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Author Topic: Chapter Master - In the name of the Emperor!  (Read 798544 times)

snowdrifts

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Re: Chapter Master - In the name of the Emperor!
« Reply #1395 on: April 29, 2015, 03:40:58 pm »

This game is fucking astonishing. Absolutely amazing work. Apparently I'm a Blood Raven, though, because I'd rather gobble up artifacts that crush Waaaaghs!.

Crusades are kind of a bitch, though. Last game, I was down about ~200 marines so I called everyone back home to reorganize. Normally I keep the chapter spread out, but this was a special circumstance. Crusade gets called 24 turns from now. I'm 36 turns away. Lose 20 loyalty for "refusing". It would be nice if it was a mission you could accept or refuse like what you get with the Inquisition, and then be locked to a 40 turns or something far enough away that you can get a ship anywhere on the map no matter what.
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LordArchibald

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Re: Chapter Master - In the name of the Emperor!
« Reply #1396 on: April 29, 2015, 05:07:52 pm »

Hmmm, my chapter seems invincible (I see *any* casualities in extreme cases only - actually, the only real battle I lost resulted in a total wipeout of my forces and the game crash :D). And no, it's not invincible because of my skills for sure, I barely know how to play it :)
Am I missing something? Or the game is really so unbalanced for now?
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GentlemanRaptor

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Re: Chapter Master - In the name of the Emperor!
« Reply #1397 on: April 29, 2015, 07:13:40 pm »

Hmmm, my chapter seems invincible (I see *any* casualities in extreme cases only - actually, the only real battle I lost resulted in a total wipeout of my forces and the game crash :D). And no, it's not invincible because of my skills for sure, I barely know how to play it :)
Am I missing something? Or the game is really so unbalanced for now?

How many marines are you engaging with, and against what forces?
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snowdrifts

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Re: Chapter Master - In the name of the Emperor!
« Reply #1398 on: April 29, 2015, 08:10:19 pm »

The only time I ever lose anything other than Librarians without hoods is on space hulks, where casualties are huge. Poor stupid assault marines. But, until the sector's pacified, I tend to keep 9 companies together, all 10 if I've got a battle barge. So that's a pretty insane force for anything to go up against.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1399 on: April 29, 2015, 10:25:03 pm »

I used to think my companies were invincible, at 3 companies per battle group. Until I started fighting: Extreme+ Ork Forces (Zapp Guns wrekt my guys), Tau forces of moderate size (their rear rank shooter simply annihilate) and tyranids on space hulks. It's weird how you'll get almost no casualties up to a certain point, but after you start taking regular and horrendous casualties. For Orks like I said, Heavy and down seem unable to hurt you, Extreme and up seem to waste you via attrition because of how many times you have to attack to reduce their force size, and how many marines you start losing in each successive fight.

So I tend to play feeling unchallenged until I go for a real target, take 50% casualties across three companies (mostly likely including 1st company and my terminators) in 1 big encounter, and get demoralized.
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1400 on: April 29, 2015, 11:20:01 pm »

It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.

I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.
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LordArchibald

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Re: Chapter Master - In the name of the Emperor!
« Reply #1401 on: April 30, 2015, 01:15:12 am »

Hmmm, my chapter seems invincible (I see *any* casualities in extreme cases only - actually, the only real battle I lost resulted in a total wipeout of my forces and the game crash :D). And no, it's not invincible because of my skills for sure, I barely know how to play it :)
Am I missing something? Or the game is really so unbalanced for now?

How many marines are you engaging with, and against what forces?
1/3 of my forces against anything except extreme, it was during first 30-50 turns of the game (I have not played longer).
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Cimbri

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Re: Chapter Master - In the name of the Emperor!
« Reply #1402 on: April 30, 2015, 01:18:46 am »

It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.

I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.

How do you sustain that though? I often have to gamble a company on a mission I think they can barely win because I'm running out of Gene-Seed. Then they all die horribly with like ten grots and a nob left and I can't get the gene-seed and have even more of a problem but that's just cause I'm terrible at telling what can kill what.
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Dorsidwarf

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Re: Chapter Master - In the name of the Emperor!
« Reply #1403 on: April 30, 2015, 01:22:19 am »

Remember: Vehicles are pretty good, especially for padding your forces (they don't obey the marine limit, and don't need to be painstakingly slowly trained), so don't forget to load them onto your ships when you start up, because they all start on your home planet.
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1404 on: April 30, 2015, 08:57:43 am »

It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.

