Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

When should we attack the temple?

Whenever.
- 5 (31.3%)
This weekend.
- 8 (50%)
Next week.
- 0 (0%)
Next weekend.
- 3 (18.8%)

Total Members Voted: 16


Pages: 1 ... 7 8 [9] 10 11 ... 89

Author Topic: Minecraft: Dwarven Stronghold - see last post  (Read 125666 times)

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #120 on: August 22, 2014, 08:41:58 pm »

Can somebody PM me the coords?
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Mismatch

  • Escaped Lunatic
  • This is HooliganintheFort
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #121 on: August 22, 2014, 09:12:36 pm »

Sorry, no can do, general policy against Escaped Lunatics.
Hooliganinthefort is a Bay Watcher, though.
We don't know if he really is hooligan, unforunately. He may just be using that as a disguise to gain entry >.<

Yeah, I understand that you don't believe it is me. I am talking to Toady about it.
« Last Edit: August 22, 2014, 09:14:52 pm by Mismatch »
Logged

HooliganintheFort

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #122 on: August 22, 2014, 09:54:40 pm »

Alrighty, better?

Mismatch was me and sorry for all that confusing mess.
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #123 on: August 22, 2014, 10:02:49 pm »

Alrighty, better?

Mismatch was me and sorry for all that confusing mess.
No problem. I'll PM you the coordinates.
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #124 on: August 23, 2014, 12:32:10 am »

Finished up the exteriors of all the Tier 3 housing.  Need to finish the interiors.  Town hall is finished up.  After I finish up the interiors, I would like for people to at least claim a house to claim and make look somewhat inhabited.  At very least for the city to appear to be where we live, tricking people into thinking the canal leads to a mineshaft rather than our main fort.

In other news, I have drained the temp storeroom dry of cobblestone.
Did we put the main fort south along the canal then ?
It's a cooincidence that the storeroom ended up exactly over the tiny one I placed in the canal, I swear to Armok.
I have brought 8 stacks of charcoal, some smooth stone, a stack of birch logs and most of the mushrooms over from Laketown.
I like the detail of the town hall, but for the sake of my retinas please shove some brick into it :p
« Last Edit: August 23, 2014, 01:29:57 am by MarcAFK »
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #125 on: August 23, 2014, 01:52:57 am »

I found a massive canyon not far from the mountain, maybe 100 meters north of the It's pretty impressive. It would be a good site for a city, though it's probaly got thousands of holes in it and would be impossible to block off fully.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #126 on: August 23, 2014, 02:12:44 am »

I found a massive canyon not far from the mountain, maybe 100 meters north of the It's pretty impressive. It would be a good site for a city, though it's probaly got thousands of holes in it and would be impossible to block off fully.
And it's within chat range of Neverwhere (That's at 14100 right?). But it is literally the best natural feature I've seen in Minecraft.
« Last Edit: August 23, 2014, 12:24:56 pm by HugoLuman »
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #127 on: August 23, 2014, 06:43:41 am »

No, dude this is UNDER that valley, if we put some walkways and stuff around it we'll have moira.
I'm going to explore the caverns around it and bust out an entrance to the harbour.
If we want a secret fort elsewhere here is still an amazing place for a showpiece.
Images soon.
New album.
http://imgur.com/a/AdyjK
Bottom of the canyon is around level 24, midrange is around level 50, I think the top is around level 90 ish?
Edit:
By my measure, that canyon is about 300 meters from the chat range of never where. Though anyone at their tree farm would be somewhat closer to us.
« Last Edit: August 23, 2014, 04:23:56 pm by MarcAFK »
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #128 on: August 23, 2014, 12:03:22 pm »

I know, I went there last night. I just really hope it isn't too close to Neverwhere is all.

EDIT: I mixed up Titan and Neverwhere in my last post. Fixed.
« Last Edit: August 23, 2014, 12:25:22 pm by HugoLuman »
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #129 on: August 23, 2014, 01:00:27 pm »

 All the constitutions are currently tied, each has a quarter of the votes... I really hope this isn't a omen on what our government will be like...
Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #130 on: August 23, 2014, 03:30:32 pm »

To be fair, this poll isn't the final decision, and we haven't really discussed it much.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #131 on: August 23, 2014, 03:43:27 pm »

This is definitely not a final decision. Someone wanted me to set up a poll, so I did. That's why it's "Which constitution would you prefer?" and not "Which constitution will we use?".

The final vote will probably be after we've set up a basic base.
Logged

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #132 on: August 23, 2014, 04:16:58 pm »

I will probably be joining you guys, if you are okay with that. I had some minor minecraft troubles after we switched to the civcraft server, but I should be fine now. If one of you could send me the coords?
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #133 on: August 23, 2014, 04:19:55 pm »

I will probably be joining you guys, if you are okay with that. I had some minor minecraft troubles after we switched to the civcraft server, but I should be fine now. If one of you could send me the coords?
It's better if you PM someone specifically, so that you're guaranteed to receive them exactly once. If you post in the thread, you might receive multiple PMs or none at all.
Logged

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Minecraft: Dwarven Stronghold - New thread!
« Reply #134 on: August 23, 2014, 04:21:26 pm »

Yeah, I know, but it wouldn't do much harm. Plus, I wanted you guys to know that I'm FINALLY BACK, 2 months after I said "I'll be back as soon as I can"
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext
Pages: 1 ... 7 8 [9] 10 11 ... 89