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Poll

When should we attack the temple?

Whenever.
- 5 (31.3%)
This weekend.
- 8 (50%)
Next week.
- 0 (0%)
Next weekend.
- 3 (18.8%)

Total Members Voted: 16


Pages: 1 ... 68 69 [70] 71 72 ... 89

Author Topic: Minecraft: Dwarven Stronghold - see last post  (Read 125828 times)

TheDarkStar

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1035 on: March 01, 2015, 08:07:09 pm »

11500 blocks later, the central shaft is mined out. The core of the staircase is there, but it's still too early to remove the ladders.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Orange Wizard

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1036 on: March 02, 2015, 12:14:54 am »

The wheat farm is auto-harvesting, if you push the button on the left water spews everywhere and sends the wheat into the chests/hoppers in front of the entrance.

I might start work on a melon farm next.

E: Melon and pumpkin farms complete. There's no auto-harvesting system (yet), though.
« Last Edit: March 02, 2015, 03:53:31 pm by Orange Wizard »
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smurfingtonthethird

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1037 on: March 02, 2015, 06:31:06 pm »

The wheat farm is auto-harvesting, if you push the button on the left water spews everywhere and sends the wheat into the chests/hoppers in front of the entrance.

I might start work on a melon farm next.

E: Melon and pumpkin farms complete. There's no auto-harvesting system (yet), though.

I will fix this. I will also set up my chicken farm again if you lot didn't scavenge all my parts.
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Orange Wizard

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1038 on: March 03, 2015, 12:22:07 am »

If you ruin the aesthetic I will have to enact revenge.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

TheDarkStar

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1039 on: March 03, 2015, 07:05:09 pm »

I've got a design for the melon autofarm. It still needs work, but it's technically functional and I have four built. It can be tiled to either side indefinitely.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Playergamer

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1040 on: March 04, 2015, 12:09:42 am »

Abandoning Civcraft was a bit preemptive, I think.
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MarcAFK

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1041 on: March 04, 2015, 12:27:16 am »

Meh, even the constant dramas there hasn't kept me interested enough to log in frequently. Though I'm sick of my storerooms being busted apart.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1042 on: March 04, 2015, 12:34:35 am »

Abandoning Civcraft was a bit preemptive, I think.
Weren't people bored? I did put up a poll.

...To renew interest, I think killing Dwarven Invaders for a while might be a good idea. It could be revived once Spring Break starts, perhaps, or even the next time a Minecraft version is released.
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Orange Wizard

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1043 on: March 04, 2015, 02:41:43 am »

Finding a decent server is also a thing. But yeah. Let's leave this and start anew whenever spring is in Mericaland.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

smurfingtonthethird

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1044 on: March 04, 2015, 04:33:03 am »

So, bail?
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Baffler

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Re: Minecraft: Dwarven Stronghold - Slightly important announcement.
« Reply #1045 on: March 05, 2015, 09:51:36 am »

Spring break begins next week for me. I wouldn't be opposed to bailing though, I'm not happy with the recent changes, or the way the community has been shaping up really.
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Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Revival poll.
« Reply #1046 on: March 13, 2015, 09:41:58 pm »

A new poll is up. The options are one day ahead of what they should be, though. Fixed.

Note that all of the options are Saturdays; I figured that was the best day to use.

In the meantime, we need to find a new server. I'll get looking, and everyone else should look too.

A note: this time, we're not going to start playing until the designated time, preferably. Obviously, scouting out the server will be important, but I hope we can set up a base as a group.
« Last Edit: March 13, 2015, 09:44:45 pm by Elephant Parade »
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Zanzetkuken The Great

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Re: Minecraft: Dwarven Stronghold - Revival poll.
« Reply #1047 on: March 13, 2015, 10:33:49 pm »

Note that all of the options are Saturdays; I figured that was the best day to use.

The options you put up are Mondays.
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Elephant Parade

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Re: Minecraft: Dwarven Stronghold - Revival poll.
« Reply #1048 on: March 13, 2015, 10:48:26 pm »

Note that all of the options are Saturdays; I figured that was the best day to use.

The options you put up are Mondays.
Oops. Fixing.

Poll reset, just in case, since there was only one vote.
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Baffler

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Re: Minecraft: Dwarven Stronghold - Revival poll.
« Reply #1049 on: March 13, 2015, 11:02:38 pm »

I misclicked and voted for the 21st, but meant the 28th. I have exams the week of the 21st and don't really want to get into anything the weekend before that except notes and textbooks.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.
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