Ahoy, btw! First post.
Despite that fact I would like to emphasize
with as much humility as the statement
allows, that this isn't just some silly fun
but I would like to use this to move
creatures up and down z-levels safely.
Silly fun surely will follow however.Proposed Challenge: Salmon CannonFalling Damage:
As mentioned earlier, falling damage is simulated by having a large cube of rock beat the creature to death with body slams.
. . .
I investigated further using a test embark, and found that the game respects the material of the floor when considering falling damage. Falling on a sand tile used sand properties, falling on a natural basalt floor used basalt properties, and falling on a constructed steel floor used steel properties.
Last night someone posted on a closed Dwarf Fortress group on Facebook a question "Now how do we make this?" and I having always been fascinated with waterworks, took the challenge! My initial idea was to build a standard Temperate River Dam with floodgates, construct several raising bridges facing upstream of various layouts to get as accurate a simulation of this technology being developed in human lands. Of course my first question was will they even survive the throw? I know cats and peregrine falcons fight critters, and that they're immune to traps. But are they immune to being hurled over walls? Or even more exciting, flung up entire z-levels, similar to a widened screw pump stack?
After embarking at an appropriate site, and preparing the first two screw pumps for temporarily lowering the river to workable water levels, further utilizations came to mind - transporting whales, sea lampy, or even sharks into a large, multi layer prison accessable only by narrow walkway, cages stocked, and water level increased by controlled flooding, to be lowered to safe levels for adding to the collection and looting. For extra fun, perhaps a waterproof portal connected to the Sherff's Dining room, complete with cage release level for parties. Plus Im sure other fun you can all think of..
For now, my
Actual question is if anyone currently knows for certain the mechanics involved with a vermin on tile of a bridge being raised other than the water being destroyed. Also, if there is an increase in angle applied to the tossed creature. All things I hope to find out either here or in testing, as I cannot find any threads or wiki pages that detail this.