Weirdsound is away, so he's given me autopilot instructions. Since his instructions mean he wouldn't take an Action, we skip straight past the
...
begins.
Ustuth Menglek (The Mage) [PAWN] - Initiating "Puzzle" actions is 1 card cheaper. Base Stats: Combat 1+3, Intrigue 3, Puzzle 3.
ZOMBIES [FACTION] - The living dead, raised by unholy dwarven magic. These minions serve as both army and labour, tending the mushroom gardens in the cool lightless soil or fashioning wares from the riches of Stormrivet's sealed mines.
Ruler (Pawn) Benefits: +3 to Combat.
Player Benefits: For every 4 Red Tokens in play, draw either a Green or Yellow Token during the Supply Phase (if eligible, you may mix and match multiple tokens).
Faction Stats: Combat 3, Intrigue 2, Puzzle 2. Costs 6 Cards to play.
Resident in Stormrivet
2 Yellow Tokens
The Artist [PAWN] - Every time you place an artefact, draw a card. Base Stats: Combat 1+1, Intrigue 1+1, Puzzle 3+1.
MAGMANARIANS [FACTION] - A band of perambulatory animated magma moulded into the shape of men. Although by nature a docile and sedentary people, these magma men are capable workers if they can be turned to the job. They could be powerful allies in battle, if you could ever get them to move.
Ruler (Pawn) Benefits: +1 to Combat, Intrigue and Puzzle.
Player Benefits: Draw 1 Blue Token each Supply Phase.
Faction Stats: Combat 3, Intrigue 3, Puzzle 3. Costs 6 Cards to play.
2 Blue Tokens
Horus (The Smith) [PAWN] - Artefacts cost 1 less card to place. Base Stats: Combat 2, Intrigue 1+2, Puzzle 2+1.
DEADLY POISON [ARTEFACT] - This vial of clear, colourless liquid is actually a deadly poison. Good for one use. Discard as part of an Intrigue attack. Counts as +3 cards for offensive purposes. Cost: 1 Card.
HUMAN OUTPOST [FACTION] - A small outpost of woodsmen and traders on the verge of the forest by Stormrivet. These creatures are resourceful, and can turn their hands to all manner of tasks.
Ruler (Pawn) Benefits: +2 to Intrigue. +1 to Puzzle.
Player Benefits: During the Action Phase, humans may convert Blue Tokens to Red, Green or Yellow Tokens at a 2:1 ratio (i.e. 2 Blue Tokens for 1 R/G/Y Token).
Faction Stats: Combat 2, Intrigue 3, Puzzle 2. Costs 6 Cards to play.
The Mayor (The Thief) [PAWN] - Initiating "Intrigue" actions is 1 card cheaper. Base Stats: Combat 2+2, Intrigue 3, Puzzle 2+1.
DWARVES [FACTION] - This expedition of dwarves has come to Stormrivet in search of wealth and glory. As well as being hardened soldiers, this band of dwarves are also forgemen and smiths capable of producing more equipment for battle.
Ruler (Pawn) Benefits: +2 to Combat, +1 to Puzzle.
Player Benefits: Can convert Yellow Tokens to Red Tokens on a 1:1 basis during the Action Phase.
Faction Stats: Combat 3, Intrigue 2, Puzzle 2. Costs 6 Cards to play.
The Merchant [PAWN] - Draw 1 extra card per turn. Base Stats: Combat 2, Intrigue 3, Puzzle 2.
ELVEN SCOUTS [FACTION] - A handful of elven rangers, dedicated to protecting the innocent trees of this region. Experts in stealth and guile, the Scouts are also adept foragers and hunters and can readily provide food.
Ruler (Pawn) Benefits: +3 to Intrigue
Player Benefits: Draw 1 Green Token each Supply Phase.
Faction Stats: Combat 2, Intrigue 3, Puzzle 2. Costs 6 Cards to play.
2 Green Tokens
Lower Stormrivet is Sealed.