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Author Topic: Chapter Master - In the name of the Emperor!  (Read 811624 times)

sprinkled chariot

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Re: Chapter Master - In the name of the Emperor!
« Reply #2520 on: October 26, 2015, 11:12:16 am »

There should be some highlight for planets with your troops on them, so you dont forget damn first company on other end of galaxy.
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #2521 on: October 26, 2015, 01:44:08 pm »

Does the game tell you if your marines dakka dakka at something, but nothing happens? (Armor deflects all shots or the like.) I can't help but wonder if that was the case with those kaoz termites.
If the gun says 'Armor Piercing'. Assume it works against termies.
If the gun doesn't say 'Armor Piercing', assume it doesn't... or, as well..

That being said, codeguy might answer the question better than I.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Flow

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Re: Chapter Master - In the name of the Emperor!
« Reply #2522 on: October 26, 2015, 01:56:52 pm »

Hey all, software dev here, so I've only vaguely kept an eye on Chapter Master the last few months and re-read the 1d4chan page yesterday. With Duke gone, I'm led to believe the project's been taken up by someone else on here which seems to be correct.

With it being released as open source, is the current iteration being worked on in any kind of central repository or privately on new coder's computer? I could potentially chip in during my free time if it's publicly available.

Cheers,
Flow
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sprinkled chariot

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Re: Chapter Master - In the name of the Emperor!
« Reply #2523 on: October 26, 2015, 01:58:22 pm »

Do combiflamers work as flamers?
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Urist_McDagger

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Re: Chapter Master - In the name of the Emperor!
« Reply #2524 on: October 26, 2015, 03:46:10 pm »

Do combiflamers work as flamers?

It's a boltgun with a one-charge prometheum fuel cell.
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Journier

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Re: Chapter Master - In the name of the Emperor!
« Reply #2525 on: October 26, 2015, 11:09:26 pm »

Does the game tell you if your marines dakka dakka at something, but nothing happens? (Armor deflects all shots or the like.) I can't help but wonder if that was the case with those kaoz termites.
If the gun says 'Armor Piercing'. Assume it works against termies.
If the gun doesn't say 'Armor Piercing', assume it doesn't... or, as well..

That being said, codeguy might answer the question better than I.

The code for armor piercing and a majority of weapon modifiers was completely broken. So nothing. Should be fixed now.
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Tack

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Re: Chapter Master - In the name of the Emperor!
« Reply #2526 on: October 27, 2015, 01:58:52 am »

Well...
Sexy.
When're you releasing your next patch?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

kayosetsu

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Re: Chapter Master - In the name of the Emperor!
« Reply #2527 on: October 27, 2015, 06:47:08 pm »

Any way I can help out with this Journier? Admittedly I don't know very much about programming but I'm working on Chapter Master as a way to learn my own way. But since the code appears to be a big mess of what-the-%&$# I'm having trouble understanding much of it. I have fixed a couple of bugs on my own though (Tried working on the renegade crash bug but at this point I'm stumped). Basically I want to assist with bug fixing.

Since you're working on cleaning up the code I'm hoping that it'll make fixing bugs much less painful for me.
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Sheb

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Re: Chapter Master - In the name of the Emperor!
« Reply #2528 on: October 28, 2015, 04:21:39 am »

Yeah, are we going to set up a repo? What language is CM written in anyway?
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Rolan7

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Re: Chapter Master - In the name of the Emperor!
« Reply #2529 on: October 28, 2015, 09:30:49 am »

It's Gamemaker, and I do really hope someone sets up a repo.  I would, but I'm really bad at git, so even if I tried it'd probably be a mess...  I know enough to contribute though.
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She/they
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Guardsman111

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Re: Chapter Master - In the name of the Emperor!
« Reply #2530 on: October 28, 2015, 12:29:08 pm »

So, i lost a Captain, how do i promote a guy to be another captain? Is this possible???
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Dorsidwarf

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Re: Chapter Master - In the name of the Emperor!
« Reply #2531 on: October 28, 2015, 12:53:38 pm »

So, i lost a Captain, how do i promote a guy to be another captain? Is this possible???

I think that you need a very high-XP veteran, usually from First Company
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Retropunch

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Re: Chapter Master - In the name of the Emperor!
« Reply #2532 on: October 28, 2015, 01:28:28 pm »

Yeah, if you repo it I'll help out where I can too. Having a few eyes on it and a focus on bugfixing and clean-up should get it whipped into shape in no time.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Sheb

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Re: Chapter Master - In the name of the Emperor!
« Reply #2533 on: October 28, 2015, 01:48:51 pm »

Does that mean you need to buy this Gamemaker software to work on CM?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Retropunch

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Re: Chapter Master - In the name of the Emperor!
« Reply #2534 on: October 28, 2015, 02:01:18 pm »

Does that mean you need to buy this Gamemaker software to work on CM?
You should be able to do most of it with free - you'll definitely be able to work with it, but depending on the functions Duke used it might be that it won't fully compile. However, it's pretty obvious/easy to comment out the 'pro code'.
It'd be good to get a confirmation on this though!
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With enough work and polish, it could have been a forgettable flash game on Kongregate.
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