Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

When should we attack the temple?

Whenever.
- 5 (31.3%)
This weekend.
- 8 (50%)
Next week.
- 0 (0%)
Next weekend.
- 3 (18.8%)

Total Members Voted: 16


Pages: 1 ... 38 39 [40] 41 42 ... 89

Author Topic: Minecraft: Dwarven Stronghold - see last post  (Read 127352 times)

HooliganintheFort

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #585 on: September 25, 2014, 10:16:01 pm »

If only there were creeper spawners out there in the wide minecraft world.
Logged

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #586 on: September 25, 2014, 10:18:35 pm »

Creeper spawners do exist. They're just very rare. 1% or something IIRC.

...

Anyway, hey guys. Apparently this thread finally floated back up to the upper regions of my Updated Topics page.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #587 on: September 25, 2014, 10:56:36 pm »

We should set up some kind of traps that can be activated/deactivated so that we can be ready if invaders come. Potion traps?

Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #588 on: September 25, 2014, 11:24:22 pm »

Won't do much good, any invaders will have full PvP gear.
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #589 on: September 25, 2014, 11:25:14 pm »

Slow or weakness/maybe poison could cause confusion.
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #590 on: September 25, 2014, 11:27:20 pm »

Then you carry them with you and throw them, any traps will be disarmed and looted.
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #591 on: September 26, 2014, 12:02:51 am »

Unless they're in the ceiling, and too high to reach, and too dark to see... soddit.

Let's just build a giant cube of DRO and live in there. No-one ever said we needed to have fun.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #592 on: September 26, 2014, 12:06:09 am »

It will be the Dworg cube.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #593 on: September 26, 2014, 12:43:52 am »

I like the idea but have trouble picturing what you mean about the levels, but I trust you'll make it good. :)
I thought about the magma ocean, you need to provide 9 spaces above the magma to prevent fires, so construction would need to be done above level 10 ...
The factory room is in the way of the first level :/
Still it would have looked good...
Then again, the center level could be lower and have stairs leading to more functional levels of the magma pier, you can still build low over the magma as long as you don't allow housing, or anything where people might be tempted to place wood, wool, etc.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #594 on: September 26, 2014, 09:55:47 am »

There's apparently a new recipe named "Base" for the ore smelter, but it's not documented on the wiki at all. It uses 32 diamond ore and 16 redstone ore, but I have no idea what it does.
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #595 on: September 26, 2014, 10:35:51 am »

There's apparently a new recipe named "Base" for the ore smelter, but it's not documented on the wiki at all. It uses 32 diamond ore and 16 redstone ore, but I have no idea what it does.
a) It's not new
2) It's documented, you must be using the old wiki
III) It's for making bastion blocks.
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #596 on: September 26, 2014, 10:59:36 am »

There's apparently a new recipe named "Base" for the ore smelter, but it's not documented on the wiki at all. It uses 32 diamond ore and 16 redstone ore, but I have no idea what it does.
a) It's not new
2) It's documented, you must be using the old wiki
III) It's for making bastion blocks.

Ok. Where's the new wiki link?
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #597 on: September 26, 2014, 11:05:56 am »

There's apparently a new recipe named "Base" for the ore smelter, but it's not documented on the wiki at all. It uses 32 diamond ore and 16 redstone ore, but I have no idea what it does.
a) It's not new
2) It's documented, you must be using the old wiki
III) It's for making bastion blocks.
Ok. Where's the new wiki link?
Here it is
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #598 on: September 26, 2014, 11:12:21 am »

I thought of a truly impenetrable vault design:

Build an inverted pyramid at the map ceiling, the only access to which is a waterfall coming out of the bottom, which can be temporarily shut off by a lever. Use bastion blocks to prevent unauthorized people from pillaring or bridging to it. Would require a designated "vault keeper" to build a bed in it, so that when the vault needs to be accessed they commit suicide, respawn, and open it from within.

Ideally, the waterfall comes from a dispenser with a lever on it, for maximum space efficiency. This also enables the vault keeper to jump out after they do their job (though maybe they could just climb out the top. Can people stand on top of the map ceiling?)
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #599 on: September 26, 2014, 11:24:36 am »

MarkAFK: the levels I am refering to are 1 meter blocks, not 2 meter sets.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
Pages: 1 ... 38 39 [40] 41 42 ... 89