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Author Topic: Brought down by bracelets...  (Read 2757 times)

Ragtatter

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Brought down by bracelets...
« on: August 18, 2014, 09:01:22 pm »

I'm a newbie doing my first real run of the game. And my fortress, Steeltraded, might be entering it's final tantrum spiral because my mayor is a maniac.

Alright, most of what Steeltraded needs to survive, it trades for. I have several Legendary craftsdwarves of different types, and they constantly pump out a truely obscene number of trinkets. (Their absolute favorite thing to make figurines of is that time I accidentally smashed one of the stonecrafters with a drawbridge; apparently I will never live this down)

Well, the caravan arrives, and since I have several hundred (probably close to a thousand) different useless knick-knacks to trade, I put every single dwarf in the fortress on hauling duty. They hall all the stuff to the Depot, I trade it all away for all the things we suck at making on our own, yadda yadda yadda.

Then, the message pops up at the bottom of my screen. Mayor Urist McSociopath has placed a new mandate.
This is immediately followed by the caravan packing up and leaving.

I check the nobles screen, and it turns out that he just mandated that no bracelets may be traded. I can only watch helplessly as the caravan leaves with every single bracelet we had. Now, suddenly, over half of my fortress has been convicted of "Violation of Export Prohibition". Of the 100 or so dwarves that have been sentenced, they seem mostly divided between being punished with a hammering, and with a beating.

Hilariously, the beatings have actually been the more fatal because apparently dwarf fists detonate everything they touch, and my hammerer can't be bothered to do any hammering:












With the bodies piling up, my dwarves are getting more and more upset (probably a combination of missing their loved ones, and knowing they're next). Finally, my Militia Commader gets the party started by kicking a cat, then punching some dudes in the face.


Now I've got about a dozen tantruming dwarves who are smashing furniture, mangling passing animals, and starting fistfights with anyone who happens to be in the same room with them.

I think this may be the end for Steeltraded. Brought down by bracelets.
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"Born underground, grown inside a rocky womb.
The earth is our cradle, the mountains will become our tomb.
Face us on the battlefield, you WILL meet your doom.
We do not fear what lies beneath,
We can never dig too deep."

Deboche

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Re: Brought down by bracelets...
« Reply #1 on: August 18, 2014, 11:20:04 pm »

First of all, make a stockpile near the depot and set it to have maximum number of bins, that makes hauling to depot come to a few items instead of thousands individually hauled

Second of all, appoint no one to the hammerer position or captain of the guard. Ignore mandates altogether and only the noble will get a bad thought
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Aranador

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Re: Brought down by bracelets...
« Reply #2 on: August 19, 2014, 12:32:00 am »

Also - try to arrange for a dwarf who doesn't actually like anything material as your leader/mayor/baron.

Urist McGoodMayor Likes cats, the colour green, triangles, and eating whales.  He hates rats.

Urist McBadMayor likes adamantine, goblets, toy forges, star rubies, and catapult parts.  He likes to eat plump helmet spawn and hates cats.
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Repseki

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Re: Brought down by bracelets...
« Reply #3 on: August 19, 2014, 03:43:33 am »

First of all, make a stockpile near the depot and set it to have maximum number of bins, that makes hauling to depot come to a few items instead of thousands individually hauled

Second of all, appoint no one to the hammerer position or captain of the guard. Ignore mandates altogether and only the noble will get a bad thought

Alternatively if you set up a proper jail with enough cells to hold those convicted, they will be sentenced to time being chained up instead of beatings/hammerings, but that probably wouldn't have help half the fort being sentenced...

Your Hammerer likely didn't do any Hammering because they need a chain designated to be a cell, and a free "Hammering" weapon.

Enjoy the FUN, you should try to ride the spiral through to see how bad it gets, and maybe even rebuild after.
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Deboche

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Re: Brought down by bracelets...
« Reply #4 on: August 19, 2014, 08:47:57 am »

Yes, it's always nice to try riding a tantrum wave to its end. Lock up the tantrumers in rooms if you can and don't open the doors until everyone outside has become happy and is able to cope with their deaths. Even if you go down to a few dwarves doing the little work it takes to survive, a migrant wave of 30 dwarves is sure to ensue
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Ragtatter

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Re: Brought down by bracelets...
« Reply #5 on: August 19, 2014, 08:51:02 am »

Thanks for the tips, guys! Right now I'm just watching the chaos unfold and the population drop. We have officially filled up our graveyard, so there's no place for the bodies to go, so they have all been left in the stairwell. Steeltraded is designed like a vertical column with a 3x3 stairwell in the middle. While this is usually quite efficient for the day-to-day runnings of the fortress, it's also made the miasma spread very efficiently so that one corpse can upset the maximum number of dwarves.

Unfortunately, I don't have very many doors at all, so there's no way to lock the tantrumers in.

At the moment, there are five melancholy dwarves hanging out in the chicken "coop". I don't know why that became the designated Place To Be Sad About Things, but apparently it is.

The best part about all this is because the trade caravan had just come, we have stores of EVERYTHING. Lots of food, lots of booze, lots of clothes, etc. So even with nobody doing their jobs, we have the supplies for Steeltraded to limp along for a very long time. Plus all of our grazing animals (about 100 or so, mostly alpacas and cows) are all pastured up on the surface, so they've escaped most of the dwarves pointless rage.

