Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

When should we attack the temple?

Whenever.
- 5 (31.3%)
This weekend.
- 8 (50%)
Next week.
- 0 (0%)
Next weekend.
- 3 (18.8%)

Total Members Voted: 16


Pages: 1 ... 18 19 [20] 21 22 ... 89

Author Topic: Minecraft: Dwarven Stronghold - see last post  (Read 127821 times)

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #285 on: August 28, 2014, 08:02:12 pm »

I grabbed 10 just before I hopped down to CW, I've smelted and spent it, however I have a vei. On the way back I can crack open to replace it :p
I'm returning with rails,  a stack of buckets, bars, and I might spend done time gathering more iron on the way. So iron and diamond too.
And shiny new armour for myself.
Btw I snapped up some absolute bargain basement slime balls, when I get access to a factory I'll make a batch, hoppers too. I'll put both into the store but when we need them for construction I'll just hop on the rails.
« Last Edit: August 28, 2014, 08:04:51 pm by MarcAFK »
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #286 on: August 28, 2014, 09:32:05 pm »

Final Results - Constitution Popularity Poll
Zanzetkuken's Constitution: 6
Elephant Parade's Constitution: 3
InsanityIncarnate's Constitution: 4
Cerapter's Constitution: 6

Next poll: When should we reveal our existence to Civcraft?

If people would prefer, I could put up a poll between Zanzetkuken and Cerapter.
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #287 on: August 28, 2014, 09:51:36 pm »

A more pressing poll might be design of the main chamber.

Also, anyone want to get on and help me start digging the upper portion? Regardless of design, that will have to be dug.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #288 on: August 28, 2014, 10:01:09 pm »

A more pressing poll might be design of the main chamber.

Also, anyone want to get on and help me start digging the upper portion? Regardless of design, that will have to be dug.
Please inform me of what the possible designs are; I'll write up a poll.

On an unrelated note, I'm nearly finished with my new constitution.
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #289 on: August 28, 2014, 10:10:39 pm »

Please inform me of what the possible designs are; I'll write up a poll.

Dome, Venice built from the floor of the dome.
Spoiler (click to show/hide)

Double-cone, Venice built around the open space.
Spoiler (click to show/hide)
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #290 on: August 28, 2014, 11:15:36 pm »


Does it seem fine? I'm not sure if council members and the king have too much voting power (it might be better to reduce their votes to 1.5 and 2, respectively).
Logged

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #291 on: August 28, 2014, 11:43:55 pm »

I guess I'll make a cleaner version of my constitution.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #292 on: August 29, 2014, 01:52:10 am »

I'm fine with that council system, though the votes will be grossly in favor of the king/leaders untill we get more members.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #293 on: August 29, 2014, 01:53:58 am »

I'm fine with that council system, though the votes will be grossly in favor of the king/leaders untill we get more members.
Hmm. Maybe the number of council members should be 1/3 of the active population? We could have a roll-call each election.
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #294 on: August 29, 2014, 02:48:42 am »

At the moment that would make the entire council the King, Defence, economic, construction, agriculture. because we don't excatly have more than 15 active members :P
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #295 on: August 29, 2014, 07:10:29 am »

Yeah. A small government is good, in terms of speedy decision making and lower upkeep.
Speaking of which:

This is functionally identical to my previous proposal, but more exhaustive and easier to read/understand (I hope).
I'm also leaving out the "districts" nonsense as well, because that's only relevant in the long term, and by then the government could just as easily overrule it anyway.

Spoiler: Chancellor (click to show/hide)
Spoiler: Mayor (click to show/hide)
Spoiler: Fortress Guard (click to show/hide)

Spoiler: Disputes (click to show/hide)
Spoiler: The Election (click to show/hide)
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #296 on: August 29, 2014, 05:52:11 pm »

Can one of you design buffs build a factory room? We can't move factories, so we can't build temporary versions of the more expensive ones.
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #297 on: August 29, 2014, 06:05:49 pm »

Can one of you design buffs build a factory room? We can't move factories, so we can't build temporary versions of the more expensive ones.

What level should it be at? I'm thinking layer 15 up to layer 23, with it wrapping around the central area in a donut shape.
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #298 on: August 29, 2014, 06:06:50 pm »

Can one of you design buffs build a factory room? We can't move factories, so we can't build temporary versions of the more expensive ones.
This is why we need to decide on the main chamber sooner rather than later, since so much stuff hinges upon its design. However, if we need this right now, I think I know where to put it.

How many factories are there? I know they occupy a 3x1x1 space, but how many does the room need to accommodate?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #299 on: August 29, 2014, 06:18:58 pm »

Can one of you design buffs build a factory room? We can't move factories, so we can't build temporary versions of the more expensive ones.

What level should it be at? I'm thinking layer 15 up to layer 23, with it wrapping around the central area in a donut shape.

Dome isn't out of the race yet, and the bottom of it is going to be 40-50.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
Pages: 1 ... 18 19 [20] 21 22 ... 89