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Author Topic: The Bay12 Island Project  (Read 17133 times)

Zanzetkuken The Great

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Re: The Bay12 Island Project
« Reply #135 on: August 19, 2014, 03:04:17 pm »

The map.

People who live close to each other appear as only a single map blip.

Zoom in, they separate.

How long does it take to update?
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LordBucket

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Re: The Bay12 Island Project
« Reply #136 on: August 19, 2014, 03:05:04 pm »

Much better. Thank you.

My Name is Immaterial

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Re: The Bay12 Island Project
« Reply #137 on: August 19, 2014, 03:05:59 pm »

How long does it take to update?
That's a very good question. It says that it updates automatically, but that might be every minute, every 15, every hour, etc. I don't know the answer. I can manually update it, which is what I am doing.
Much better. Thank you.
No problem.

Zanzetkuken The Great

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Re: The Bay12 Island Project
« Reply #138 on: August 19, 2014, 03:10:50 pm »

How long does it take to update?
That's a very good question. It says that it updates automatically, but that might be every minute, every 15, every hour, etc. I don't know the answer. I can manually update it, which is what I am doing.
Much better. Thank you.
No problem.

Apparently roughly every 10 minutes.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

My Name is Immaterial

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Re: The Bay12 Island Project
« Reply #139 on: August 19, 2014, 03:11:21 pm »

That's not too bad.

Bauglir

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Re: The Bay12 Island Project
« Reply #140 on: August 19, 2014, 03:34:31 pm »

Incidentally, I don't seem to have shown up. Although my name did mysteriously vanish and get replaced with a '?', so I put it back in just now - we'll see what happens on next update.

EDIT: Although, looking at everyone else's, perhaps I'm missing a negative sign? Coordinates I've got are both positive numbers (N and W).

FURTHER EDIT: Yeah, that looks like it's the case. Bauglir doesn't know shit about maps.
« Last Edit: August 19, 2014, 03:38:29 pm by Bauglir »
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Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
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At that moment, Sussman was enlightened.

My Name is Immaterial

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Re: The Bay12 Island Project
« Reply #141 on: August 19, 2014, 03:42:05 pm »

Ya, I think you were in China.

GavJ

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Re: The Bay12 Island Project
« Reply #142 on: August 19, 2014, 03:44:09 pm »

Center of largest cluster appears to currently be glamorous Gary, IN. Maybe we can get a burned out husk of an abandoned factory surrounded by nightly gunfire for cheap!
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TD1

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Re: The Bay12 Island Project
« Reply #143 on: August 19, 2014, 03:47:16 pm »

Noooo, don't you see that most of Northern Ireland is taken up?

Obviously it must be held there :P
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Orange Wizard

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Re: The Bay12 Island Project
« Reply #144 on: August 19, 2014, 04:03:28 pm »

Added my co-ordinates to the sheet. It still hasn't updated.
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Zanzetkuken The Great

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Re: The Bay12 Island Project
« Reply #145 on: August 19, 2014, 04:04:41 pm »

Here's roughly the equidistant band across the US/Canada between the two furthest points, at the time of collection of Data.

Spoiler (click to show/hide)

Edit: Addition to the point north of Calagary pushes the most optimum placement in northern Kansas, or Nebraska.
« Last Edit: August 19, 2014, 04:08:47 pm by Zanzetkuken The Great »
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

My Name is Immaterial

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Re: The Bay12 Island Project
« Reply #146 on: August 19, 2014, 04:07:56 pm »

So, smack-dab in the middle of Kansas.

GavJ

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Re: The Bay12 Island Project
« Reply #147 on: August 19, 2014, 04:10:05 pm »

But you need to put a 3-ish hour drive maximum range on it. Nobody's driving from Ohio to Kansas, etc. to hang out in some crappy tin shack made by bay12ers.
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

flabort

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Re: The Bay12 Island Project
« Reply #148 on: August 19, 2014, 04:10:17 pm »

Assuming that the project does wind up turning into a micro-nation eventually:
Signs posted on the boarder that say "You ain't in Kansas no more!" with a picture of Coolrune's avatar beneath.
Until then, we just hope that no tornadoes hit.
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LordBucket

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Re: The Bay12 Island Project
« Reply #149 on: August 19, 2014, 04:36:55 pm »

Nobody's driving from Ohio to Kansas, etc. to hang out in some crappy tin shack made by bay12ers.

Agreed. Kansas just puts it too far from everyone.

But, as of his post, there's a concentration of 4 people all within 300 miles of Chicago, plus one within 400 miles. That's a not-completely-unreasonable drive. Quick, casual ebay search for land in Illinois...

3.62 acres, current bid: $200.

Close to a road. $250 processing fee. If the auction closes at $500, that's $750 divided 5 ways. For ~$150 each, five of you could get 3.6 acres within probably 5-8 hour drive. I'm not seriously suggesting you guys actually jump to immediately do this...but if you want...it's definitely within the bounds of reasonable.

Give it another day or two, a few more people on board...if we're lucky with concentrations of people, other possibilities that are also realistic might appear.




Unrelated, whether or not a collective project happens, I hope this thread has helped some of you realize that buying land is very cheap. Those of you offering to pledge thousands of dollars: you don't really need bay12. If you just wan to say you own land and have a summer campsite, you can easily do that on your own.

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