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Author Topic: Chapter Master - In the name of the Emperor!  (Read 799406 times)

Blaze

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Re: Chapter Master - In the name of the Emperor!
« Reply #150 on: August 23, 2014, 11:33:50 pm »

I've emptied one before, but didn't get anything out of it.
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Xardalas

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Re: Chapter Master - In the name of the Emperor!
« Reply #151 on: August 23, 2014, 11:53:51 pm »

Hrm, Anyone know what the differences between the two 2k requistion ships are? I'm honestly debating trying to save up to 20k to buy another battle barge. Doubt I'll reach it but it could be amusing.

Gotta love getting branded a heretic by the inquistion because you send your entire fleet on a crusade they ordered you to go before ordering you to defend a system only months later.
« Last Edit: August 24, 2014, 12:36:56 am by Xardalas »
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Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #152 on: August 24, 2014, 04:40:49 am »

New version is out!

Also does anyone know what the number of tech marines influences?

Techdudes fix damaged ships, equipment and vehicles. The more you have, the faster they get repaired. If you have insufficient number, your existing equipment might get damaged by insufficient maintenance.
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Xardalas

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Re: Chapter Master - In the name of the Emperor!
« Reply #153 on: August 24, 2014, 05:07:17 am »

Thankies. Tech Marines are also the only units I've seen actually capable of carrying a plasma bomb. Anyone have a change log for the new version?
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LoSboccacc

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Re: Chapter Master - In the name of the Emperor!
« Reply #154 on: August 24, 2014, 06:57:35 am »

downloading now.

manual has that 4chan stile:

"I will keep this part short for now – I'm writing this because of all the retards asking the same questions over and over again."

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ndkid

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Re: Chapter Master - In the name of the Emperor!
« Reply #155 on: August 24, 2014, 07:24:38 am »

New version is out!

I'm not sure how much I want to dig into 4chan... can someone braver tell me whether there's any sort of changenotes that are going along with the new version?
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Robsoie

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Re: Chapter Master - In the name of the Emperor!
« Reply #156 on: August 24, 2014, 07:29:33 am »

No idea, not going to dig there too.
But i downloaded the new version on
http://1d4chan.org/wiki/Chapter_Master_(game)
as the "alpha" download link is apparently always updated to last game version
And after just giving a try and generating a random chapter, i sent my fleet to a nearby world that had some orks inside , and when i selected "raid" i was surprised to see no possibility to select the ships unloading their maines.
Looking at the chapter overview and clicking on one of the regiment, i noticed that in fact not a single of my guys were on the ships and i would have to load them all by selecting all of them one by one (until i noticed i could just click on "selection size" after selecting a single guy) ?

Did i miss something to setup (as in previous version they were all loaded in my ships at the start for all random chapters i played with) or is that something new to that version ?

And not sure if it's intended too, but if i select a few guys and click on "load to ship" the list of ship to load them into is empty, i need apparently to select manually a lots of guys to have that list appearing.
« Last Edit: August 24, 2014, 07:35:26 am by Robsoie »
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Blaze

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Re: Chapter Master - In the name of the Emperor!
« Reply #157 on: August 24, 2014, 07:41:45 am »

I checked the first 5 pages of /v/ and /tg/ and turned up nothing, maybe there's a section I'm not aware of?
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Xardalas

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Re: Chapter Master - In the name of the Emperor!
« Reply #158 on: August 24, 2014, 07:48:51 am »

No telling. The tg forums make my eyes hurt. v.v
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Xardalas

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Re: Chapter Master - In the name of the Emperor!
« Reply #159 on: August 24, 2014, 08:00:11 am »

So. You can loot ruins now. It says it's just a place holder but that's nice. Not gonna complain about 200 extra req.

