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When should we attack the temple?

Whenever.
- 5 (31.3%)
This weekend.
- 8 (50%)
Next week.
- 0 (0%)
Next weekend.
- 3 (18.8%)

Total Members Voted: 16


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Author Topic: Minecraft: Dwarven Stronghold - see last post  (Read 125937 times)

Playergamer

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #840 on: January 06, 2015, 12:25:52 am »

No mods for you!
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Baffler

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #841 on: January 06, 2015, 12:32:47 am »

I don't know any off the top of my head, but as long as there's no limit to the distance people can go I can pretty much guarantee nobody's bothered to build anything substantial past 15k from spawn in any direction. We'll have the seclusion and space we need to build even the most ridiculously large things, and may not even be found at all until we're ready to open the gates/show off our awesome thing.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
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Zanzetkuken The Great

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #842 on: January 06, 2015, 12:46:08 am »

I don't know any off the top of my head, but as long as there's no limit to the distance people can go I can pretty much guarantee nobody's bothered to build anything substantial past 15k from spawn in any direction. We'll have the seclusion and space we need to build even the most ridiculously large things, and may not even be found at all until we're ready to open the gates/show off our awesome thing.

I do have a second reason...I was wanting to set up our base to be safe via the deterrence principle by having a bomber aimed at all the cities on the server.
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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #843 on: January 06, 2015, 12:51:45 am »

I don't know any off the top of my head, but as long as there's no limit to the distance people can go I can pretty much guarantee nobody's bothered to build anything substantial past 15k from spawn in any direction. We'll have the seclusion and space we need to build even the most ridiculously large things, and may not even be found at all until we're ready to open the gates/show off our awesome thing.

I do have a second reason...I was wanting to set up our base to be safe via the deterrence principle by having a bomber aimed at all the cities on the server.

Wait, if that thing can move forward and back, could it be adapted to move side to side? We could be looking at a (janky as hell) superweapon here, if it moves fast enough. Or we could mount it sideways and use it as a somewhat mobile battery that slides along "rails" on the outer walls.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Orange Wizard

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #844 on: January 06, 2015, 12:55:53 am »

Janky as hell superweapon sounds like just the thing we need.
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Zanzetkuken The Great

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #845 on: January 06, 2015, 01:18:12 am »

Wait, if that thing can move forward and back, could it be adapted to move side to side? We could be looking at a (janky as hell) superweapon here, if it moves fast enough. Or we could mount it sideways and use it as a somewhat mobile battery that slides along "rails" on the outer walls.

It can't be converted, but I can try to convert one I saw that was a had South and Eastern movement, possibly.  At that point, speed wouldn't matter, as with a single one you could destroy a whole city.  However, it isn't as economical, as if just one person managed to get on it with a piece of TNT, it's wrecked.  That's true of all machines, though that one would be worse as the resource in is quite a bit.  In addition, if certain things are done the whole thing jams horrifically (which I was unable to replicate in the tutorial I put up, but do happen).  A far more economical option would be to create mass amounts of the three seaters (ones I showed off earlier and showed how to build in the tutorial <technically you can fit 4 on there, but one would be reserved for balancing a minecart with a chest on to carry TNT>) for larger cities, and one seaters (new design, never showed off) for small villages.  Could use a capital (on drawing board) for the largest, though the 3 is easily able to be turned into a fortress by adding more bomb bays (which adds 2 seats apiece) and making temporary buildoffs when arriving at a location (via furnace next to the stickys <furnaces aren't dragged by them>, then whatever you wish to use to build the sections off of the mid range with).

Patroling cannons are on the drawing board, as I need to figure out how to work around the 12 block limit for pistons using sticky blocks (seen a few alternative methods that could prove useful, though they apparently need a lot (and just for one direction at that) and I want to work as economically as possible).

Edit: I do know that I have a design for cannons that hide in waterfalls and extend outwards, though the engines have to serve as rails, and the waterfall toggled off when they come out, as the flowing water can disrupt the movement of the device when it is retracting or extending.
« Last Edit: January 06, 2015, 01:21:11 am by Zanzetkuken The Great »
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #846 on: January 06, 2015, 02:24:30 am »

Wait, if that thing can move forward and back, could it be adapted to move side to side? We could be looking at a (janky as hell) superweapon here, if it moves fast enough. Or we could mount it sideways and use it as a somewhat mobile battery that slides along "rails" on the outer walls.

