We are not the first of our race, who built the human empire of wood, then stone, and finally gold.
We are not the Emperor’s soldiers who held firm the bastion of civilization against the savage forces of nature.
Nor are we the first of the guildmasters who were finally able to tame the savage races with golden chains of greed and debt.
We are not even the colonists blessed by the emperor himself to expand our mighty demense.
No, my friend, we are the outcasts, the dregs of society cast upon the waves, and washed to hostile shores with naught but the clothes on our backs, and the smuggled prizes of our iniquity. We are the worst humanity has to offer, and it is not the dwarven legions, elven ambushes, or gnomish snatchers that you should worry about. It is the branded prisoner next to you who hides a past as dark, or darker than your own. Tread lightly, for this is not the human empire you were born into, but a den of liars and thieves each laboring for his own selfish desires… again I warn you, your sanity died with your freedom, and nothing can save you now. a cool image i found from great expectations... aparently
The super real fictional backgroundThe human empire has spread across 50% of the eastern continent and established a vast network of border forts and trade outposts. It has become so successful it has begun to grow decadent and the dark underbelly of society has grown to the point that prison infrastructure and political intrigue became more important than expansion and conquest. And so the current empress Resmi Lershiorid instituted radical new legislature to deal with the growing prisoner population. Anyone sentenced to more than one year in prison, excluding those on death row (who were executed) were shipped off to the savage western continent. Although this new punishment was seen as a death sentence by most, the totalitarian government was too powerful to stop and waves of exiles were shipped to the savage new world to fend for themselves.
Map of the world Embark StuffSo that's where we are starting, the blue is the entirety of human civilization photoshopped together
Mod settings and suchI am using masterwork v6 humans (none of my own tweaks) I have set humans as the only civilized race, making dwarves evil, elves savage, and gnomes slavers (using babies in twisted experiments) I have also enabled the hard fortress defense races, minotaurs, jotun, fiend spiders and nightwings. I have also enabled diseases (which don’t seem to work with any races besides dwarves, so you should be fine) digging invaders, and razing invaders (for extra fun). The
masterwork humans focus on trade and have a special economy separate from the vanilla trade system.
What I need from those interested in playing Since the first seven are going to be the foundation of the fortress for a bit, they will start in the embark screen, if you are interested in playing here is what I need.
1. Call the human you will be playing as and if you don’t want the default name give me your preferred name
2. What is your crime? (I’m going to be using custom job titles to list everyone by their crime, keep in mind if you were too crazy, i.e. mass genocide, you would be executed, not shipped off to some island)
3. What are your stats? Seeing as you probably won’t be able to bring a bunch of junk with you, each human can have the full ten skill points
4. What were you able to smuggle with you? This is tricky because you should try to be realistic, sticking to small items you could hide on your person, but seeing as we should have at least 1 pick and/or axe, just try to choose stuff within reason without too much metagaming
5. a modicum of enthusiasm, as mentioned earlier, the starting seven will play big part in the foundation of the fort/encampment so don’t call a place in the fort, then leave….. until we get some migrants at least.
Game rules (these are subject to change if the community votes against them [for a good reason] or they turn out to be pointless)
1. Roleplay your human. There are limitations set by the game of course, but try to be as
selfish/petty/needy human as possible
2. There is government (to police the humanity)… from the beginning, it will be relatively weak. It will be a mostly democratic system, with the caravan leader having the final say. (he can be deposed by ¾ vote) As the fort progresses, the different noble positions will get their own benefits.
3. Unless told to do otherwise, I will do basic fort building stuff, but that’s where the roleplaying comes in. I am open to suggestions about rules and as troubles arise, I will tweak the rules to compensate.
also name of the fortress and group is up to the community.... current fort name is Tomesavagery, group name is The Volcanic Council