Act One, Part Seven: Plans and Machinations!
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Gerl Lightshade[?] The books you have are limited, but they do offer up some information on the Soul, and its uses in necromancy. Piecing together what little knowledge is available, it seems that if you are carefully prepared and powerful enough, then at the point of death you can entrap the soul and empower it as a ghostly form of undead.
There is little other information to go on for other uses of the soul. Some scattered references to rituals.
[2] You and some of the Regulars catch a few rats and you begin your experiments. It seems that you cannot accomplish this task. Later you realize that as your magic is primarily necromantic, you simply could kill and raise a rat. Golems will take something else, though you are unsure what.
Testing your new theory you now have an undead rat.
+1 Zombified Minor Animal (Rat)
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Maekar Stormhold,
Amon Morian[4+2] Somehow, Amon knows precisely where to go to meet with the piratey scum of the region. Luck is with you as you find [5] captains drinking merrily, with some of their crew brawling in the street.
Together you approach, sit at their table without invitation, and Amon leaps right into their discussion of sea routes. While they are surprised to see an ocean elf they [?] welcome you both at least somewhat cordially. They buy you both a round.
You drink with them, sparingly. When the first mug runs dry Maekar lowers his hood and Amon asks if the Captain's are for hire.
[2] excuse themselves, citing other engagements. The others listen to your proposal.
All 3 are willing, able and capable. One even admits that he was planning to already. The promise of magical power entrances all three, and they agree to your deal. Enchantment, or minor artefacts for whatever ...special item the ship is transporting. In the event of more mundane fare, they will keep that and forgoe the magical boon you offer.
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Muirgen Frostbrand,
Milos Daljulan Together the two of you seek out mercenary jobs with a few of the regulars.
[3,2] Pickings are somewhat slim right now, and you're unsure why. You do manage to get a few quick and easy jobs, shying away from more permanent engagements since you want to remain uncommitted as the Cabal may take up more of your attention.
Still. A few nights of guard duty, seconding for some foppish noble's duel, and shaking down a sausage vendor paid fairly well.
Cabal supplies are now Modest.
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William Ovendvhrall[?] Darius shrugs, and by your side, steps into the chamber.
It is a well appointed chamber, beautiful tapestries somewhat decayed hang on the walls. The two sarcophagi have been pushed to one side and seated on an embossed stone throne is a skeletal figure clad in armor of an unknown design. Black tinged blue light dances within the confines of the skull.
"Greetings. I presume you are here to retrieve me?"You spend some time in discussion with the being, learning it is known as Karak, it knows not how it came here, it has command over necromancy, it always has, it was responsible for the dead being raised.
Darius takes you aside for a moment.
"Getting him out of here will be one hell of a feat, but it would be a powerful boon to the Cabal. I'd guarantee he knows more than hes letting on, but even so, definitely knows his business. I say we try to get him out of here."
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Local Events. ----
None noted.