It can't be converted, but I can try to convert one I saw that was a had South and Eastern movement, possibly.  At that point, speed wouldn't matter, as with a single one you could destroy a whole city.  However, it isn't as economical, as if just one person managed to get on it with a piece of TNT, it's wrecked.  That's true of all machines, though that one would be worse as the resource in is quite a bit.  In addition, if certain things are done the whole thing jams horrifically (which I was unable to replicate in the tutorial I put up, but do happen).  A far more economical option would be to create mass amounts of the three seaters (ones I showed off earlier and showed how to build in the tutorial <technically you can fit 4 on there, but one would be reserved for balancing a minecart with a chest on to carry TNT>) for larger cities, and one seaters (new design, never showed off) for small villages.  Could use a capital (on drawing board) for the largest, though the 3 is easily able to be turned into a fortress by adding more bomb bays (which adds 2 seats apiece) and making temporary buildoffs when arriving at a location (via furnace next to the stickys <furnaces aren't dragged by them>, then whatever you wish to use to build the sections off of the mid range with).

Patroling cannons are on the drawing board, as I need to figure out how to work around the 12 block limit for pistons using sticky blocks (seen a few alternative methods that could prove useful, though they apparently need a lot (and just for one direction at that) and I want to work as economically as possible).

Edit: I do know that I have a design for cannons that hide in waterfalls and extend outwards, though the engines have to serve as rails, and the waterfall toggled off when they come out, as the flowing water can disrupt the movement of the device when it is retracting or extending.

Actually, could we just use long lines of non-sticky pistons on either side of the patrol zone to push the cannon assembly along? There'd have to be another assembly to move water with it, or perhaps the operator could put it in place, but that seems more economically feasible than getting assloads of slime blocks, and lets us use a more traditional cannon design. It's not like these'll have to launch their projectiles massive distances, just a simple one would do the job admirably. Or we could go even lower tech and use dispenser batteries firing arrows instead. I don't remember if they can be pushed by pistons or not, but if they can it'd be super easy to make.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Zanzetkuken The Great

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #847 on: January 06, 2015, 02:45:08 am »

...seems more economically feasible than getting assloads of slime blocks...

Settle next to a swamp biome and make at least one mining tunnel per chunk below the z-level of 40 be 3x3 in width and height.  Then construct a grinder after discovering a slime chunk for the latter, or a general grinder in a swamp, with the top being between z 50 and 70.  We'd have enough.
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MarcAFK

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #848 on: January 06, 2015, 05:09:06 am »

Anywhere but Civcraft I have never had trouble collecting goo balls.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #849 on: January 06, 2015, 11:07:04 am »

...seems more economically feasible than getting assloads of slime blocks...

Settle next to a swamp biome and make at least one mining tunnel per chunk below the z-level of 40 be 3x3 in width and height.  Then construct a grinder after discovering a slime chunk for the latter, or a general grinder in a swamp, with the top being between z 50 and 70.  We'd have enough.
Or just settle in the swamp biome.
IIRC, they still spawn there at night?
Only on a full moon, I think.

Edit: They spawn most frequently on a full moon, and never on a new moon.
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TheDarkStar

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #850 on: January 06, 2015, 07:39:31 pm »

We should have a repository somewhere for dwarven deathtraps.
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it happened it happened it happen im so hyped to actually get attacked now

Coolrune206

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #851 on: January 06, 2015, 07:47:13 pm »

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Baffler

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #852 on: January 06, 2015, 07:59:41 pm »

I'm currently working on an experimental model or two. Between the lot of us we should have all of the hilarious and/or impractical superweapons and deathtraps we'll ever need.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #853 on: January 07, 2015, 07:26:44 am »

Mmm, hilarious traps
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

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Re: Minecraft: Dwarven Stronghold - Should we try a different server?
« Reply #854 on: January 07, 2015, 06:46:06 pm »

Because of !!problems!! with my minecraft account I'll have to use a different one instead, at least for the time being. The new name is Tootsmgoots.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.
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