At this point, I'm just going to sit back and enjoy the Fun. Particularly the Announcement log; it and the Report Log are currently my two favorite things.


I'm just really, really curious to see if I end up with any survivors when all is said and done.

(P.S. My dwarves have a tame dragon that they caught about two years ago. Will it's tameness level drop as time goes on if nobody is bothering to train it? Because having a dragon get pissed off and decide that it's wild again could add dragonflame to the Fun.)
Logged
"Born underground, grown inside a rocky womb.
The earth is our cradle, the mountains will become our tomb.
Face us on the battlefield, you WILL meet your doom.
We do not fear what lies beneath,
We can never dig too deep."

Repseki

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Re: Brought down by bracelets...
« Reply #6 on: August 19, 2014, 08:55:37 am »

It should lose it's tameness over time, how long until that happens depends on how well it is trained I think.

I'm pretty sure it will be trap-immune as well, so there would likely be some !FUN! if it reverted and wasn't contained somewhere.
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Button

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Re: Brought down by bracelets...
« Reply #7 on: August 19, 2014, 10:15:25 am »

If possible, try to isolate anyone who's previously had a strange mood from the chaos. They're immune to insanity, so you want to keep them safe if possible.
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I used to work on Modest Mod and Plant Fixes.

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Ragtatter

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Re: Brought down by bracelets...
« Reply #8 on: August 19, 2014, 10:27:21 am »

Sadly I don't really have a way to isolate them without cutting them off from food, beer, etc.

Next fortress I build (or in this one, if it manages to survive the spiral) I'm building panic rooms. Each with a small pond, a stockpile of beer, and a stockpile of food.
Logged
"Born underground, grown inside a rocky womb.
The earth is our cradle, the mountains will become our tomb.
Face us on the battlefield, you WILL meet your doom.
We do not fear what lies beneath,
We can never dig too deep."

Chessrook44

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Re: Brought down by bracelets...
« Reply #9 on: August 19, 2014, 11:37:52 am »

Next fortress I build (or in this one, if it manages to survive the spiral) I'm building panic rooms. Each with a small pond, a stockpile of beer, and a stockpile of food.
Reminds me of the Bunker I built in my old fortress of Blackstone.  Contained a well, 25 barrels of ale, 25 barrels of food, 25 wood logs, 25 stone pieces, about 40-60 beds or so, and levers that controlled all the accesses into the fortress.  It also contained a back entrance that could only be opened from inside the bunker, and a bridge to seal it off from the rest of the fort.

The idea was, in case of fortress-destroying emergency, be it goblins from the surface, creatures from the caves, Megabeasts unleashed into the fort, goblin prison break, or the Clowns getting loose, everyone could run into the bunker and seal off the entire fortress, locking everything within, while the survivors could build a few wagons with the materials in the bunker and escape back to the mountainhome.  The bunker could also have worked as a staging ground for any reclaim attempts.

I was VERY cautious.  The bunker never saw any use.
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BoredVirulence

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Re: Brought down by bracelets...
« Reply #10 on: August 19, 2014, 11:39:38 am »

Unfortunately, I don't have very many doors at all, so there's no way to lock the tantrumers in.

... I've placed 2400 doors so far in my Fort, a decision I have not regretted. Yet.

Doors. Doors are underrated.
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Ragtatter

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Re: Brought down by bracelets...
« Reply #11 on: August 19, 2014, 12:05:40 pm »

Yes. Doors will be a major feature of all fortresses from now on. I created a stockpile for corpses deep in one of my mining tunnels. So far they've actually moved most of the bodies down there, so I'm having fewer miasma problems.

Also, how many z-levels do you need to drop a kitten to kill it? I think I'm going to make a chute straight down to the dining hall and periodically pelt my dwarves with kittens and puppies and chickens until they just don't care about death anymore.



Also, THIS just happened. Not sure whether to laugh or cry or arm all of my future milita members with quivers of bone-shattering projectile kittens.:
« Last Edit: August 19, 2014, 01:59:07 pm by Ragtatter »
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"Born underground, grown inside a rocky womb.
The earth is our cradle, the mountains will become our tomb.
Face us on the battlefield, you WILL meet your doom.
We do not fear what lies beneath,
We can never dig too deep."

BoredVirulence

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Repseki

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Re: Brought down by bracelets...
« Reply #13 on: August 19, 2014, 02:31:44 pm »

A 20-25 ~ lvl drop should kill most things. After that it's more a question of how many body parts you want to collect afterward.
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Ragtatter

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Re: Brought down by bracelets...
« Reply #14 on: August 19, 2014, 09:12:23 pm »

Nine months after the trouble started, it seems to be coming to an end. Of the nearly 200 dwarves I started with, there were roughly 40 survivors. Two migrant groups have brought this number up to 70. Most of the dead have been interred, and there are only two or three miserable dwarves at the moment. We still have plenty of stocks, so right now my focus is on getting all the corpses buried; we'll focus on rebuilding after that's been handled.

At this point, I'm guardedly optimistic. If these guys can keep their shit together, Steeltraded might just survive this.
Logged
"Born underground, grown inside a rocky womb.
The earth is our cradle, the mountains will become our tomb.
Face us on the battlefield, you WILL meet your doom.
We do not fear what lies beneath,
We can never dig too deep."
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