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Poll

When should we attack the temple?

Whenever.
- 5 (31.3%)
This weekend.
- 8 (50%)
Next week.
- 0 (0%)
Next weekend.
- 3 (18.8%)

Total Members Voted: 16


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Author Topic: Minecraft: Dwarven Stronghold - see last post  (Read 127377 times)

HooliganintheFort

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #720 on: November 03, 2014, 10:37:27 pm »

Ah, so that's why. Still lost though and a few thousand blocks away from the mountainhome. Wish me luck.
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Jiokuy

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #721 on: November 04, 2014, 01:47:14 pm »

So do cows not spawn anymore? I can't seem to find any. They were more common than flowers in Terminus.
« Last Edit: November 05, 2014, 04:20:18 am by Jiokuy »
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MarcAFK

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #722 on: November 07, 2014, 04:45:19 am »

So I just made this:

An homage to a now inactive player from my first town Carbon, NoirWolf was rather important to the city back in the day.
People keep stealing my sand :( 
Oh and Tahu could I get access to your D pick forge? I want to make a batch :p
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

MarcAFK

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #723 on: November 08, 2014, 08:09:40 am »

Some random guy named nick23ji61 is wandering around the fort, He said he was ignoring me, so I'm heading down there to see if I can catch him... It's not likely because It'll take too long to get there.

Edit: Nobody was around when i got there, but the logs show that he was there with kepur, who was one of the guys that robbed the Commonwealth bank back before the HCF started breaking vaults.
IB_God also known as papa pound; the leader of the vault breakers, says that Kepur is Celoxia, a well known, highly dangerous criminal who currently ties with Papa as most wanted on the server. The bounty on Celoxia is 1000d, and his alts might bring a similar figure. I should note that having 2 alts pearled will result in an Alt-Ban, but till that happens we risk bumping into any of his akts at any point, his known Alts are: AinsleyHarriot, Invictatus, ElLaboCrimson, and MightyBlock.
We need to be careful, bury your valuables at least under 6 layers of smooth stone and don't leave convienant air gaps or torches or anything :P
« Last Edit: November 08, 2014, 10:47:04 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

HooliganintheFort

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #724 on: November 08, 2014, 03:35:35 pm »

Oh no, I'm thousands of blocks away from home and in Commonwealth right now. Taking the Titan railway through Viridian and I don't like it. I also got that strange feeling that my stuff is going to get robbed.

We might want to reinforce our vault heavily and get ready for a raid.
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TheDarkStar

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #725 on: November 08, 2014, 03:53:27 pm »

Oh no, I'm thousands of blocks away from home and in Commonwealth right now. Taking the Titan railway through Viridian and I don't like it. I also got that strange feeling that my stuff is going to get robbed.

We might want to reinforce our vault heavily and get ready for a raid.

Should we buy a bastion block and implement that unbreakable vault we talked about earlier?
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

HooliganintheFort

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #726 on: November 08, 2014, 04:03:28 pm »

I would say yes, but I want to hear other people's thoughts for it.

EDIT: Now on Titan's Railway toward Neverwhere. Can't believe it took me this long to get back to the Mountainhome.

EDIT2: I'm home now, might be on for awhile.
« Last Edit: November 08, 2014, 04:40:49 pm by HooliganintheFort »
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WillowLuman

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #727 on: November 08, 2014, 04:07:51 pm »

I'd say yes as well. We've been found, our location marked by hostile parties. Let's build a skyvault.
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Zanzetkuken The Great

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #728 on: November 08, 2014, 04:39:51 pm »

I'd say yes as well. We've been found, our location marked by hostile parties. Let's build a skyvault.

Maybe build a monastery or prison around it and hang it over the harbor?
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

HooliganintheFort

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #729 on: November 08, 2014, 04:42:38 pm »

Somone has definitely been here, my room is has been dug into and griefed after the greifer tried to find chests.
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Zanzetkuken The Great

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #730 on: November 08, 2014, 04:50:55 pm »

I don`t have access to a computer that can play minecraft, so can someone tell me if anyone raided my room?  I`ve moved my stuff to my house at the above ground rooms, so if you check, don't bother with the canal room.  Note that I changed the reinforcement of the doors that it is steal only I can open them.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

HooliganintheFort

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #731 on: November 08, 2014, 05:01:09 pm »

I don`t have access to a computer that can play minecraft, so can someone tell me if anyone raided my room?  I`ve moved my stuff to my house at the above ground rooms, so if you check, don't bother with the canal room.  Note that I changed the reinforcement of the doors that it is steal only I can open them.

Your room has not been raided thankfully.
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Execute/Dumbo.exe

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #732 on: November 08, 2014, 06:15:37 pm »

Well, for one thing, I'm glad none of the secret tunnels lead any...
Oh.
Guys, can you please block off that "The will of the dwarves will stop the flow" thing?
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

WillowLuman

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #733 on: November 08, 2014, 06:23:59 pm »

I'd say yes as well. We've been found, our location marked by hostile parties. Let's build a skyvault.

Maybe build a monastery or prison around it and hang it over the harbor?

Nah, we want to keep it as minimal as possible. Make it too large and it would need more bastion blocks.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MarcAFK

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Re: Minecraft: Dwarven Stronghold - Stop asking for coordinates in the thread.
« Reply #734 on: November 08, 2014, 06:30:19 pm »

We don't really have a vault, the most valuable thing in the storeroom is some clay, however we might need a vault to temp hold any pearls we might come across. Also I guess it's probably time to IRO line the factory. More heavily reinforced rooms is always good. Gives you relatively safe spots to log out in it whatever.
An actual fortress would be interesting, but the most effective traps in civcraft are drop pits, the easiest way of making a defendable area is to surround it in a pit, put a thin walkway hovering over it for access, then use a bow or knock back sword on anyone trying to cross. However it can be bypassed if there's no bastion, or if the pit doesn't go all the way to bedrock, or if it's underground and can be dug over.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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