*Edit* Gah, shit. I meant to edit my post, not make a new one. v.v
« Last Edit: August 24, 2014, 08:11:28 am by Xardalas »
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Ghazkull

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Re: Chapter Master - In the name of the Emperor!
« Reply #160 on: August 24, 2014, 08:15:23 am »

No idea, not going to dig there too.
But i downloaded the new version on
http://1d4chan.org/wiki/Chapter_Master_(game)
as the "alpha" download link is apparently always updated to last game version
And after just giving a try and generating a random chapter, i sent my fleet to a nearby world that had some orks inside , and when i selected "raid" i was surprised to see no possibility to select the ships unloading their maines.
Looking at the chapter overview and clicking on one of the regiment, i noticed that in fact not a single of my guys were on the ships and i would have to load them all by selecting all of them one by one (until i noticed i could just click on "selection size" after selecting a single guy) ?

Did i miss something to setup (as in previous version they were all loaded in my ships at the start for all random chapters i played with) or is that something new to that version ?

And not sure if it's intended too, but if i select a few guys and click on "load to ship" the list of ship to load them into is empty, i need apparently to select manually a lots of guys to have that list appearing.

It has something to do with the chapter you select. If you are Homeworld based all of your guys will start in the Monastery. If you are fleet based all of them will...suprise, suprise start in the fleet. Except for tanks and shit which will always stay planet based unless your load them onto the ships
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sambojin

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Re: Chapter Master - In the name of the Emperor!
« Reply #161 on: August 24, 2014, 08:51:31 am »

@Robsoie, if no ships appear on the list to load to, it means you've selected too much stuff. Cruisers hold 250, Battle Barges 450, Escorts 30. There's probably some other sizes as well (hunter, 90 or 120??).

Just try again with less stuff selected.

The planetary start must be different now (I've only played one version, and always make fleet based chapters because of this "feature").
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Julius Clonkus

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Re: Chapter Master - In the name of the Emperor!
« Reply #162 on: August 24, 2014, 09:08:52 am »

Wow, this game is mean as all hell.

I need gene seeds, which I apparently can only acquire by letting Marines die. But I am also a person who is unbelievably anal about not losing special units.
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

Robsoie

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Re: Chapter Master - In the name of the Emperor!
« Reply #163 on: August 24, 2014, 09:11:26 am »

No it wasn't the cargo limit, as even when you select too much, the ship list still appear (but you can't select them, as your big ones usually have a 250 limit) , it was when i selected a dozen of guys, the whole ship list was empty

But after creating a custom chapter i named the Steel Gentlemen, this didn't happened again, even selecting only 1 guy and the ship list appeared
No idea what happened with the previous random chapter then

My Steel Gentlemen destroyed an orc fleet on a nearby system while they were gathering their waagh or something and noticed the world they were hoovering was heavily infested by them. I proceeded with a whole scale bombing of the planet in order to reduce the insane amount of them.

Once done i launched a planetary assault with the +/- 150 Steel Gentlemen guys i had loaded in the fleet (kept most of my troops in my homeworld just in case)  and we managed to kill the ork leader that was gathering his waagh thing in the 1st assault (we had to launch a 2nd one as there were still a "tiny" ork presence after that).

Unfortunately the previous bombing had annihilated all nonork life on the planet surface , so in the end that world was a dead one
So i guess we saved that world, but unfortunately the briefing forgot to mention we had to save the natives too ... so  ... oops.
« Last Edit: August 24, 2014, 09:16:36 am by Robsoie »
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Xardalas

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Re: Chapter Master - In the name of the Emperor!
« Reply #164 on: August 24, 2014, 09:16:34 am »

For those who were curious about Space combat. Hunter killers seem rather effective at ship to ship combat. They just have really low health. The gladius escorts seem to have really weak guns but a bit tanker. And the strike cruisers feel like a little of a mix between the two. The battle barg has a few big guns but they fire really damn slowly so it's a lil iffy.

Anyways, That's just my opinions.

*Edit* There is also a rogue trader event that lowers prices. Brings a battle barge down 20k to 16k. No idea how common that event is but it might be worth trying to keep a few thousand req around for it. Lowers the prices of all buyable wargear!
« Last Edit: August 24, 2014, 09:28:43 am by Xardalas »
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