Act One, Part Six: Stuff happens!
Turn was delayed by me being quite ill.
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Gerl Lightshade[?,?]
Even with your newfound training in Healing magic, a pure resurrection seems beyond your skills. You can easily turn these beasts into undead thralls, though you are unsure as to the effectiveness of a few small animals.
[5] Though the troops grumble about having to perform additional menial labor, they do as you command. All of you get jobs unloading cargo for day wages. Which are surprisingly good, as this is an incredibly busy time on the docks. There are dozens of boats unloading, loading, and quickly departing only to be replaced as quickly as ships can move.
+1 Favor
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Maekar Stormhold[4,6,1]
Magical study goes quite well. Practical and theoretical work going hand in hand.
Gathering up a few of the regulars you head down to the docks. The area is bustling heavily, and you and your group get lots of offers to help unload for day pay. The offers are quite good, so you acccept and keep your head down, listening out for any more interesting opportunities.
And you hear about one. Chatter around the docks is that in about a weeks time (2 turns), A transport vessel from a kingdom far to the south, Nessaly or something like that, a kingdom you've never heard of, is going to put into port here. Word of its cargo is moving faster than it is.
Unfortunately you cant actually figure anything out about its cargo. Everyone has a different story. Gold. Jewels. Magnificent tapestries. Whatever's being moved though, its certainly high profile.
Also there is a fair amount of chatter about the recent burglaries.
+1 Favor
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Muirgen Frostbrand[?] They say its a sad truth that adventurers are often associated with the criminal element. As a result of that sad truth you reach out to some of your contacts who are surprised to hear from you. They thought you were out of the game for good.
After negotiating the murky waters for a bit, and gathering a bit of superfluous information about some of the happenings nearby, you finally get a meeting with a man who reintegrates most things adventurers find into the local economy.
You can now investigate prices on magical artefacts, sold or bought.
[3] You return to the library and study up on magical theory, taking time to practice as you go. Progress is made, but theres really little else to say.
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Amon Morian[?,?] Keeping the man drunk is easy. He does it himself. His eyes light up when you refer to him as prince.
"Shee...shee..This! This is sshomewon who actually believesh! I like the cut of your gib elf. We should talk more"
The meeting goes rather well. Daergoth seems easy to manipulate and control. Without revealing too much, you think you've found an Ally for the Cabal.
Though time will tell if he should actually be inducted fully into the Cabal.
+2 Favor
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Milos Daljulan [?,3,2]
The heists go well, your men strike with you in a semi-coordinated manner. They havent really gotten the hang of that part of military work, but for nowthey'll do fine at smash and grab jobs.
Up until the Watch shows up and what was a reasonably smooth job goes sideways.
Fortunately everything remains what the street gangs would call 'Soft talk', no edged weapons, no casualties. But a few of the irregulars did get roughed up pretty badly. So did several members of the Watch. No one was captured.
You wish you could tell tall tales of what occurred but basically there were brawls and some more brawls, and it wasn't as lucrative as it could have been.
+1 Favor
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William OvendvhrallAfter informing the Captain you set out to work.
The undead stand idle while you and Darius investigate the rune covered wall. It is...complex. Even Darius is momentarily confounded before he starts just straight dismantling it. Marring runes left, right, back again, center.
"Get ready for whats behind the wall. I've got this."
You take a few hurried notes and prepare warding against necromantic energies while Darius works. As Darius works you can see the wall beginning to melt beneath the weight of the arcane energies it is supporting. That or it wasnt a real wall, it certainly seems like the stonework on either side isnt suffering as a result of this.
Feeling a buildup of necromantic energy from beyond you prepare yourself to counter it.
[5]. The wall dissipates and seconds later a rush of cold, necromantic energy washes over both you and Darius. Your defenses hold, and a somewhat dark voice speaks from within the next chamber.
"Ah. Enter." -----
Local Events. Cabal supplies have risen to Limited+.
Suspicion has been raised to Whispers. The people are talking. About what you're not sure, since it isnt the Cabal, yet.
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