playing dwarves or elves is just calling for random death by an undead/nightcreature/bogey enemy doing a lucky kick or punch
Heh, heh. Playing
any race is just calling for random death, isn't it? But I get your point.
Still, playing as a human, I have no real problem with anything until I inevitably encounter something that's completely invulnerable to my attack - usually, because I can't hit it, not matter how many times I try (a bowman deflecting
every one of my axe attacks with his bow) or I can't harm it (a necromancer corpse which I
can hit with my axe, and badly damage, but without any useful result at all).
My point is that every death seems random, because it just depends on running into something that's impossible to kill.
There are a lot of things I wish were fixed in adventure mode, but maybe my biggest disappointment has been the conversation system. There are lots of topics, but no way to ask about anything I'd like to know.
Goblins told me they were on a mission, but I couldn't follow up on that. What mission? What did it have to do with me? The townspeople told me that a bandit gang was harassing people in the street. OK, but so what? I couldn't confirm that they were talking about the goblins, I couldn't ask the goblins about it, and I couldn't find out what they wanted me to do about it. Enemies yell out that they yield, but I can't follow up on that, either. I can't demand that they drop their weapons, or pay me off, or anything else. And they don't seem to stop fighting, either.
My followers immediately run away at the start of every fight. I can't ask them what they think they're doing. I can't chew them out. I can't threaten them. I can't encourage them. It just happens. These are people who wanted me to "lead them to glory and death," yet they don't even wait until they take damage before bugging out!
Oh, well, I need to start a new fortress, anyway. For me, adventure mode is just something to mess around with between fortresses.