The board thrums in response, maifesting the image of a stylised crown in response. You suppose that's a yes? The image settles on that of the ruined fortress, half-covered in semi-solid lava flows. Now that the board seems to have stabilised, you can see it in more detail and your divine senses pick up on various aspects of it.
On the edge of the board, you can see a tiny human trading post at the edge of a forest, along a paved stone road in some disrepair. It seems to have withered with the fall of Stormrivet, the fortress above, but is seeing fresh custom with the sudden appearance of a party of heavily armed and armoured dwarves looking to trawl through the ruins.
Deep within the bowels of the fortress, a dwarven necromancer is trapped in the intact sections of the fortress. He has reanimated many of the former inhabitants to serve as labour, but the fortress' magma defence systems fill in any holes his zombie teams dig clear and the controls are in a part of the fortress he cannot reach.
Meanwhile, on the other edge of the board a handful of magmanarians have wandered towards the fortress, following rumours of tasty gems in the fortress' sealed bowels.
Finally, you can sense the faint presence of a party of elves in the forests nearby, eager to see that the tree-consuming ways of the fortress are not reborn.
The board displays more abstract images, the meaning settling into your minds: You must each pick a goal to achieve, relating in some way to the situation on the playing field. You can pick whatever goal you wish, but after the first to pick the following goals must be at least tangentially opposed to at least one other goal. Since you are following Queen's Rules, the first to achieve their goal will win.