Act One, Part Fifteen: Missions and Suspicions.
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Gerl Lightshade[3] You have a reasonable research session, studying Elementalism. You are closer to having a firm grasp on the basics of Elemental magic.
[?] Searching for any mention of lost tomes is a fruitless, irritating endeavor. What few historical accounts you can find that mention magic, mostly refer to one of the Crown Princes of Verania, who was apparently a somewhat competant mage. However any magical tomes or treatises he possessed are still within the possession of the Royal Library.
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Gwyn 'The Mace'[5] Yet another excellent chunk of research done, you easily reach the next plateau of magic while attending some lectures the Cair is having. Now you can count yourself amongst the next rank of magic users.
You are now an Adept.
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Muirgen Frostbrand[?,?] d'Avistral is often training newcomers, the wooden token allows you access to these training sessions. Alongside several others, you join in for a rough and draining session of exercise, stretches and light sparring.
d'Avistral is an excellent teacher, he moves through his lesson at a steady pace, assisting anyone who is falling behind. He doles out praise and admonishments in equal measure..
After the session you are drained, but still find time to write down several details about the tomb in which you lost your last adventuring party. The tomb is in the outskirts of Verania, practically in the borderlands. It was a rough overland journey through dense forest amongst steep hills. You followed old hunter's trails, as the malevolent presence of the necromancer there had driven off most races for some time. There were some traps in the tomb, plenty of undead, ranging from skeletons and zombies, to spectres and a Revenant or two. All in all, it was a tough slog through the first time.
You could probably easily return with enough supplies. Both your journey there and your panicked flight are etched in your memory.
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Milos Daljulan [3] You meet with Darius who informs you that the work divining the purpose of the enchanted amulet goes apace. He believes currently that it will offer some small protection from magic. His tests will continue and he'll let the Cabal know when he is done.
Additionally he spends a good 10 minutes hurling invectives at you. Notable exchanges include telling you to return to whatever slime-coated pool you slithered out of, and brief musings on whether the peasants of Axiaa have the right idea eating roasted lizards.
[15] Even though you have precious little knowledge of the underworld, or where you would go to recruit a rogue for the Cabal, you do luck across one in a somewhat seedy tavern. You observe a boisterous good-natured woman winning at cards, and watching closer you realize she is indeed cheating outrageously...As is everyone else at the table. And yet somehow she still seems to be winning hand after hand.
You watch from a safe distance, as a fight breaks out over 'cheating'. It doesnt last long, she is well armored beneath her cloak, and before long she drops a strange little black-metal/cloth device which plumes forth a burst of greyish powder into the air. You are already moving outside but catch aglimpse of the empty-card table before you step out into the night air.
Right into a dagger at your throat. "Whatcha want, berk? Yer intruding on me getaway." It is most definitely the woman from the bar. You inform her that you're representing some people who wish to hire a rogue and her smile catches the light of a streetlamp "Sounds profitable. Meet me at the Duck's Pond and we'll jaw about it some night eh?"
With that she vanishes into the night. Just barely ahead of a rowdy group of thugs who have weapons bared. You wisely choose this as a time to depart.
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Maekar Stormhold[5] With a flurry of work you finish off the commission, delivering it without much hassle. You net the Cabal a tidy profit, receiving 1 Wealth Token for your work.
With little else to work on this week you turn to the Cair to study Elemental magic. It is [2] Painstakingly slow going, no real progress being made.
You will have to keep trying.
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William Ovendvhrall[2] This training session goes poorly, you are simply unable to follow the lesson. Karak, shifts the focus and instead spends time talking about a set of ruins that may still contain some items of power. Of course the skeleton cannot be sure, he does not know how long ago these memories were created.
Local Events!
The Guard seems to have become Settled once again.
[18] You notice the Cair scholars seem to be asking questions about those of you who persist in studying there.
Both Karak and Nargoth have tasks they wish accomplished.
Karak desires that the Cabal assist him in discerning the location of a set of ruins. Then traveling there with the intention of acquiring whatever remains.
Nargoth is concerned about the lack of troops the Cabal has access to. Either undead or living, he wishes the numbers of the Cabal to increase.