I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.

How do you sustain that though? I often have to gamble a company on a mission I think they can barely win because I'm running out of Gene-Seed. Then they all die horribly with like ten grots and a nob left and I can't get the gene-seed and have even more of a problem but that's just cause I'm terrible at telling what can kill what.

Like I said, I barely ever take marine casualties. Incubators typically provide me with enough geneseed the way I run it.
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Il Palazzo

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Re: Chapter Master - In the name of the Emperor!
« Reply #1405 on: April 30, 2015, 11:06:22 am »

I had a bug with disappearing fleets.

Happened after my escort was accosted by some orks and failed to retreat. All ships not in the system with my battle barge disappeared after that. The fleet screen still showed their old locations.

Sadly, I didn't think of retaining the save.
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quamzie

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Re: Chapter Master - In the name of the Emperor!
« Reply #1406 on: April 30, 2015, 03:39:32 pm »

Chaos lord arrival with heavy metal soundtrack is such an excellent decision from point of style. What are your next plans, Duke?

Some bugs :
 Chaos lord can send his black crusade to the space hulk up to infinity. Black crusade attacking space hulk for 150 turns seems strange.
If you select all the marines from company sometimes the ship list will become blank, you can avoid this bug with selecting one marine and then pressing select all, then the ship list appears.
Tyranids never arrive.
If you go against chaos lord alone,  some weird  ship limit will prevent everything except few of his escorts from spawning.So basically you can defeat black crusade with one battle barge or two cruisers.
This bug can be avoided by combating him on orbit with imperial or other fleet. Then ship limit is removed and it does not prevent him from putting all his fleet to action. So you can have giant epic battle and fail horribly.
Ship controls are working weird now. Ships stop firing, if you order them to move. Also ships loose all their mobility somehow.
Not getting stc bug and orbital defence laser bugs are still up.
Attacking inquisitorial fleet gives you an empty battle, his ship does not show up.

Seems, that there are no more bugs except those.
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varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #1407 on: April 30, 2015, 10:00:44 pm »

It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.

I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.

Yeah  "extreme" infestations seems to always have "artillery" that will make you loose shit no matter what.
But bring vehicle and nearly all your tech-marines and they will shoot the vehicles and those gonna get probable repaired.

It's also possible to avoid attacking 'em, more so since extreme infestations rarely have imperial population left. Simply nuke 'em from orbit until the numbers are manageable or land your marines and wait, if you get attacked you'll have a wall to soak up the few artilleries shots.

I'd agree that the combat is all or nothing, either you have no loses or everyone dies, your VERY rarely get a decent attrition, and more often than not it's a very long drawn out battle that crashes. :P

As for me I always play small (size 1 or 2) chapter and often besieged ones, otherwise the game is too easy. But at the start I spread 3-4 "recon" escorts with a tech marine to get artefact's, a main detachment with the barge (if one) and the 1st coy, most of the HQ and the 10th and another coy, they're supposed to take "missions" and clear worlds. The rest are spread between two fleets of equal capabilities, often working close-by so they can merge if needed to take "extreme" infestations. I don't mind splitting even companies once in a system to cover and cleanse the worlds quicker.
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1408 on: April 30, 2015, 10:12:41 pm »

I'll get attrition from continuous low level engagements.

As in, like, a company taking on things it can handle alright, repeatedly, for half a dozen turns.

That's about it.
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Hetairos

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Re: Chapter Master - In the name of the Emperor!
« Reply #1409 on: May 01, 2015, 10:22:17 am »

So techmarine moods can produce a Rhino. Except it only appears as an entry under the HQ sections, blank save for the "100%" health indicator. It disappeared eventually, likely destroyed by Orks, so I guess it could participate in combat. Transfering didn't work.

Duke, could you give the Lamenters some starting geneseed? Having to suicide marines just to pay tithes is kind of irksome.
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