Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

When should we attack the temple?

Whenever.
- 5 (31.3%)
This weekend.
- 8 (50%)
Next week.
- 0 (0%)
Next weekend.
- 3 (18.8%)

Total Members Voted: 16


Pages: 1 ... 16 17 [18] 19 20 ... 89

Author Topic: Minecraft: Dwarven Stronghold - see last post  (Read 128163 times)

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #255 on: August 27, 2014, 03:05:20 pm »

Is latias1290 your in-game name as well?
It is.
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #256 on: August 27, 2014, 03:44:03 pm »

Hmm. You're not an escaped lunatic, so it should be fine.
Be sure to thoroughly read the OP, and follow all the rules.
Didn't we set it to minimum post count of 100?
Did we?
I thought we did.
I thought it was 50.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #257 on: August 27, 2014, 05:23:48 pm »

I'll get it to you when I log in tahu.

EDIT: It is in the tool chest.
« Last Edit: August 27, 2014, 06:30:09 pm by Playergamer »
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #258 on: August 27, 2014, 06:46:31 pm »

Isn't the underground Venice going to be in a dome?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #259 on: August 27, 2014, 07:15:16 pm »

A scout from Neverwhere was mapping the area, and stopped by us. He gave us his horse, along with his gear, before jumping in the arena's lava pit so he could respawn back home. Ol' General Morul has been given a pen next to the guard barracks, and the scout's equipment (a decent amount of food, an enchanted golden pickaxe, and 3 rails.) has been put in the stockpile.
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #260 on: August 27, 2014, 07:22:16 pm »

I'm at choir practice, and probably won't be home till 8 at the earliest. If you won't be on then, can you put it in the stockpile?
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #261 on: August 27, 2014, 07:29:18 pm »

Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #262 on: August 27, 2014, 07:46:02 pm »

...That kind of looks like a cool flag actually.
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #263 on: August 27, 2014, 07:56:12 pm »

Was recently gifted minecraft by Djohaal, so ptw and would like to join in.

What's your username?

InuitOnes
Logged
Lol scratch that I'm building a marijuana factory.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #264 on: August 27, 2014, 07:57:09 pm »

Was recently gifted minecraft by Djohaal, so ptw and would like to join in.

What's your username?

InuitOnes
Added.
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #265 on: August 27, 2014, 08:06:24 pm »

And here's a rough idea of what circle venice would look like

Spoiler: cross-section (click to show/hide)

Proportions waaay off, didn't want to make the image too tall. Basically, the city circumscribes the edge of the inner chamber, with at least the innermost street being a concentric ring.

I'd be fine with either design, just need people to decide on the final shape of the main chamber.

I insist that whatever design, the sidewalk be level with the surface of the water. Makes it much less of a hassle for anyone who falls in (or wants to disembark from a boat.) Canal also doesn't really need to be more than 1 or 2 deep, unless there are more water ramps. Shallow canals are easier to retrieve boats and make infinite water from.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #266 on: August 27, 2014, 08:13:55 pm »

Thanks for the add. How exactly am I supposed to roll-back to 1.7.4? Should I just use MC Downgrader, or something else?
Logged
Lol scratch that I'm building a marijuana factory.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #267 on: August 27, 2014, 08:18:51 pm »

Thanks for the add. How exactly am I supposed to roll-back to 1.7.4? Should I just use MC Downgrader, or something else?
1)Launch Minecraft.
2)Make a new profile using the "New Profile" button. [This is optional, but it makes switching between versions much easier, so I recommend that you do it.]
3)Open the "Edit Profile" menu using the button.
4)Click the dropdown menu. It should say something like "Use Latest Version". Switch it to "1.7.4".
5)Click "Save Profile"
6)You're done! You can switch between profiles at any time using the dropdown menu.
Logged

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #268 on: August 27, 2014, 08:48:26 pm »

Sweet thanks.
Logged
Lol scratch that I'm building a marijuana factory.

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #269 on: August 27, 2014, 08:52:55 pm »

Tahu, it's in the stockpile.
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext
Pages: 1 ... 16 17 [18] 19 20 ... 89