Act One, Part Five: Progress.
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Gerl Lightshade[5,4]
Gaining some familiarity with healing magic takes you almost no time at all. In truth it is the flip side of Necromancy, it uses many of the same techniques and practices. You've laid out the tomes properly, and the material is interesting enough to keep your attention from wandering. There are few distractions though you can hear some kind of heated argument somewhere else in the library.
You have gained Familiarity with Healing Magic.
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Maekar Stormhold, Muirgen Frostbrand, [3,4,4,2]
The training once more goes well, solid progress is made. Another few sessions and you estimate Maekar will be close to your level of combat capability.
Maekar, though supplies have grown more limited you construct a set of Light Armor for Milos. It fits the lizardman nicely, and should keep him safer than wearing no armor at all.
Muirgen, the Cair library has a few dry tomes on the subject of counterspelling. And once the librarian realizes what you're looking up, a few different scholars arrive and spend the entirety of your time in the Cair both lecturing you and arguing on the subject.
While you now realize that counterspelling is using your own will and magical power to dampen anothers, you gleaned almost no practical knowledge.
And a headache. You definitely have a headache now.
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Amon Morian[?,?] Daergoth is not especially difficult to find. You track him down to one of his usual haunts where he is holding court and is obviously already quite drunk.
He seems to have a number of semi-firm desires, mostly involving power for himself. He holds a very high opinion of himself and thinks hes the greatest person in the city.
He does not recognize you, though that might be due to his advanced state of drunkenness. You survey his crowd and several of them seem to be devoted to him, though as far as you can tell he is the only 'noble' here. Many of his followers are rough looking fellows who probably know their way around a fight.
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Milos Daljulan [5,3] It has been a long somewhat irritating road but you can now say the Cabal Regulars are now
Average Fighters You've also learned a fair amount about drilling soldiers.
You enter the Library, and find it mostly empty. The others seem to use the Cair libraries for their studies. More tomes of forbidden lore for you then.
A solid beginning as you've found several copies of the most basic magical texts and have begun their study. It will take time but you should have no trouble learning magic.
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William Ovendvhrall[3,6,1]
Together with Darius you instruct the soldiers to stand back, giving you space to work after clearing out the mausoleum's entrance. You reach forth with your own power and seize command of a few of the zombies lurking near the entryway. Darius makes it appear as though he has blessed you and you stride forth while the soldiers mutter and look on in awe.
Since a few moments pass and you dont scream out in pain the soldiers believe Darius has succeeded in warding you against the undead.
With a motley crew of half-rotted zombies to screen you move through the underside of the mausoleum. Torchlight barely extends 10 feet around you, and beyond the darkness is an almost palpable force. Moving slowly and tactically you sweep the various side paths and sepulchers dotted about. There are several flights of stairs and as you descend the darkness becomes even more dense, pushing against your torchlight. You are attacked a few times but your zombies keep the attackers at bay until they are either defeated by your elemental magic, or subsumed into your forces.
You have reached a barrier. Stone dotted with runic symbols fills the entirety of the passageway and blocks your egress. Beyond you feel the source of whatever necromantic energy is within this place.
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Local Events. Cabal supplies are now Limited. Nargoth wishes for someone to address this. As the Capital is a port city, many supplies are delivered by ship. There are also caravans that arrive more or less monthly.
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