entirely different things.
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SkeletusAurelius

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Re: Chapter Master - In the name of the Emperor!
« Reply #3117 on: April 23, 2016, 08:18:10 am »

I'll say that the system in place with the newest Alpha is really good. I'd like a kill-counter for important people like the Chapter Master/Captains/Honour Guards etc.
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SkeletusAurelius

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Re: Chapter Master - In the name of the Emperor!
« Reply #3118 on: April 23, 2016, 09:38:59 am »

BUGS

1) I get an error tab every time i start the game. If i exit it, i crash immediately after clicking anything, if i click OK, all is good.
2) The map, or occasionally stars will disappear into a black screen whenever i click a start. Fixed by clicking anywhere else.
3) Most of the helms and items are off center from characters.


Name-fixing

Simon=Sinon
Harley=Harle
Short=Dhort
Weather=Delete this.
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LordBaal

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Re: Chapter Master - In the name of the Emperor!
« Reply #3119 on: April 23, 2016, 09:49:36 am »

Delete This, veteran sargent of the first company of the Oddly Name Chapter.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!
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